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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Scene3D 2.0
+
+Item {
+ id: mainview
+ visible: true
+ width: root.width / 3
+ height: root.height
+ property alias hidden: carModel.hidden
+
+ Scene3D {
+ id: carScene
+ width: mainview.width
+ height: mainview.height
+ multisample: true
+
+ CarModelElectric {
+ id: carModel
+ scene: carScene
+ }
+ }
+
+ // Functions to control highlights from dashboard
+ function highlightLamp() {
+ var type = carModel.highlightLamp()
+ carModel.toggleIdleTimer(true)
+ resetModelTimer.restart()
+ return type
+ }
+
+ function highlightDoors(doors) {
+ doorAction = true
+ carModel.doorAction = true
+ carModel.highlightOpenDoors(doors)
+ carModel.toggleIdleTimer(true)
+ resetModelTimer.restart()
+ }
+
+ function highlightTire() {
+ var type = carModel.highlightTire()
+ carModel.toggleIdleTimer(true)
+ resetModelTimer.restart()
+ return type
+ }
+
+ Timer {
+ id: resetModelTimer
+ interval: 3000
+ running: false
+ onTriggered: {
+ carModel.resetHighlight()
+ carModelHighlightType = 0
+ actionInProgress = false
+ doorAction = false
+ if (!rightStack.visible) // return previous view if we forced the car model
+ returnView.start()
+ if (visible)
+ carModel.toggleIdleTimer(true)
+ }
+ }
+
+ onVisibleChanged: {
+ // Start/stop idle timer, that will trigger camera rotation around the car model after X secs
+ carModel.toggleIdleTimer(visible)
+ }
+
+ // TODO: Don't use if car view is not the first one
+ Component.onCompleted: {
+ // Start/stop idle timer, that will trigger camera rotation around the car model after X secs
+ carModel.toggleIdleTimer(visible)
+ }
+}