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/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef TESTRHIITEM_H
#define TESTRHIITEM_H
#include "rhiitem.h"
class TestRenderer : public RhiItemRenderer
{
public:
void initialize(QRhi *rhi, QRhiTexture *outputTexture) override;
void synchronize(RhiItem *item) override;
void render(QRhiCommandBuffer *cb) override;
private:
QRhi *m_rhi = nullptr;
QRhiTexture *m_output = nullptr;
QScopedPointer<QRhiRenderBuffer> m_ds;
QScopedPointer<QRhiTextureRenderTarget> m_rt;
QScopedPointer<QRhiRenderPassDescriptor> m_rp;
struct {
QRhiResourceUpdateBatch *resourceUpdates = nullptr;
QScopedPointer<QRhiBuffer> vbuf;
QScopedPointer<QRhiBuffer> ubuf;
QScopedPointer<QRhiShaderResourceBindings> srb;
QScopedPointer<QRhiGraphicsPipeline> ps;
QScopedPointer<QRhiSampler> sampler;
QScopedPointer<QRhiTexture> tex;
QMatrix4x4 mvp;
} scene;
struct {
QColor color;
} itemData;
void initScene();
void updateTexture();
};
class TestRhiItem : public RhiItem
{
Q_OBJECT
QML_NAMED_ELEMENT(TestRhiItem)
Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
public:
RhiItemRenderer *createRenderer() override { return new TestRenderer; }
QColor color() const { return m_color; }
void setColor(QColor c);
signals:
void colorChanged();
private:
QColor m_color;
};
#endif
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