// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QQUICKANIMATOR_P_H #define QQUICKANIMATOR_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickanimation_p.h" QT_BEGIN_NAMESPACE class QQuickItem; class QQuickAnimatorJob; class QQuickAnimatorPrivate; class Q_QUICK_EXPORT QQuickAnimator : public QQuickAbstractAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickAnimator) Q_PROPERTY(QQuickItem *target READ targetItem WRITE setTargetItem NOTIFY targetItemChanged) Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged) Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged) Q_PROPERTY(qreal to READ to WRITE setTo NOTIFY toChanged) Q_PROPERTY(qreal from READ from WRITE setFrom NOTIFY fromChanged) QML_NAMED_ELEMENT(Animator) QML_ADDED_IN_VERSION(2, 2) QML_UNCREATABLE("Animator is an abstract class") public: QQuickItem *targetItem() const; void setTargetItem(QQuickItem *target); int duration() const; void setDuration(int duration); QEasingCurve easing() const; void setEasing(const QEasingCurve & easing); qreal to() const; void setTo(qreal to); qreal from() const; void setFrom(qreal from); protected: ThreadingModel threadingModel() const override { return RenderThread; } virtual QQuickAnimatorJob *createJob() const = 0; virtual QString propertyName() const = 0; QAbstractAnimationJob *transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection, QObject *) override; QQuickAnimator(QQuickAnimatorPrivate &dd, QObject *parent = nullptr); QQuickAnimator(QObject *parent = nullptr); Q_SIGNALS: void targetItemChanged(QQuickItem *); void durationChanged(int duration); void easingChanged(const QEasingCurve &curve); void toChanged(qreal to); void fromChanged(qreal from); }; class Q_QUICK_EXPORT QQuickScaleAnimator : public QQuickAnimator { Q_OBJECT QML_NAMED_ELEMENT(ScaleAnimator) QML_ADDED_IN_VERSION(2, 2) public: QQuickScaleAnimator(QObject *parent = nullptr); protected: QQuickAnimatorJob *createJob() const override; QString propertyName() const override { return QStringLiteral("scale"); } }; class Q_QUICK_EXPORT QQuickXAnimator : public QQuickAnimator { Q_OBJECT QML_NAMED_ELEMENT(XAnimator) QML_ADDED_IN_VERSION(2, 2) public: QQuickXAnimator(QObject *parent = nullptr); protected: QQuickAnimatorJob *createJob() const override; QString propertyName() const override { return QStringLiteral("x"); } }; class Q_QUICK_EXPORT QQuickYAnimator : public QQuickAnimator { Q_OBJECT QML_NAMED_ELEMENT(YAnimator) QML_ADDED_IN_VERSION(2, 2) public: QQuickYAnimator(QObject *parent = nullptr); protected: QQuickAnimatorJob *createJob() const override; QString propertyName() const override { return QStringLiteral("y"); } }; class Q_QUICK_EXPORT QQuickOpacityAnimator : public QQuickAnimator { Q_OBJECT QML_NAMED_ELEMENT(OpacityAnimator) QML_ADDED_IN_VERSION(2, 2) public: QQuickOpacityAnimator(QObject *parent = nullptr); protected: QQuickAnimatorJob *createJob() const override; QString propertyName() const override { return QStringLiteral("opacity"); } }; class QQuickRotationAnimatorPrivate; class Q_QUICK_EXPORT QQuickRotationAnimator : public QQuickAnimator { Q_OBJECT Q_DECLARE_PRIVATE(QQuickRotationAnimator) Q_PROPERTY(RotationDirection direction READ direction WRITE setDirection NOTIFY directionChanged) QML_NAMED_ELEMENT(RotationAnimator) QML_ADDED_IN_VERSION(2, 2) public: enum RotationDirection { Numerical, Shortest, Clockwise, Counterclockwise }; Q_ENUM(RotationDirection) QQuickRotationAnimator(QObject *parent = nullptr); void setDirection(RotationDirection dir); RotationDirection direction() const; Q_SIGNALS: void directionChanged(RotationDirection dir); protected: QQuickAnimatorJob *createJob() const override; QString propertyName() const override { return QStringLiteral("rotation"); } }; #if QT_CONFIG(quick_shadereffect) class QQuickUniformAnimatorPrivate; class Q_QUICK_EXPORT QQuickUniformAnimator : public QQuickAnimator { Q_OBJECT Q_DECLARE_PRIVATE(QQuickUniformAnimator) Q_PROPERTY(QString uniform READ uniform WRITE setUniform NOTIFY uniformChanged) QML_NAMED_ELEMENT(UniformAnimator) QML_ADDED_IN_VERSION(2, 2) public: QQuickUniformAnimator(QObject *parent = nullptr); QString uniform() const; void setUniform(const QString &); Q_SIGNALS: void uniformChanged(const QString &); protected: QQuickAnimatorJob *createJob() const override; QString propertyName() const override; }; #endif QT_END_NAMESPACE #endif // QQUICKANIMATOR_P_H