// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef TEXTUREMATERIAL_P_H #define TEXTUREMATERIAL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qsgtexturematerial.h" #include QT_BEGIN_NAMESPACE class Q_QUICK_EXPORT QSGOpaqueTextureMaterialRhiShader : public QSGMaterialShader { public: QSGOpaqueTextureMaterialRhiShader(int viewCount); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; class QSGTextureMaterialRhiShader : public QSGOpaqueTextureMaterialRhiShader { public: QSGTextureMaterialRhiShader(int viewCount); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; QT_END_NAMESPACE #endif // QSGTEXTUREMATERIAL_P_H