// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QQUICKFRAMEANIMATION_H #define QQUICKFRAMEANIMATION_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QQuickFrameAnimationPrivate; class Q_QUICK_EXPORT QQuickFrameAnimation : public QObject, public QQmlParserStatus { Q_OBJECT Q_DECLARE_PRIVATE(QQuickFrameAnimation) Q_INTERFACES(QQmlParserStatus) Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged) Q_PROPERTY(bool paused READ isPaused WRITE setPaused NOTIFY pausedChanged) Q_PROPERTY(int currentFrame READ currentFrame NOTIFY currentFrameChanged) Q_PROPERTY(qreal frameTime READ frameTime NOTIFY frameTimeChanged) Q_PROPERTY(qreal smoothFrameTime READ smoothFrameTime NOTIFY smoothFrameTimeChanged) Q_PROPERTY(qreal elapsedTime READ elapsedTime NOTIFY elapsedTimeChanged) QML_NAMED_ELEMENT(FrameAnimation) QML_ADDED_IN_VERSION(6, 4) public: QQuickFrameAnimation(QObject *parent = nullptr); bool isRunning() const; void setRunning(bool running); bool isPaused() const; void setPaused(bool paused); int currentFrame() const; qreal frameTime() const; qreal smoothFrameTime() const; qreal elapsedTime() const; protected: void classBegin() override; void componentComplete() override; public Q_SLOTS: void start(); void stop(); void restart(); void pause(); void resume(); void reset(); Q_SIGNALS: void triggered(); void runningChanged(); void pausedChanged(); void currentFrameChanged(); void frameTimeChanged(); void smoothFrameTimeChanged(); void elapsedTimeChanged(); private: void setCurrentFrame(int frame); void setElapsedTime(qreal elapsedTime); }; QT_END_NAMESPACE #endif