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Diffstat (limited to 'Source/WebCore/platform/graphics/filters/arm/FEGaussianBlurNEON.h')
-rw-r--r--Source/WebCore/platform/graphics/filters/arm/FEGaussianBlurNEON.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/Source/WebCore/platform/graphics/filters/arm/FEGaussianBlurNEON.h b/Source/WebCore/platform/graphics/filters/arm/FEGaussianBlurNEON.h
index 93b46cfd3..3779c2ec5 100644
--- a/Source/WebCore/platform/graphics/filters/arm/FEGaussianBlurNEON.h
+++ b/Source/WebCore/platform/graphics/filters/arm/FEGaussianBlurNEON.h
@@ -27,8 +27,6 @@
#ifndef FEGaussianBlurNEON_h
#define FEGaussianBlurNEON_h
-#include <wtf/Platform.h>
-
#if ENABLE(FILTERS) && HAVE(ARM_NEON_INTRINSICS)
#include "FEGaussianBlur.h"
@@ -37,13 +35,14 @@
namespace WebCore {
inline void boxBlurNEON(Uint8ClampedArray* srcPixelArray, Uint8ClampedArray* dstPixelArray,
- unsigned dx, int dxLeft, int dxRight, int stride, int strideLine, int effectWidth, int effectHeight)
+ unsigned dx, int dxLeft, int dxRight, int stride, int strideLine, int effectWidth, int effectHeight)
{
uint32_t* sourcePixel = reinterpret_cast<uint32_t*>(srcPixelArray->data());
uint32_t* destinationPixel = reinterpret_cast<uint32_t*>(dstPixelArray->data());
float32x4_t deltaX = vdupq_n_f32(1.0 / dx);
int pixelLine = strideLine / 4;
+ int pixelStride = stride / 4;
for (int y = 0; y < effectHeight; ++y) {
int line = y * pixelLine;
@@ -51,21 +50,21 @@ inline void boxBlurNEON(Uint8ClampedArray* srcPixelArray, Uint8ClampedArray* dst
// Fill the kernel
int maxKernelSize = std::min(dxRight, effectWidth);
for (int i = 0; i < maxKernelSize; ++i) {
- float32x4_t sourcePixelAsFloat = loadRGBA8AsFloat(sourcePixel + line + i);
+ float32x4_t sourcePixelAsFloat = loadRGBA8AsFloat(sourcePixel + line + i * pixelStride);
sum = vaddq_f32(sum, sourcePixelAsFloat);
}
// Blurring
for (int x = 0; x < effectWidth; ++x) {
- int pixelOffset = line + x;
+ int pixelOffset = line + x * pixelStride;
float32x4_t result = vmulq_f32(sum, deltaX);
- storeFloatAsRGBA8(result, destinationPixel+pixelOffset);
+ storeFloatAsRGBA8(result, destinationPixel + pixelOffset);
if (x >= dxLeft) {
- float32x4_t sourcePixelAsFloat = loadRGBA8AsFloat(sourcePixel + pixelOffset - dxLeft);
+ float32x4_t sourcePixelAsFloat = loadRGBA8AsFloat(sourcePixel + pixelOffset - dxLeft * pixelStride);
sum = vsubq_f32(sum, sourcePixelAsFloat);
}
if (x + dxRight < effectWidth) {
- float32x4_t sourcePixelAsFloat = loadRGBA8AsFloat(sourcePixel + pixelOffset + dxRight);
+ float32x4_t sourcePixelAsFloat = loadRGBA8AsFloat(sourcePixel + pixelOffset + dxRight * pixelStride);
sum = vaddq_f32(sum, sourcePixelAsFloat);
}
}