// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qsgninepatchnode.h" QT_BEGIN_NAMESPACE /*! \class QSGNinePatchNode \inmodule QtQuick \since 5.8 \internal */ /*! \fn void QSGNinePatchNode::setTexture(QSGTexture *texture) \internal */ /*! \fn void QSGNinePatchNode::setBounds(const QRectF &bounds) \internal */ /*! \fn void QSGNinePatchNode::setDevicePixelRatio(qreal ratio) \internal */ /*! \fn void QSGNinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom) \internal */ /*! \fn void QSGNinePatchNode::update() \internal */ void QSGNinePatchNode::rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding, const QRectF &bounds, qreal dpr) { if (padding.x() <= 0 && padding.y() <= 0 && padding.z() <= 0 && padding.w() <= 0) { geometry->allocate(4, 0); QSGGeometry::updateTexturedRectGeometry(geometry, bounds, texture->normalizedTextureSubRect()); return; } QRectF tc = texture->normalizedTextureSubRect(); QSize ts = texture->textureSize(); ts.setHeight(ts.height() / dpr); ts.setWidth(ts.width() / dpr); qreal invtw = tc.width() / ts.width(); qreal invth = tc.height() / ts.height(); struct Coord { qreal p; qreal t; }; Coord cx[4] = { { bounds.left(), tc.left() }, { bounds.left() + padding.x(), tc.left() + padding.x() * invtw }, { bounds.right() - padding.z(), tc.right() - padding.z() * invtw }, { bounds.right(), tc.right() } }; Coord cy[4] = { { bounds.top(), tc.top() }, { bounds.top() + padding.y(), tc.top() + padding.y() * invth }, { bounds.bottom() - padding.w(), tc.bottom() - padding.w() * invth }, { bounds.bottom(), tc.bottom() } }; geometry->allocate(16, 28); QSGGeometry::TexturedPoint2D *v = geometry->vertexDataAsTexturedPoint2D(); for (int y = 0; y < 4; ++y) { for (int x = 0; x < 4; ++x) { v->set(cx[x].p, cy[y].p, cx[x].t, cy[y].t); ++v; } } quint16 *i = geometry->indexDataAsUShort(); for (int r = 0; r < 3; ++r) { if (r > 0) *i++ = 4 * r; for (int c = 0; c < 4; ++c) { i[0] = 4 * r + c; i[1] = 4 * r + c + 4; i += 2; } if (r < 2) *i++ = 4 * r + 3 + 4; } } QT_END_NAMESPACE