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Diffstat (limited to 'Source/WebCore/platform/graphics/efl/GraphicsContext3DPrivate.cpp')
-rw-r--r--Source/WebCore/platform/graphics/efl/GraphicsContext3DPrivate.cpp1100
1 files changed, 73 insertions, 1027 deletions
diff --git a/Source/WebCore/platform/graphics/efl/GraphicsContext3DPrivate.cpp b/Source/WebCore/platform/graphics/efl/GraphicsContext3DPrivate.cpp
index 78e6fb12a..68bd0d57b 100644
--- a/Source/WebCore/platform/graphics/efl/GraphicsContext3DPrivate.cpp
+++ b/Source/WebCore/platform/graphics/efl/GraphicsContext3DPrivate.cpp
@@ -20,93 +20,90 @@
#include "config.h"
#if USE(3D_GRAPHICS) || USE(ACCELERATED_COMPOSITING)
-
#include "GraphicsContext3DPrivate.h"
+#include "GraphicsContext.h"
#include "HostWindow.h"
#include "NotImplemented.h"
-#include "PageClientEfl.h"
-
+#include <Ecore_Evas.h>
+#include <Evas_GL.h>
#include <wtf/OwnArrayPtr.h>
#include <wtf/text/CString.h>
namespace WebCore {
-PassOwnPtr<GraphicsContext3DPrivate> GraphicsContext3DPrivate::create(GraphicsContext3D::Attributes attributes, HostWindow* hostWindow, bool renderDirectlyToHostWindow)
-{
- OwnPtr<GraphicsContext3DPrivate> internal = adoptPtr(new GraphicsContext3DPrivate());
-
- if (!internal->initialize(attributes, hostWindow, renderDirectlyToHostWindow))
- return nullptr;
-
- return internal.release();
-}
-
-GraphicsContext3DPrivate::GraphicsContext3DPrivate()
- : m_boundFBO(0)
- , m_boundTexture(0)
- , m_boundArrayBuffer(0)
+GraphicsContext3DPrivate::GraphicsContext3DPrivate(GraphicsContext3D* context, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
+ : m_context(context)
+ , m_hostWindow(hostWindow)
, m_evasGL(0)
- , m_context(0)
- , m_surface(0)
+ , m_evasGLContext(0)
+ , m_evasGLSurface(0)
+ , m_glContext(0)
+ , m_glSurface(0)
, m_api(0)
+ , m_renderStyle(renderStyle)
{
-}
-
-GraphicsContext3DPrivate::~GraphicsContext3DPrivate()
-{
- if (!m_evasGL)
+ if (renderStyle == GraphicsContext3D::RenderToCurrentGLContext)
return;
- if (m_surface)
- evas_gl_surface_destroy(m_evasGL, m_surface);
-
- if (m_context)
- evas_gl_context_destroy(m_evasGL, m_context);
-
- evas_gl_free(m_evasGL);
-}
+ if (m_hostWindow && m_hostWindow->platformPageClient()) {
+ // FIXME: Implement this code path for WebKit1.
+ // Get Evas object from platformPageClient and set EvasGL related members.
+ return;
+ }
-bool GraphicsContext3DPrivate::initialize(GraphicsContext3D::Attributes attributes, HostWindow* hostWindow, bool renderDirectlyToHostWindow)
-{
- PageClientEfl* pageClient = static_cast<PageClientEfl*>(hostWindow->platformPageClient());
+ // For WebKit2, we need to create a dummy ecoreEvas object for the WebProcess in order to use EvasGL APIs.
+#ifdef HAVE_ECORE_X
+ ecore_evas_init();
+ m_ecoreEvas = adoptPtr(ecore_evas_gl_x11_new(0, 0, 0, 0, 1, 1));
+ if (!m_ecoreEvas)
+ return;
+#else
+ return;
+#endif
- Evas* evas = evas_object_evas_get(pageClient->view());
+ Evas* evas = ecore_evas_get(m_ecoreEvas.get());
+ if (!evas)
+ return;
// Create a new Evas_GL object for gl rendering on efl.
m_evasGL = evas_gl_new(evas);
if (!m_evasGL)
- return false;
+ return;
// Get the API for rendering using OpenGL.
// This returns a structure that contains all the OpenGL functions we can use to render in Evas
m_api = evas_gl_api_get(m_evasGL);
if (!m_api)
- return false;
-
- Evas_GL_Context* shareContext = 0;
-
-#if USE(ACCELERATED_COMPOSITING)
- // GC3D with RenderOffscreen style for WebGL has to be shared with AC's context when AC is enabled.
- if (!renderDirectlyToHostWindow) {
- GraphicsContext3D* context = pageClient->acceleratedCompositingContext();
- if (context)
- shareContext = static_cast<Evas_GL_Context*>(context->platformGraphicsContext3D());
- }
-#endif
+ return;
// Create a context
- m_context = evas_gl_context_create(m_evasGL, shareContext);
- if (!m_context)
- return false;
+ m_evasGLContext = evas_gl_context_create(m_evasGL, 0);
+ if (!m_evasGLContext)
+ return;
// Create a surface
- if (!createSurface(pageClient, renderDirectlyToHostWindow))
- return false;
+ if (!createSurface(0, renderStyle == GraphicsContext3D::RenderDirectlyToHostWindow))
+ return;
+
+ makeContextCurrent();
+}
+
+GraphicsContext3DPrivate::~GraphicsContext3DPrivate()
+{
+ if (!m_evasGL)
+ return;
+
+ if (m_evasGLSurface)
+ evas_gl_surface_destroy(m_evasGL, m_evasGLSurface);
- return makeContextCurrent();
+ if (m_evasGLContext)
+ evas_gl_context_destroy(m_evasGL, m_evasGLContext);
+
+ evas_gl_free(m_evasGL);
}
+
bool GraphicsContext3DPrivate::createSurface(PageClientEfl* pageClient, bool renderDirectlyToHostWindow)
{
// If RenderStyle is RenderOffscreen, we will be rendering to a FBO,
@@ -117,8 +114,11 @@ bool GraphicsContext3DPrivate::createSurface(PageClientEfl* pageClient, bool ren
int height = 1;
// But, in case of RenderDirectlyToHostWindow, we have to render to a render target surface with the same size as our webView.
- if (renderDirectlyToHostWindow)
- evas_object_geometry_get(pageClient->view(), &x, &y, &width, &height);
+ if (renderDirectlyToHostWindow) {
+ if (!pageClient)
+ return false;
+ // FIXME: Get geometry of webView and set size of target surface.
+ }
Evas_GL_Config config = {
EVAS_GL_RGBA_8888,
@@ -128,1002 +128,48 @@ bool GraphicsContext3DPrivate::createSurface(PageClientEfl* pageClient, bool ren
};
// Create a new Evas_GL_Surface object
- m_surface = evas_gl_surface_create(m_evasGL, &config, width, height);
- if (!m_surface)
+ m_evasGLSurface = evas_gl_surface_create(m_evasGL, &config, width, height);
+ if (!m_evasGLSurface)
return false;
#if USE(ACCELERATED_COMPOSITING)
if (renderDirectlyToHostWindow) {
Evas_Native_Surface nativeSurface;
// Fill in the Native Surface information from the given Evas GL surface.
- evas_gl_native_surface_get(m_evasGL, m_surface, &nativeSurface);
+ evas_gl_native_surface_get(m_evasGL, m_evasGLSurface, &nativeSurface);
- // Create and specially set up a evas_object which act as the render targer surface.
- if (!pageClient->createEvasObjectForAcceleratedCompositing(&nativeSurface, IntRect(x, y, width, height)))
- return false;
+ // FIXME: Create and specially set up a evas_object which act as the render targer surface.
}
#endif
- return true;
-}
-
-PlatformGraphicsContext3D GraphicsContext3DPrivate::platformGraphicsContext3D() const
-{
- return m_context;
-}
-bool GraphicsContext3DPrivate::makeContextCurrent()
-{
- return evas_gl_make_current(m_evasGL, m_surface, m_context);
-}
-
-bool GraphicsContext3DPrivate::isGLES2Compliant() const
-{
return true;
}
-void GraphicsContext3DPrivate::activeTexture(GC3Denum texture)
+void GraphicsContext3DPrivate::setCurrentGLContext(void* context, void* surface)
{
- makeContextCurrent();
- m_api->glActiveTexture(texture);
-}
-
-void GraphicsContext3DPrivate::attachShader(Platform3DObject program, Platform3DObject shader)
-{
- makeContextCurrent();
- m_api->glAttachShader(program, shader);
-}
-
-void GraphicsContext3DPrivate::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name)
-{
- makeContextCurrent();
- m_api->glBindAttribLocation(program, index, name.utf8().data());
-}
-
-void GraphicsContext3DPrivate::bindBuffer(GC3Denum target, Platform3DObject buffer)
-{
- makeContextCurrent();
- m_api->glBindBuffer(target, buffer);
-
- if (target == GL_ARRAY_BUFFER)
- m_boundArrayBuffer = buffer;
-}
-
-void GraphicsContext3DPrivate::bindFramebuffer(GC3Denum target, Platform3DObject framebuffer)
-{
- makeContextCurrent();
-
- if (framebuffer != m_boundFBO) {
- m_api->glBindFramebuffer(target, framebuffer);
- m_boundFBO = framebuffer;
- }
+ m_glContext = context;
+ m_glSurface = surface;
}
-void GraphicsContext3DPrivate::bindRenderbuffer(GC3Denum target, Platform3DObject buffer)
-{
- makeContextCurrent();
- m_api->glBindRenderbuffer(target, buffer);
-}
-
-void GraphicsContext3DPrivate::bindTexture(GC3Denum target, Platform3DObject texture)
-{
- makeContextCurrent();
- m_api->glBindTexture(target, texture);
- m_boundTexture = texture;
-}
-
-void GraphicsContext3DPrivate::blendColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha)
-{
- makeContextCurrent();
- m_api->glBlendColor(red, green, blue, alpha);
-}
-
-void GraphicsContext3DPrivate::blendEquation(GC3Denum mode)
-{
- makeContextCurrent();
- m_api->glBlendEquation(mode);
-}
-
-void GraphicsContext3DPrivate::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha)
-{
- makeContextCurrent();
- m_api->glBlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void GraphicsContext3DPrivate::blendFunc(GC3Denum srcFactor, GC3Denum dstFactor)
-{
- makeContextCurrent();
- m_api->glBlendFunc(srcFactor, dstFactor);
-}
-
-void GraphicsContext3DPrivate::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha)
-{
- makeContextCurrent();
- m_api->glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void GraphicsContext3DPrivate::bufferData(GC3Denum target, GC3Dsizeiptr size, const void* data, GC3Denum usage)
-{
- makeContextCurrent();
- m_api->glBufferData(target, size, data, usage);
-}
-
-void GraphicsContext3DPrivate::bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr size, const void* data)
-{
- makeContextCurrent();
- m_api->glBufferSubData(target, offset, size, data);
-}
-
-GC3Denum GraphicsContext3DPrivate::checkFramebufferStatus(GC3Denum target)
-{
- makeContextCurrent();
- return m_api->glCheckFramebufferStatus(target);
-}
-
-void GraphicsContext3DPrivate::clear(GC3Dbitfield mask)
-{
- makeContextCurrent();
- m_api->glClear(mask);
-}
-
-void GraphicsContext3DPrivate::clearColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha)
-{
- makeContextCurrent();
- m_api->glClearColor(red, green, blue, alpha);
-}
-
-void GraphicsContext3DPrivate::clearDepth(GC3Dclampf depth)
-{
- makeContextCurrent();
- m_api->glClearDepthf(depth);
-}
-
-void GraphicsContext3DPrivate::clearStencil(GC3Dint clearValue)
-{
- makeContextCurrent();
- m_api->glClearStencil(clearValue);
-}
-
-void GraphicsContext3DPrivate::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha)
-{
- makeContextCurrent();
- m_api->glColorMask(red, green, blue, alpha);
-}
-
-void GraphicsContext3DPrivate::compileShader(Platform3DObject shader)
-{
- makeContextCurrent();
- m_api->glCompileShader(shader);
-}
-
-void GraphicsContext3DPrivate::copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border)
-{
- makeContextCurrent();
- m_api->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void GraphicsContext3DPrivate::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xOffset, GC3Dint yOffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
-{
- makeContextCurrent();
- m_api->glCopyTexSubImage2D(target, level, xOffset, yOffset, x, y, width, height);
-}
-
-void GraphicsContext3DPrivate::cullFace(GC3Denum mode)
-{
- makeContextCurrent();
- m_api->glCullFace(mode);
-}
-
-void GraphicsContext3DPrivate::depthFunc(GC3Denum func)
-{
- makeContextCurrent();
- m_api->glDepthFunc(func);
-}
-
-void GraphicsContext3DPrivate::depthMask(GC3Dboolean flag)
-{
- makeContextCurrent();
- m_api->glDepthMask(flag);
-}
-
-void GraphicsContext3DPrivate::depthRange(GC3Dclampf zNear, GC3Dclampf zFar)
-{
- makeContextCurrent();
- m_api->glDepthRangef(zNear, zFar);
-}
-
-void GraphicsContext3DPrivate::detachShader(Platform3DObject program, Platform3DObject shader)
-{
- makeContextCurrent();
- m_api->glDetachShader(program, shader);
-}
-
-void GraphicsContext3DPrivate::disable(GC3Denum cap)
-{
- makeContextCurrent();
- m_api->glDisable(cap);
-}
-
-void GraphicsContext3DPrivate::disableVertexAttribArray(GC3Duint index)
-{
- makeContextCurrent();
- m_api->glDisableVertexAttribArray(index);
-}
-
-void GraphicsContext3DPrivate::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count)
-{
- makeContextCurrent();
- m_api->glDrawArrays(mode, first, count);
-}
-
-void GraphicsContext3DPrivate::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset)
-{
- makeContextCurrent();
- m_api->glDrawElements(mode, count, type, reinterpret_cast<GLvoid*>(static_cast<intptr_t>(offset)));
-}
-
-void GraphicsContext3DPrivate::enable(GC3Denum cap)
-{
- makeContextCurrent();
- m_api->glEnable(cap);
-}
-
-void GraphicsContext3DPrivate::enableVertexAttribArray(GC3Duint index)
-{
- makeContextCurrent();
- m_api->glEnableVertexAttribArray(index);
-}
-
-void GraphicsContext3DPrivate::finish()
-{
- makeContextCurrent();
- m_api->glFinish();
-}
-
-void GraphicsContext3DPrivate::flush()
-{
- makeContextCurrent();
- m_api->glFlush();
-}
-
-void GraphicsContext3DPrivate::framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbufferTarget, Platform3DObject renderbuffer)
-{
- makeContextCurrent();
- m_api->glFramebufferRenderbuffer(target, attachment, renderbufferTarget, renderbuffer);
-}
-
-void GraphicsContext3DPrivate::framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum texTarget, Platform3DObject texture, GC3Dint level)
-{
- makeContextCurrent();
- m_api->glFramebufferTexture2D(target, attachment, texTarget, texture, level);
-}
-
-void GraphicsContext3DPrivate::frontFace(GC3Denum mode)
-{
- makeContextCurrent();
- m_api->glFrontFace(mode);
-}
-
-void GraphicsContext3DPrivate::generateMipmap(GC3Denum target)
-{
- makeContextCurrent();
- m_api->glGenerateMipmap(target);
-}
-
-bool GraphicsContext3DPrivate::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info)
-{
- if (!program) {
- synthesizeGLError(GL_INVALID_VALUE);
- return false;
- }
-
- makeContextCurrent();
-
- GLint maxNameLength = 0;
- m_api->glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength);
- if (!maxNameLength)
- return false;
-
- OwnArrayPtr<char> name = adoptArrayPtr(new char[maxNameLength]);
- if (!name) {
- synthesizeGLError(GL_OUT_OF_MEMORY);
- return false;
- }
-
- GLsizei length = 0;
- GLint size = 0;
- GLenum type = 0;
- m_api->glGetActiveAttrib(program, index, maxNameLength, &length, &size, &type, name.get());
- if (!length)
- return false;
-
- info.name = String::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-bool GraphicsContext3DPrivate::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info)
-{
- if (!program) {
- synthesizeGLError(GL_INVALID_VALUE);
- return false;
- }
-
- makeContextCurrent();
-
- GLint maxNameLength = 0;
- m_api->glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
- if (!maxNameLength)
- return false;
-
- OwnArrayPtr<char> name = adoptArrayPtr(new char[maxNameLength]);
- if (!name) {
- synthesizeGLError(GL_OUT_OF_MEMORY);
- return false;
- }
-
- GLsizei length = 0;
- GLint size = 0;
- GLenum type = 0;
- m_api->glGetActiveUniform(program, index, maxNameLength, &length, &size, &type, name.get());
- if (!length)
- return false;
-
- info.name = String::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-void GraphicsContext3DPrivate::getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders)
-{
- makeContextCurrent();
- m_api->glGetAttachedShaders(program, maxCount, count, shaders);
-}
-
-int GraphicsContext3DPrivate::getAttribLocation(Platform3DObject program, const String& name)
-{
- makeContextCurrent();
- return m_api->glGetAttribLocation(program, name.utf8().data());
-}
-
-void GraphicsContext3DPrivate::getBooleanv(GC3Denum paramName, GC3Dboolean* value)
-{
- makeContextCurrent();
- m_api->glGetBooleanv(paramName, value);
-}
-
-void GraphicsContext3DPrivate::getBufferParameteriv(GC3Denum target, GC3Denum paramName, GC3Dint* value)
-{
- makeContextCurrent();
- m_api->glGetBufferParameteriv(target, paramName, value);
-}
-
-GraphicsContext3D::Attributes GraphicsContext3DPrivate::getContextAttributes()
-{
- return m_attributes;
-}
-
-GC3Denum GraphicsContext3DPrivate::getError()
-{
- if (!m_syntheticErrors.isEmpty()) {
- GC3Denum error = m_syntheticErrors.first();
- m_syntheticErrors.remove(m_syntheticErrors.begin());
- return error;
- }
-
- makeContextCurrent();
- return m_api->glGetError();
-}
-
-void GraphicsContext3DPrivate::getFloatv(GC3Denum paramName, GC3Dfloat* value)
-{
- makeContextCurrent();
- m_api->glGetFloatv(paramName, value);
-}
-
-void GraphicsContext3DPrivate::getFramebufferAttachmentParameteriv(GC3Denum target, GC3Denum attachment, GC3Denum paramName, GC3Dint* value)
-{
- makeContextCurrent();
- m_api->glGetFramebufferAttachmentParameteriv(target, attachment, paramName, value);
-}
-
-void GraphicsContext3DPrivate::getIntegerv(GC3Denum paramName, GC3Dint* value)
-{
- makeContextCurrent();
- m_api->glGetIntegerv(paramName, value);
-}
-
-void GraphicsContext3DPrivate::getProgramiv(Platform3DObject program, GC3Denum paramName, GC3Dint* value)
-{
- makeContextCurrent();
- m_api->glGetProgramiv(program, paramName, value);
-}
-
-String GraphicsContext3DPrivate::getProgramInfoLog(Platform3DObject program)
-{
- makeContextCurrent();
-
- GLint logLength = 0;
- m_api->glGetProgramiv(program, GraphicsContext3D::INFO_LOG_LENGTH, &logLength);
- if (!logLength)
- return String();
-
- OwnArrayPtr<char> log = adoptArrayPtr(new char[logLength]);
- if (!log)
- return String();
-
- GLint returnedLogLength = 0;
- m_api->glGetProgramInfoLog(program, logLength, &returnedLogLength, log.get());
- ASSERT(logLength == returnedLogLength + 1);
-
- String result = String::fromUTF8(log.get(), returnedLogLength);
- return result;
-}
-
-void GraphicsContext3DPrivate::getRenderbufferParameteriv(GC3Denum target, GC3Denum paramName, GC3Dint* value)
-{
- makeContextCurrent();
- m_api->glGetRenderbufferParameteriv(target, paramName, value);
-}
-
-void GraphicsContext3DPrivate::getShaderiv(Platform3DObject shader, GC3Denum paramName, GC3Dint* value)
-{
- makeContextCurrent();
- m_api->glGetShaderiv(shader, paramName, value);
-}
-
-String GraphicsContext3DPrivate::getShaderInfoLog(Platform3DObject shader)
-{
- makeContextCurrent();
-
- GLint logLength = 0;
- m_api->glGetShaderiv(shader, GraphicsContext3D::INFO_LOG_LENGTH, &logLength);
- if (logLength <= 1)
- return String();
-
- OwnArrayPtr<char> log = adoptArrayPtr(new char[logLength]);
- if (!log)
- return String();
-
- GLint returnedLogLength = 0;
- m_api->glGetShaderInfoLog(shader, logLength, &returnedLogLength, log.get());
- ASSERT(logLength == returnedLogLength + 1);
-
- String result = String::fromUTF8(log.get(), returnedLogLength);
- return result;
-}
-
-String GraphicsContext3DPrivate::getShaderSource(Platform3DObject shader)
-{
- makeContextCurrent();
-
- GLint logLength = 0;
- m_api->glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
- if (logLength <= 1)
- return String();
-
- OwnArrayPtr<char> log = adoptArrayPtr(new char[logLength]);
- if (!log)
- return String();
-
- GLint returnedLogLength = 0;
- m_api->glGetShaderSource(shader, logLength, &returnedLogLength, log.get());
- ASSERT(logLength == returnedLogLength + 1);
-
- String result = String::fromUTF8(log.get(), returnedLogLength);
- return result;
-}
-
-String GraphicsContext3DPrivate::getString(GC3Denum name)
-{
- makeContextCurrent();
- return String(reinterpret_cast<const char*>(m_api->glGetString(name)));
-}
-
-void GraphicsContext3DPrivate::getTexParameterfv(GC3Denum target, GC3Denum paramName, GC3Dfloat* value)
-{
- makeContextCurrent();
- m_api->glGetTexParameterfv(target, paramName, value);
-}
-
-void GraphicsContext3DPrivate::getTexParameteriv(GC3Denum target, GC3Denum paramName, GC3Dint* value)
-{
- makeContextCurrent();
- m_api->glGetTexParameteriv(target, paramName, value);
-}
-
-void GraphicsContext3DPrivate::getUniformfv(Platform3DObject program, GC3Dint location, GC3Dfloat* value)
-{
- makeContextCurrent();
- m_api->glGetUniformfv(program, location, value);
-}
-
-void GraphicsContext3DPrivate::getUniformiv(Platform3DObject program, GC3Dint location, GC3Dint* value)
-{
- makeContextCurrent();
- m_api->glGetUniformiv(program, location, value);
-}
-
-GC3Dint GraphicsContext3DPrivate::getUniformLocation(Platform3DObject program, const String& name)
-{
- makeContextCurrent();
- return m_api->glGetUniformLocation(program, name.utf8().data());
-}
-
-void GraphicsContext3DPrivate::getVertexAttribfv(GC3Duint index, GC3Denum paramName, GC3Dfloat* value)
-{
- makeContextCurrent();
- m_api->glGetVertexAttribfv(index, paramName, value);
-}
-
-void GraphicsContext3DPrivate::getVertexAttribiv(GC3Duint index, GC3Denum paramName, GC3Dint* value)
-{
- makeContextCurrent();
- m_api->glGetVertexAttribiv(index, paramName, value);
-}
-
-GC3Dsizeiptr GraphicsContext3DPrivate::getVertexAttribOffset(GC3Duint index, GC3Denum paramName)
-{
- makeContextCurrent();
- void* pointer = 0;
- m_api->glGetVertexAttribPointerv(index, paramName, &pointer);
- return reinterpret_cast<GC3Dsizeiptr>(pointer);
-}
-
-void GraphicsContext3DPrivate::hint(GC3Denum target, GC3Denum mode)
-{
- makeContextCurrent();
- m_api->glHint(target, mode);
-}
-
-GC3Dboolean GraphicsContext3DPrivate::isBuffer(Platform3DObject buffer)
-{
- makeContextCurrent();
- return m_api->glIsBuffer(buffer);
-}
-
-GC3Dboolean GraphicsContext3DPrivate::isEnabled(GC3Denum cap)
-{
- makeContextCurrent();
- return m_api->glIsEnabled(cap);
-}
-
-GC3Dboolean GraphicsContext3DPrivate::isFramebuffer(Platform3DObject framebuffer)
-{
- makeContextCurrent();
- return m_api->glIsFramebuffer(framebuffer);
-}
-
-GC3Dboolean GraphicsContext3DPrivate::isProgram(Platform3DObject program)
-{
- makeContextCurrent();
- return m_api->glIsProgram(program);
-}
-
-GC3Dboolean GraphicsContext3DPrivate::isRenderbuffer(Platform3DObject renderbuffer)
-{
- makeContextCurrent();
- return m_api->glIsRenderbuffer(renderbuffer);
-}
-
-GC3Dboolean GraphicsContext3DPrivate::isShader(Platform3DObject shader)
-{
- makeContextCurrent();
- return m_api->glIsShader(shader);
-}
-
-GC3Dboolean GraphicsContext3DPrivate::isTexture(Platform3DObject texture)
-{
- makeContextCurrent();
- return m_api->glIsTexture(texture);
-}
-
-void GraphicsContext3DPrivate::lineWidth(GC3Dfloat width)
-{
- makeContextCurrent();
- m_api->glLineWidth(width);
-}
-
-void GraphicsContext3DPrivate::linkProgram(Platform3DObject program)
-{
- makeContextCurrent();
- m_api->glLinkProgram(program);
-}
-
-void GraphicsContext3DPrivate::pixelStorei(GC3Denum paramName, GC3Dint param)
-{
- makeContextCurrent();
- m_api->glPixelStorei(paramName, param);
-}
-
-void GraphicsContext3DPrivate::polygonOffset(GC3Dfloat factor, GC3Dfloat units)
-{
- makeContextCurrent();
- m_api->glPolygonOffset(factor, units);
-}
-
-void GraphicsContext3DPrivate::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, void* data)
-{
- makeContextCurrent();
-
- m_api->glFlush();
- m_api->glReadPixels(x, y, width, height, format, type, data);
-}
-
-void GraphicsContext3DPrivate::renderbufferStorage(GC3Denum target, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height)
-{
- makeContextCurrent();
- m_api->glRenderbufferStorage(target, internalFormat, width, height);
-}
-
-void GraphicsContext3DPrivate::sampleCoverage(GC3Dclampf value, GC3Dboolean invert)
-{
- makeContextCurrent();
- m_api->glSampleCoverage(value, invert);
-}
-
-void GraphicsContext3DPrivate::scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
-{
- makeContextCurrent();
- m_api->glScissor(x, y, width, height);
-}
-
-void GraphicsContext3DPrivate::shaderSource(Platform3DObject shader, const String& string)
-{
- makeContextCurrent();
- const char* str = string.utf8().data();
- int length = string.length();
- m_api->glShaderSource(shader, 1, &str, &length);
-}
-
-void GraphicsContext3DPrivate::stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask)
-{
- makeContextCurrent();
- m_api->glStencilFunc(func, ref, mask);
-}
-
-void GraphicsContext3DPrivate::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask)
-{
- makeContextCurrent();
- m_api->glStencilFuncSeparate(face, func, ref, mask);
-}
-
-void GraphicsContext3DPrivate::stencilMask(GC3Duint mask)
-{
- makeContextCurrent();
- m_api->glStencilMask(mask);
-}
-
-void GraphicsContext3DPrivate::stencilMaskSeparate(GC3Denum face, GC3Duint mask)
-{
- makeContextCurrent();
- m_api->glStencilMaskSeparate(face, mask);
-}
-
-void GraphicsContext3DPrivate::stencilOp(GC3Denum fail, GC3Denum zFail, GC3Denum zPass)
-{
- makeContextCurrent();
- m_api->glStencilOp(fail, zFail, zPass);
-}
-
-void GraphicsContext3DPrivate::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zFail, GC3Denum zPass)
-{
- makeContextCurrent();
- m_api->glStencilOpSeparate(face, fail, zFail, zPass);
-}
-
-bool GraphicsContext3DPrivate::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels)
-{
- makeContextCurrent();
- m_api->glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
- return true;
-}
-
-void GraphicsContext3DPrivate::texParameterf(GC3Denum target, GC3Denum paramName, GC3Dfloat param)
-{
- makeContextCurrent();
- m_api->glTexParameterf(target, paramName, param);
-}
-
-void GraphicsContext3DPrivate::texParameteri(GC3Denum target, GC3Denum paramName, GC3Dint param)
-{
- makeContextCurrent();
- m_api->glTexParameteri(target, paramName, param);
-}
-
-void GraphicsContext3DPrivate::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xOffset, GC3Dint yOffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels)
-{
- makeContextCurrent();
- m_api->glTexSubImage2D(target, level, xOffset, yOffset, width, height, format, type, pixels);
-}
-
-void GraphicsContext3DPrivate::uniform1f(GC3Dint location, GC3Dfloat x)
-{
- makeContextCurrent();
- m_api->glUniform1f(location, x);
-}
-
-void GraphicsContext3DPrivate::uniform1fv(GC3Dint location, GC3Dsizei size, GC3Dfloat* array)
-{
- makeContextCurrent();
- m_api->glUniform1fv(location, size, array);
-}
-
-void GraphicsContext3DPrivate::uniform1i(GC3Dint location, GC3Dint x)
-{
- makeContextCurrent();
- m_api->glUniform1i(location, x);
-}
-
-void GraphicsContext3DPrivate::uniform1iv(GC3Dint location, GC3Dsizei size, GC3Dint* array)
-{
- makeContextCurrent();
- m_api->glUniform1iv(location, size, array);
-}
-
-void GraphicsContext3DPrivate::uniform2f(GC3Dint location, GC3Dfloat x, GC3Dfloat y)
-{
- makeContextCurrent();
- m_api->glUniform2f(location, x, y);
-}
-
-void GraphicsContext3DPrivate::uniform2fv(GC3Dint location, GC3Dsizei size, GC3Dfloat* array)
-{
- makeContextCurrent();
- m_api->glUniform2fv(location, size, array);
-}
-
-void GraphicsContext3DPrivate::uniform2i(GC3Dint location, GC3Dint x, GC3Dint y)
-{
- makeContextCurrent();
- m_api->glUniform2i(location, x, y);
-}
-
-void GraphicsContext3DPrivate::uniform2iv(GC3Dint location, GC3Dsizei size, GC3Dint* array)
-{
- makeContextCurrent();
- m_api->glUniform2iv(location, size, array);
-}
-
-void GraphicsContext3DPrivate::uniform3f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z)
-{
- makeContextCurrent();
- m_api->glUniform3f(location, x, y, z);
-}
-
-void GraphicsContext3DPrivate::uniform3fv(GC3Dint location, GC3Dsizei size, GC3Dfloat* array)
-{
- makeContextCurrent();
- m_api->glUniform3fv(location, size, array);
-}
-
-void GraphicsContext3DPrivate::uniform3i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z)
-{
- makeContextCurrent();
- m_api->glUniform3i(location, x, y, z);
-}
-
-void GraphicsContext3DPrivate::uniform3iv(GC3Dint location, GC3Dsizei size, GC3Dint* array)
-{
- makeContextCurrent();
- m_api->glUniform3iv(location, size, array);
-}
-
-void GraphicsContext3DPrivate::uniform4f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w)
-{
- makeContextCurrent();
- m_api->glUniform4f(location, x, y, z, w);
-}
-
-void GraphicsContext3DPrivate::uniform4fv(GC3Dint location, GC3Dsizei size, GC3Dfloat* array)
-{
- makeContextCurrent();
- m_api->glUniform4fv(location, size, array);
-}
-
-void GraphicsContext3DPrivate::uniform4i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w)
-{
- makeContextCurrent();
- m_api->glUniform4i(location, x, y, z, w);
-}
-
-void GraphicsContext3DPrivate::uniform4iv(GC3Dint location, GC3Dsizei size, GC3Dint* array)
-{
- makeContextCurrent();
- m_api->glUniform4iv(location, size, array);
-}
-
-void GraphicsContext3DPrivate::uniformMatrix2fv(GC3Dint location, GC3Dsizei size, GC3Dboolean transpose, GC3Dfloat* value)
-{
- makeContextCurrent();
- m_api->glUniformMatrix2fv(location, size, transpose, value);
-}
-
-void GraphicsContext3DPrivate::uniformMatrix3fv(GC3Dint location, GC3Dsizei size, GC3Dboolean transpose, GC3Dfloat* value)
-{
- makeContextCurrent();
- m_api->glUniformMatrix3fv(location, size, transpose, value);
-}
-
-void GraphicsContext3DPrivate::uniformMatrix4fv(GC3Dint location, GC3Dsizei size, GC3Dboolean transpose, GC3Dfloat* value)
-{
- makeContextCurrent();
- m_api->glUniformMatrix4fv(location, size, transpose, value);
-}
-
-void GraphicsContext3DPrivate::useProgram(Platform3DObject program)
-{
- makeContextCurrent();
- m_api->glUseProgram(program);
-}
-
-void GraphicsContext3DPrivate::validateProgram(Platform3DObject program)
-{
- makeContextCurrent();
- m_api->glValidateProgram(program);
-}
-
-void GraphicsContext3DPrivate::vertexAttrib1f(GC3Duint index, GC3Dfloat x)
-{
- makeContextCurrent();
- m_api->glVertexAttrib1f(index, x);
-}
-
-void GraphicsContext3DPrivate::vertexAttrib1fv(GC3Duint index, GC3Dfloat* values)
-{
- makeContextCurrent();
- m_api->glVertexAttrib1fv(index, values);
-}
-
-void GraphicsContext3DPrivate::vertexAttrib2f(GC3Duint index, GC3Dfloat x, GC3Dfloat y)
-{
- makeContextCurrent();
- m_api->glVertexAttrib2f(index, x, y);
-}
-
-void GraphicsContext3DPrivate::vertexAttrib2fv(GC3Duint index, GC3Dfloat* values)
-{
- makeContextCurrent();
- m_api->glVertexAttrib2fv(index, values);
-}
-
-void GraphicsContext3DPrivate::vertexAttrib3f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z)
-{
- makeContextCurrent();
- m_api->glVertexAttrib3f(index, x, y, z);
-}
-
-void GraphicsContext3DPrivate::vertexAttrib3fv(GC3Duint index, GC3Dfloat* values)
-{
- makeContextCurrent();
- m_api->glVertexAttrib3fv(index, values);
-}
-
-void GraphicsContext3DPrivate::vertexAttrib4f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w)
-{
- makeContextCurrent();
- m_api->glVertexAttrib4f(index, x, y, z, w);
-}
-
-void GraphicsContext3DPrivate::vertexAttrib4fv(GC3Duint index, GC3Dfloat* values)
-{
- makeContextCurrent();
- m_api->glVertexAttrib4fv(index, values);
-}
-
-void GraphicsContext3DPrivate::vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset)
-{
- makeContextCurrent();
-
- if (m_boundArrayBuffer <= 0)
- return;
-
- m_api->glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<GLvoid*>(static_cast<intptr_t>(offset)));
-}
-
-void GraphicsContext3DPrivate::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
-{
- makeContextCurrent();
- m_api->glViewport(x, y, width, height);
-}
-
-Platform3DObject GraphicsContext3DPrivate::createBuffer()
-{
- makeContextCurrent();
- Platform3DObject buffer = 0;
- m_api->glGenBuffers(1, &buffer);
- return buffer;
-}
-
-Platform3DObject GraphicsContext3DPrivate::createFramebuffer()
-{
- makeContextCurrent();
- Platform3DObject buffer = 0;
- m_api->glGenFramebuffers(1, &buffer);
- return buffer;
-}
-
-Platform3DObject GraphicsContext3DPrivate::createProgram()
-{
- makeContextCurrent();
- return m_api->glCreateProgram();
-}
-
-Platform3DObject GraphicsContext3DPrivate::createRenderbuffer()
-{
- makeContextCurrent();
- Platform3DObject buffer;
- m_api->glGenRenderbuffers(1, &buffer);
- return buffer;
-}
-
-Platform3DObject GraphicsContext3DPrivate::createShader(GC3Denum shaderType)
-{
- makeContextCurrent();
- return m_api->glCreateShader(shaderType);
-}
-
-Platform3DObject GraphicsContext3DPrivate::createTexture()
-{
- makeContextCurrent();
- Platform3DObject texture;
- m_api->glGenTextures(1, &texture);
- return texture;
-}
-
-void GraphicsContext3DPrivate::deleteBuffer(Platform3DObject buffer)
-{
- makeContextCurrent();
- m_api->glDeleteBuffers(1, &buffer);
-}
-
-void GraphicsContext3DPrivate::deleteFramebuffer(Platform3DObject framebuffer)
-{
- makeContextCurrent();
- if (framebuffer == m_boundFBO) {
- // Make sure the framebuffer is not going to be used for drawing
- // operations after it gets deleted.
- bindFramebuffer(FRAMEBUFFER, 0);
- }
- m_api->glDeleteFramebuffers(1, &framebuffer);
-}
-
-void GraphicsContext3DPrivate::deleteProgram(Platform3DObject program)
-{
- makeContextCurrent();
- m_api->glDeleteProgram(program);
-}
-
-void GraphicsContext3DPrivate::deleteRenderbuffer(Platform3DObject renderbuffer)
-{
- makeContextCurrent();
- m_api->glDeleteRenderbuffers(1, &renderbuffer);
-}
-
-void GraphicsContext3DPrivate::deleteShader(Platform3DObject shader)
+PlatformGraphicsContext3D GraphicsContext3DPrivate::platformGraphicsContext3D() const
{
- makeContextCurrent();
- m_api->glDeleteShader(shader);
-}
+ if (m_renderStyle == GraphicsContext3D::RenderToCurrentGLContext)
+ return m_glContext;
-void GraphicsContext3DPrivate::deleteTexture(Platform3DObject texture)
-{
- makeContextCurrent();
- m_api->glDeleteTextures(1, &texture);
+ return m_evasGLContext;
}
-void GraphicsContext3DPrivate::synthesizeGLError(GC3Denum error)
+bool GraphicsContext3DPrivate::makeContextCurrent()
{
- m_syntheticErrors.add(error);
+ return evas_gl_make_current(m_evasGL, m_evasGLSurface, m_evasGLContext);
}
-Extensions3D* GraphicsContext3DPrivate::getExtensions()
+#if USE(TEXTURE_MAPPER_GL)
+void GraphicsContext3DPrivate::paintToTextureMapper(TextureMapper*, const FloatRect& target, const TransformationMatrix&, float opacity, BitmapTexture* mask)
{
notImplemented();
- return 0;
}
-
+#endif
} // namespace WebCore
#endif // USE(3D_GRAPHICS) || USE(ACCELERATED_COMPOSITING)