/* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef GraphicsLayerAnimation_h #define GraphicsLayerAnimation_h #if USE(ACCELERATED_COMPOSITING) #include "GraphicsLayer.h" #include "TransformationMatrix.h" #include #include namespace WebCore { class GraphicsLayerAnimation { public: enum AnimationState { PlayingState, PausedState, StoppedState }; class Client { public: virtual void setAnimatedTransform(const TransformationMatrix&) = 0; virtual void setAnimatedOpacity(float) = 0; }; GraphicsLayerAnimation() : m_keyframes(AnimatedPropertyInvalid) { } GraphicsLayerAnimation(const String&, const KeyframeValueList&, const IntSize&, const Animation*, double, bool); void apply(Client*); void pause(double); AnimationState state() const { return m_state; } void setState(AnimationState s) { m_state = s; } AnimatedPropertyID property() const { return m_keyframes.property(); } bool isActive() const; String name() const { return m_name; } private: void applyInternal(Client*, const AnimationValue* from, const AnimationValue* to, float progress); KeyframeValueList m_keyframes; IntSize m_boxSize; RefPtr m_animation; String m_name; bool m_listsMatch; bool m_hasBigRotation; double m_startTime; double m_pauseTime; AnimationState m_state; }; class GraphicsLayerAnimations { public: GraphicsLayerAnimations() { } void add(const GraphicsLayerAnimation&); void remove(const String& name); void pause(const String&, double); void apply(GraphicsLayerAnimation::Client*); bool isEmpty() const { return m_animations.isEmpty(); } bool hasRunningAnimations() const; bool hasActiveAnimationsOfType(AnimatedPropertyID type) const; private: Vector m_animations; }; } #endif #endif // GraphicsLayerAnimation_h