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diff --git a/Source/WebCore/platform/graphics/surfaces/GraphicsSurfaceToken.h b/Source/WebCore/platform/graphics/surfaces/GraphicsSurfaceToken.h
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+/*
+ Copyright (C) 2012 Digia Corporation and/or its subsidiary(-ies)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+ */
+
+#ifndef GraphicsSurfaceToken_h
+#define GraphicsSurfaceToken_h
+
+#include "GraphicsContext.h"
+#include "IntRect.h"
+#include <wtf/OwnPtr.h>
+#include <wtf/PassOwnPtr.h>
+#include <wtf/RefCounted.h>
+#include <wtf/RefPtr.h>
+
+#if USE(GRAPHICS_SURFACE)
+
+namespace WebCore {
+
+struct GraphicsSurfaceToken {
+
+typedef uint32_t BufferHandle;
+
+#if HAVE(GLX)
+ GraphicsSurfaceToken(uint32_t windowID = 0)
+ : frontBufferHandle(windowID)
+ { }
+
+ bool operator!=(const GraphicsSurfaceToken &rhs) const
+ {
+ return frontBufferHandle != rhs.frontBufferHandle;
+ }
+
+ bool isValid() const
+ {
+ return frontBufferHandle;
+ }
+
+#endif
+
+#if OS(DARWIN)
+ GraphicsSurfaceToken(BufferHandle frontBuffer = 0, BufferHandle backBuffer = 0)
+ : frontBufferHandle(frontBuffer)
+ , backBufferHandle(backBuffer)
+ { }
+
+ bool operator!=(const GraphicsSurfaceToken &rhs) const
+ {
+ return (frontBufferHandle != rhs.frontBufferHandle || backBufferHandle != rhs.backBufferHandle);
+ }
+
+ bool isValid() const
+ {
+ return frontBufferHandle && backBufferHandle;
+ }
+
+ BufferHandle backBufferHandle;
+#endif
+
+ BufferHandle frontBufferHandle;
+};
+
+}
+#endif // USE(GRAPHICS_SURFACE)
+
+#endif // GraphicsSurfaceToken_h