aboutsummaryrefslogtreecommitdiffstats
path: root/src/imports/gamepad/qgamepadmouseitem.h
blob: d1c507e1c7ed5792ed589729ab697be46ef313b9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Gamepad module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QGAMEPADMOUSEITEM_H
#define QGAMEPADMOUSEITEM_H

#include <QtQuick/QQuickItem>
#include <QtCore/QTimer>
#include <QtCore/QElapsedTimer>
#include <QtGamepad/qgamepad.h>

QT_BEGIN_NAMESPACE

class QGamepadManager;
class QGamepadMouseItem : public QQuickItem
{
    Q_OBJECT
    Q_ENUMS(GamepadJoystick)
    Q_PROPERTY(bool active READ active WRITE setActive NOTIFY activeChanged)
    Q_PROPERTY(QGamepad* gamepad READ gamepad WRITE setGamepad NOTIFY gamepadChanged)
    Q_PROPERTY(GamepadJoystick joystick READ joystick WRITE setJoystick NOTIFY joystickChanged)
    Q_PROPERTY(double deadZoneSize READ deadZoneSize WRITE setDeadZoneSize NOTIFY deadZoneSizeChanged)
    Q_PROPERTY(QPointF mousePosition READ mousePosition NOTIFY mousePositionChanged)

public:
    enum GamepadJoystick {
        LeftStick,
        RightStick,
        Both
    };

    explicit QGamepadMouseItem(QQuickItem *parent = nullptr);

    bool active() const;
    QGamepad* gamepad() const;
    GamepadJoystick joystick() const;
    double deadZoneSize() const;
    QPointF mousePosition() const;

signals:

    void activeChanged(bool isActive);
    void gamepadChanged(QGamepad* gamepad);
    void joystickChanged(GamepadJoystick joystick);
    void deadZoneSizeChanged(double size);
    void mousePositionChanged(QPointF position);

public slots:

    void setActive(bool arg);
    void setGamepad(QGamepad* gamepad);
    void setJoystick(GamepadJoystick joystick);
    void setDeadZoneSize(double size);

    void mouseButtonPressed(int button);
    void mouseButtonReleased(int button);

private slots:
    void updateMousePostion();
    void processMouseMoveEvent(QPointF position);
    void processMouseButtonEvent(bool isPressed, Qt::MouseButton button = Qt::LeftButton);

protected:
    void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) override;

private:
    void sendGeneratedMouseEvent(QMouseEvent *event);

    QPointF m_mousePosition;
    QTimer m_updateTimer;
    QElapsedTimer m_deltaTimer;
    Qt::MouseButtons m_mouseButtons;

    bool m_active;
    QGamepad* m_gamepad;
    GamepadJoystick m_joystick;
    double m_deadZoneSize;


};

QT_END_NAMESPACE

#endif // QGAMEPADMOUSEITEM_H