/* * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2005 Nokia. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FloatPoint_h #define FloatPoint_h #include "FloatSize.h" #include "IntPoint.h" #include #if PLATFORM(BLACKBERRY) namespace BlackBerry { namespace Platform { class FloatPoint; } } #endif #if USE(CG) || USE(SKIA_ON_MAC_CHROMIUM) typedef struct CGPoint CGPoint; #endif #if PLATFORM(MAC) || (PLATFORM(CHROMIUM) && OS(DARWIN)) #ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES typedef struct CGPoint NSPoint; #else typedef struct _NSPoint NSPoint; #endif #endif #if PLATFORM(QT) #include "qglobal.h" QT_BEGIN_NAMESPACE class QPointF; QT_END_NAMESPACE #endif #if USE(SKIA) struct SkPoint; #endif namespace WebCore { class AffineTransform; class TransformationMatrix; class IntPoint; class IntSize; class FractionalLayoutPoint; class FractionalLayoutSize; class FloatPoint { public: FloatPoint() : m_x(0), m_y(0) { } FloatPoint(float x, float y) : m_x(x), m_y(y) { } FloatPoint(const IntPoint&); FloatPoint(const FractionalLayoutPoint&); explicit FloatPoint(const FloatSize& size) : m_x(size.width()), m_y(size.height()) { } static FloatPoint zero() { return FloatPoint(); } static FloatPoint narrowPrecision(double x, double y); float x() const { return m_x; } float y() const { return m_y; } void setX(float x) { m_x = x; } void setY(float y) { m_y = y; } void set(float x, float y) { m_x = x; m_y = y; } void move(float dx, float dy) { m_x += dx; m_y += dy; } void move(const IntSize& a) { m_x += a.width(); m_y += a.height(); } void move(const FractionalLayoutSize&); void move(const FloatSize& a) { m_x += a.width(); m_y += a.height(); } void moveBy(const IntPoint& a) { m_x += a.x(); m_y += a.y(); } void moveBy(const FractionalLayoutPoint&); void moveBy(const FloatPoint& a) { m_x += a.x(); m_y += a.y(); } void scale(float sx, float sy) { m_x *= sx; m_y *= sy; } void normalize(); float dot(const FloatPoint& a) const { return m_x * a.x() + m_y * a.y(); } float length() const; float lengthSquared() const { return m_x * m_x + m_y * m_y; } FloatPoint expandedTo(const FloatPoint& other) const { return FloatPoint(std::max(m_x, other.m_x), std::max(m_y, other.m_y)); } FloatPoint transposedPoint() const { return FloatPoint(m_y, m_x); } #if USE(CG) || USE(SKIA_ON_MAC_CHROMIUM) FloatPoint(const CGPoint&); operator CGPoint() const; #endif #if (PLATFORM(MAC) || (PLATFORM(CHROMIUM) && OS(DARWIN))) \ && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES) FloatPoint(const NSPoint&); operator NSPoint() const; #endif #if PLATFORM(QT) FloatPoint(const QPointF&); operator QPointF() const; #endif #if PLATFORM(BLACKBERRY) FloatPoint(const BlackBerry::Platform::FloatPoint&); operator BlackBerry::Platform::FloatPoint() const; #endif #if USE(SKIA) operator SkPoint() const; FloatPoint(const SkPoint&); #endif FloatPoint matrixTransform(const TransformationMatrix&) const; FloatPoint matrixTransform(const AffineTransform&) const; private: float m_x, m_y; }; inline FloatPoint& operator+=(FloatPoint& a, const FloatSize& b) { a.move(b.width(), b.height()); return a; } inline FloatPoint& operator+=(FloatPoint& a, const FloatPoint& b) { a.move(b.x(), b.y()); return a; } inline FloatPoint& operator-=(FloatPoint& a, const FloatSize& b) { a.move(-b.width(), -b.height()); return a; } inline FloatPoint operator+(const FloatPoint& a, const FloatSize& b) { return FloatPoint(a.x() + b.width(), a.y() + b.height()); } inline FloatPoint operator+(const FloatPoint& a, const FloatPoint& b) { return FloatPoint(a.x() + b.x(), a.y() + b.y()); } inline FloatSize operator-(const FloatPoint& a, const FloatPoint& b) { return FloatSize(a.x() - b.x(), a.y() - b.y()); } inline FloatPoint operator-(const FloatPoint& a, const FloatSize& b) { return FloatPoint(a.x() - b.width(), a.y() - b.height()); } inline FloatPoint operator-(const FloatPoint& a) { return FloatPoint(-a.x(), -a.y()); } inline bool operator==(const FloatPoint& a, const FloatPoint& b) { return a.x() == b.x() && a.y() == b.y(); } inline bool operator!=(const FloatPoint& a, const FloatPoint& b) { return a.x() != b.x() || a.y() != b.y(); } inline float operator*(const FloatPoint& a, const FloatPoint& b) { // dot product return a.dot(b); } inline IntPoint roundedIntPoint(const FloatPoint& p) { return IntPoint(clampToInteger(roundf(p.x())), clampToInteger(roundf(p.y()))); } inline IntPoint flooredIntPoint(const FloatPoint& p) { return IntPoint(clampToInteger(floorf(p.x())), clampToInteger(floorf(p.y()))); } inline IntPoint ceiledIntPoint(const FloatPoint& p) { return IntPoint(clampToInteger(ceilf(p.x())), clampToInteger(ceilf(p.y()))); } inline IntSize flooredIntSize(const FloatPoint& p) { return IntSize(clampToInteger(floorf(p.x())), clampToInteger(floorf(p.y()))); } float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c); // Find point where lines through the two pairs of points intersect. Returns false if the lines don't intersect. bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& d1, const FloatPoint& d2, FloatPoint& intersection); } #endif