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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#ifndef NEWACTIONDIALOG_P_H
#define NEWACTIONDIALOG_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qdesigner_utils_p.h" // PropertySheetIconValue
#include <QtWidgets/qdialog.h>
#include <QtGui/qkeysequence.h>
#include <QtCore/qcompare.h>
QT_BEGIN_NAMESPACE
namespace qdesigner_internal {
namespace Ui {
class NewActionDialog;
}
class ActionEditor;
struct ActionData {
enum ChangeMask {
TextChanged = 0x1, NameChanged = 0x2, ToolTipChanged = 0x4,
IconChanged = 0x8, CheckableChanged = 0x10, KeysequenceChanged = 0x20,
MenuRoleChanged = 0x40
};
// Returns a combination of ChangeMask flags
unsigned compare(const ActionData &rhs) const;
QString text;
QString name;
QString toolTip;
PropertySheetIconValue icon;
bool checkable{false};
PropertySheetKeySequenceValue keysequence;
PropertySheetFlagValue menuRole;
friend bool comparesEqual(const ActionData &lhs, const ActionData &rhs) noexcept
{
return lhs.compare(rhs) == 0;
}
Q_DECLARE_EQUALITY_COMPARABLE(ActionData)
};
class NewActionDialog: public QDialog
{
Q_OBJECT
public:
explicit NewActionDialog(ActionEditor *parent);
~NewActionDialog() override;
ActionData actionData() const;
void setActionData(const ActionData &d);
QString actionText() const;
QString actionName() const;
public slots:
void focusName();
void focusText();
void focusTooltip();
void focusShortcut();
void focusCheckable();
void focusMenuRole();
private slots:
void onEditActionTextTextEdited(const QString &text);
void onEditObjectNameTextEdited(const QString &text);
void slotEditToolTip();
void slotResetKeySequence();
private:
Ui::NewActionDialog *m_ui;
ActionEditor *m_actionEditor;
bool m_autoUpdateObjectName;
void updateButtons();
};
} // namespace qdesigner_internal
QT_END_NAMESPACE
#endif // NEWACTIONDIALOG_P_H
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