/* * Copyright (C) 1998-2000 Netscape Communications Corporation. * Copyright (C) 2003-6 Apple Computer * * Other contributors: * Nick Blievers * Jeff Hostetler * Tom Rini * Raffaele Sena * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above. If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. */ /* * Lifetime-based fast allocation, inspired by much prior art, including * "Fast Allocation and Deallocation of Memory Based on Object Lifetimes" * David R. Hanson, Software -- Practice and Experience, Vol. 20(1). */ #include "config.h" #include "Arena.h" #include #include #include #include #include using namespace std; namespace WebCore { #ifdef DEBUG_ARENA_MALLOC static int i = 0; #endif #define ARENA_DEFAULT_ALIGN sizeof(double) #define BIT(n) ((unsigned int)1 << (n)) #define BITMASK(n) (BIT(n) - 1) #define CEILING_LOG2(_log2, _n) \ unsigned int j_ = (unsigned int)(_n); \ (_log2) = 0; \ if ((j_) & ((j_)-1)) \ (_log2) += 1; \ if ((j_) >> 16) \ (_log2) += 16, (j_) >>= 16; \ if ((j_) >> 8) \ (_log2) += 8, (j_) >>= 8; \ if ((j_) >> 4) \ (_log2) += 4, (j_) >>= 4; \ if ((j_) >> 2) \ (_log2) += 2, (j_) >>= 2; \ if ((j_) >> 1) \ (_log2) += 1; #define FREE_PATTERN 0xDA static int CeilingLog2(unsigned int i) { int log2; CEILING_LOG2(log2, i); return log2; } void InitArenaPool(ArenaPool* pool, const char*, unsigned size, unsigned align) { if (align == 0) align = ARENA_DEFAULT_ALIGN; pool->mask = BITMASK(CeilingLog2(align)); pool->first.next = NULL; pool->first.base = pool->first.avail = pool->first.limit = (uword)ARENA_ALIGN(&pool->first + 1); pool->current = &pool->first; pool->arenasize = size; } void* ArenaAllocate(ArenaPool* pool, unsigned int numBytes, unsigned int& bytesAllocated) { Arena* arena; char* returnPointer; ASSERT((numBytes & pool->mask) == 0); numBytes = (uword)ARENA_ALIGN(numBytes); // attempt to allocate from arenas at pool->current { arena = pool->current; do { if (arena->avail + numBytes <= arena->limit) { pool->current = arena; returnPointer = (char *)arena->avail; arena->avail += numBytes; return returnPointer; } } while (NULL != (arena = arena->next)); } // attempt to allocate from the heap { unsigned int size = max(pool->arenasize, numBytes); size += sizeof *arena + pool->mask; /* header and alignment slop */ #ifdef DEBUG_ARENA_MALLOC i++; printf("Malloc: %d\n", i); #endif bytesAllocated = size; arena = (Arena*)fastMalloc(size); // fastMalloc will abort() if it fails, so we are guaranteed that a is not 0. arena->limit = (uword)arena + size; arena->base = arena->avail = (uword)ARENA_ALIGN(arena + 1); returnPointer = (char *)arena->avail; arena->avail += numBytes; // the newly allocated arena is linked after pool->current and becomes pool->current. arena->next = pool->current->next; pool->current->next = arena; pool->current = arena; if (!pool->first.next) pool->first.next = arena; return(returnPointer); } } // Free tail arenas linked after head, which may not be the true list head. // Reset pool->current to point to head in case it pointed at a tail arena. static void FreeArenaList(ArenaPool* pool, Arena* head) { Arena** arenaPointer = &head->next; Arena* arena = *arenaPointer; if (!arena) return; #ifdef DEBUG do { ASSERT(arena->base <= arena->avail && arena->avail <= arena->limit); arena->avail = arena->base; memset((void*)(arena)->avail, FREE_PATTERN, (arena)->limit - (arena)->avail) } while ((arena = arena->next) != 0); arena = *arenaPointer; #endif do { *arenaPointer = arena->next; #ifdef DEBUG memset((void*)(arena), FREE_PATTERN, (arena)->limit - (uword)(arena)); #endif #ifdef DEBUG_ARENA_MALLOC if (arena) { i--; printf("Free: %d\n", i); } #endif fastFree(arena); arena = 0; } while ((arena = *arenaPointer) != 0); pool->current = head; } void FinishArenaPool(ArenaPool* pool) { FreeArenaList(pool, &pool->first); } }