From d9bb267be3d71a1c01ed02de2d4d376480688b73 Mon Sep 17 00:00:00 2001 From: Lorn Potter Date: Fri, 19 Aug 2022 17:05:31 +1000 Subject: wasm: correct docs about not supporting mixed raster/gl windows MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: Icc693e5f179471a453e4493376e60cd50da3648a Reviewed-by: Tor Arne Vestbø (cherry picked from commit 1effb23262a6b2d2b01e98179f5d9562071fdeda) Reviewed-by: Qt Cherry-pick Bot --- doc/src/platforms/wasm.qdoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/src/platforms/wasm.qdoc b/doc/src/platforms/wasm.qdoc index 322de7a23..a23660047 100644 --- a/doc/src/platforms/wasm.qdoc +++ b/doc/src/platforms/wasm.qdoc @@ -318,7 +318,7 @@ Qt detects WebGL as OpenGL ES, with the following version mapping: OpengL ES 2 is selected by default, OpenGL ES 3 can be enabled by configuring Qt with the -feature-opengles3 option. -Qt for WebAssembly does support mixing raster and OpenGL content. Supported +Qt for WebAssembly does not support mixing raster and OpenGL content. Supported use cases are pure raster apps using QWigets, and pure OpenGL apps using Qt Quick or QOpenGLWindow. QOpenGLWidget is not supported at this point (QTBUG-66944). -- cgit v1.2.3