// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE /*! \qmltype Application \instantiates QQuickApplication \inqmlmodule QtQuick //! once exposed: \inherits CoreApplication? //! TODO: \ingroup ? \brief Provides access to global application state properties shared by many QML components. The Application singleton exposes a subset of QApplication's properties to QML applications. It also provides an aboutToQuit() signal, which is the same as QCoreApplication::aboutToQuit(). \qml import QtQuick Window { id: root visible: true width: 800 height: 680 title: `${Application.name} (${Application.version})` Connections { target: Application function onAboutToQuit() { console.log("Bye!") } } } \endqml \sa SystemPalette */ /*! \qmlproperty bool Application::active \deprecated [5.2] Returns whether the application is active. Use Application.state == Qt.ApplicationActive instead */ /*! \qmlproperty Qt::ApplicationState Application::state This property represents the current state of the application. \qml Timer { interval: 1000; repeat: true active: Application.state === Qt.Qt.ApplicationActive onTriggered: imageFetcher.fetchLatestImages() } \endqml */ /*! \qmlproperty Qt::LayoutDirection Application::layoutDirection This read-only property can be used to query the default layout direction of the application. On system start-up, the default layout direction depends on the application's language. The property has a value of \c Qt.RightToLeft in locales where text and graphic elements are read from right to left, and \c Qt.LeftToRight where the reading direction flows from left to right. You can bind to this property to customize your application layouts to support both layout directions. \qml RowLayout { layoutDirection: Application.layoutDirection } \endqml */ /*! \qmlproperty bool Application::supportsMultipleWindows Returns \c true if the platform supports multiple windows. Some embedded platforms do not support multiple windows, for example. */ /*! \qmlproperty QFont Application::font Returns the default application font as returned by \l QGuiApplication::font(). */ /*! \qmlproperty QString Application::displayName This property represents the application display name set on the QGuiApplication instance. This property can be written to in order to set the application display name. \qml Binding { target: Application property: "displayName" value: "My Awesome Application" } \endqml */ /*! \qmlproperty QQmlListProperty Application::screens An array containing the descriptions of all connected screens. The elements of the array are objects with the same properties as the \l{Screen} attached object. In practice the array corresponds to the screen list returned by QGuiApplication::screens(). In addition to examining properties like name, width, height, etc., the array elements can also be assigned to the screen property of Window items, thus serving as an alternative to the C++ side's QWindow::setScreen(). \sa Screen, Window, {Window::screen}{Window.screen} */ /* The following properties are from QQmlApplication. ### Document those in QQmlApplication instead once it is exposed */ /*! \qmlproperty QStringList Application::arguments This is a string list of the arguments the executable was invoked with. */ /*! \qmlproperty QString Application::name This is the application name set on the QCoreApplication instance. This property can be written to in order to set the application name. */ /*! \qmlproperty QString Application::version This is the application version set on the QCoreApplication instance. This property can be written to in order to set the application version. */ /*! \qmlproperty QString Application::organization This is the organization name set on the QCoreApplication instance. This property can be written to in order to set the organization name. */ /*! \qmlproperty QString Application::domain This is the organization domain set on the QCoreApplication instance. This property can be written to in order to set the organization domain. */ /*! \qmlproperty StyleHints Application::styleHints The \c styleHints property provides platform-specific style hints and settings. See the \l QStyleHints documentation for further details. The following example uses \c styleHints to determine whether an item should gain focus on mouse press or touch release: \code import QtQuick MouseArea { id: button onPressed: { if (!Application.styleHints.setFocusOnTouchRelease) button.forceActiveFocus() } onReleased: { if (Application.styleHints.setFocusOnTouchRelease) button.forceActiveFocus() } } \endcode */ /*! \qmlsignal Application::aboutToQuit() This signal is emitted when the application is about to quit the main event loop. The signal is particularly useful if your application has to do some last-second cleanup. User interaction is not possible in this state. For more information, see \l {Window::closing()}{Window.closing}. \sa QCoreApplication::aboutToQuit */ QQuickApplication::QQuickApplication(QObject *parent) : QQmlApplication(parent) { QCoreApplication *app = QCoreApplication::instance(); if (QGuiApplication *guiApp = qobject_cast(app)) { connect(guiApp, &QGuiApplication::layoutDirectionChanged, this, &QQuickApplication::layoutDirectionChanged); connect(guiApp, &QGuiApplication::applicationStateChanged, this, &QQuickApplication::stateChanged); connect(guiApp, &QGuiApplication::applicationStateChanged, this, &QQuickApplication::activeChanged); connect(guiApp, &QGuiApplication::applicationDisplayNameChanged, this, &QQuickApplication::displayNameChanged); connect(guiApp, &QGuiApplication::primaryScreenChanged, this, &QQuickApplication::updateScreens); connect(guiApp, &QGuiApplication::screenAdded, this, &QQuickApplication::updateScreens); connect(guiApp, &QGuiApplication::screenRemoved, this, &QQuickApplication::updateScreens); updateScreens(); } } QQuickApplication::~QQuickApplication() { } bool QQuickApplication::active() const { return QGuiApplication::applicationState() == Qt::ApplicationActive; } Qt::LayoutDirection QQuickApplication::layoutDirection() const { return QGuiApplication::layoutDirection(); } bool QQuickApplication::supportsMultipleWindows() const { return QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::MultipleWindows); } Qt::ApplicationState QQuickApplication::state() const { return QGuiApplication::applicationState(); } QFont QQuickApplication::font() const { return QGuiApplication::font(); } QString QQuickApplication::displayName() const { return QGuiApplication::applicationDisplayName(); } QStyleHints *QQuickApplication::styleHints() { return QGuiApplication::styleHints(); } void QQuickApplication::setDisplayName(const QString &displayName) { return QGuiApplication::setApplicationDisplayName(displayName); } qsizetype screens_count(QQmlListProperty *prop) { return static_cast *>(prop->data)->size(); } QQuickScreenInfo *screens_at(QQmlListProperty *prop, qsizetype idx) { return static_cast *>(prop->data)->at(idx); } QQmlListProperty QQuickApplication::screens() { return QQmlListProperty(this, const_cast *>(&m_screens), &screens_count, &screens_at); } void QQuickApplication::updateScreens() { const QList screenList = QGuiApplication::screens(); m_screens.resize(screenList.size()); for (int i = 0; i < screenList.size(); ++i) { if (!m_screens[i]) m_screens[i] = new QQuickScreenInfo(this); m_screens[i]->setWrappedScreen(screenList[i]); } emit screensChanged(); } QT_END_NAMESPACE #include "moc_qquickapplication_p.cpp"