// Copyright (C) 2019 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGRHILAYER_P_H #define QSGRHILAYER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QSGDefaultRenderContext; class Q_QUICK_EXPORT QSGRhiLayer : public QSGLayer { Q_OBJECT public: QSGRhiLayer(QSGRenderContext *context); ~QSGRhiLayer(); bool updateTexture() override; bool hasAlphaChannel() const override; bool hasMipmaps() const override; QSize textureSize() const override { return m_pixelSize; } qint64 comparisonKey() const override; QRhiTexture *rhiTexture() const override; void commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) override; void setItem(QSGNode *item) override; void setRect(const QRectF &logicalRect) override; void setSize(const QSize &pixelSize) override; void setHasMipmaps(bool mipmap) override; void setFormat(Format format) override; void setLive(bool live) override; void setRecursive(bool recursive) override; void setDevicePixelRatio(qreal ratio) override { m_dpr = ratio; } void setMirrorHorizontal(bool mirror) override; void setMirrorVertical(bool mirror) override; QRectF normalizedTextureSubRect() const override; void setSamples(int samples) override { m_samples = samples; } void scheduleUpdate() override; QImage toImage() const override; public Q_SLOTS: void markDirtyTexture() override; void invalidated() override; private: void grab(); void releaseResources(); QSGNode *m_item = nullptr; QRectF m_logicalRect; QSize m_pixelSize; qreal m_dpr = 1; QRhiTexture::Format m_format = QRhiTexture::RGBA8; QSGRenderer *m_renderer = nullptr; QRhiTexture *m_texture = nullptr; QRhiRenderBuffer *m_ds = nullptr; QRhiRenderBuffer *m_msaaColorBuffer = nullptr; QRhiTexture *m_secondaryTexture = nullptr; QRhiTextureRenderTarget *m_rt = nullptr; QRhiRenderPassDescriptor *m_rtRp = nullptr; QSGDefaultRenderContext *m_context = nullptr; QRhi *m_rhi = nullptr; int m_samples = 0; uint m_mipmap : 1; uint m_live : 1; uint m_recursive : 1; uint m_dirtyTexture : 1; uint m_multisampling : 1; uint m_grab : 1; uint m_mirrorHorizontal : 1; uint m_mirrorVertical : 1; }; QT_END_NAMESPACE #endif // QSGRHILAYER_P_H