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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "scenehelper.h"
+
+QObject *SceneHelper::findEntity(Qt3DRender::QSceneLoader *loader, const QString &name)
+{
+ // The QSceneLoader instance is a component of an entity. The loaded scene
+ // tree is added under this entity.
+ QVector<Qt3DCore::QEntity *> entities = loader->entities();
+
+ if (entities.isEmpty())
+ return 0;
+
+ // Technically there could be multiple entities referencing the scene loader
+ // but sharing is discouraged, and in our case there will be one anyhow.
+ Qt3DCore::QEntity *root = entities[0];
+
+ // The scene structure and names always depend on the asset.
+ return root->findChild<Qt3DCore::QEntity *>(name);
+}
+
+void SceneHelper::removeFromScene(Qt3DRender::QSceneLoader *loader, const QStringList &names)
+{
+ QVector<Qt3DCore::QEntity *> entities = loader->entities();
+
+ if (entities.isEmpty())
+ return;
+
+ Qt3DCore::QEntity *root = entities[0];
+
+ foreach (QString name, names) {
+ QObject *entity = root->findChild<Qt3DCore::QEntity *>(name);
+ entity->setParent(Q_NULLPTR);
+ }
+}
+
+void SceneHelper::addBasicMaterials(Qt3DRender::QSceneLoader *loader,
+ Qt3DRender::QMaterial *material, QStringList names)
+{
+ QVector<Qt3DCore::QEntity *> entities = loader->entities();
+
+ if (entities.isEmpty())
+ return;
+
+ Qt3DCore::QEntity *root = entities[0];
+
+ addComponents(names, root, material);
+}
+
+void SceneHelper::addTextureMaterial(Qt3DRender::QSceneLoader *loader,
+ Qt3DRender::QMaterial *material, QString name)
+{
+ QVector<Qt3DCore::QEntity *> entities = loader->entities();
+
+ if (entities.isEmpty())
+ return;
+
+ Qt3DCore::QEntity *root = entities[0];
+
+ addComponent(name, root, material);
+}
+
+void SceneHelper::replaceMaterial(Qt3DRender::QSceneLoader *loader, const QString &name,
+ Qt3DRender::QMaterial *material)
+{
+ QVector<Qt3DCore::QEntity *> entities = loader->entities();
+
+ if (entities.isEmpty())
+ return;
+
+ Qt3DCore::QEntity *root = entities[0];
+ Qt3DCore::QEntity *entity = root->findChild<Qt3DCore::QEntity *>(name);
+ if (entity) {
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
+ QVector<Qt3DCore::QComponent *> components = entity->components();
+#else
+ Qt3DCore::QComponentList components = entity->components();
+#endif
+ foreach (Qt3DCore::QComponent *comp, components) {
+ if (qobject_cast<Qt3DRender::QMaterial *>(comp)) {
+ entity->removeComponent(comp);
+ break;
+ }
+ }
+ entity->addComponent(material);
+ }
+}
+
+void SceneHelper::addComponents(QStringList &names, Qt3DCore::QEntity *root,
+ Qt3DRender::QMaterial *material)
+{
+ foreach (QString name, names) {
+ Qt3DCore::QEntity *entity = root->findChild<Qt3DCore::QEntity *>(name);
+ if (entity) {
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
+ QVector<Qt3DCore::QComponent *> components = entity->components();
+#else
+ Qt3DCore::QComponentList components = entity->components();
+#endif
+ foreach (Qt3DCore::QComponent *comp, components) {
+ if (qobject_cast<Qt3DRender::QMaterial *>(comp)) {
+ //qDebug() << " removing " << comp;
+ entity->removeComponent(comp);
+ break;
+ }
+ }
+ entity->addComponent(material);
+ }
+ }
+}
+
+void SceneHelper::searchCamera(Qt3DRender::QSceneLoader *loader, const QString &name)
+{
+ QVector<Qt3DCore::QEntity *> entities = loader->entities();
+
+ if (entities.isEmpty())
+ return;
+
+ Qt3DCore::QEntity *root = entities[0];
+ Qt3DCore::QEntity *entity = root->findChild<Qt3DCore::QEntity *>(name);
+ //qDebug() << "Found entity " << entity;
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
+ QVector<Qt3DCore::QComponent *> components = entity->components();
+#else
+ Qt3DCore::QComponentList components = entity->components();
+#endif
+ foreach (Qt3DCore::QComponent *comp, components) {
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
+ if (qobject_cast<Qt3DRender::QCameraLens *>(comp)) {
+ Qt3DRender::QCameraLens *lens = qobject_cast<Qt3DRender::QCameraLens *>(comp);
+ Q_UNUSED(lens)
+ }
+#else
+ if (qobject_cast<Qt3DCore::QCameraLens *>(comp)) {
+ Qt3DCore::QCameraLens *lens = qobject_cast<Qt3DCore::QCameraLens *>(comp);
+ }
+#endif
+
+ }
+}
+
+void SceneHelper::addComponent(QString &name, Qt3DCore::QEntity *root,
+ Qt3DRender::QMaterial *material)
+{
+
+ Qt3DCore::QEntity *entity = root->findChild<Qt3DCore::QEntity *>(name);
+
+ if (entity) {
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
+ QVector<Qt3DCore::QComponent *> components = entity->components();
+#else
+ Qt3DCore::QComponentList components = entity->components();
+#endif
+ foreach (Qt3DCore::QComponent *comp, components) {
+ if (qobject_cast<Qt3DRender::QMaterial *>(comp)) {
+ entity->removeComponent(comp);
+ break;
+ }
+ }
+
+ entity->addComponent(material);
+ } else {
+
+ }
+}
+
+void SceneHelper::addListEntry(const QVariant &list, QObject *entry)
+{
+ QQmlListReference ref = list.value<QQmlListReference>();
+ ref.append(entry);
+}