/* Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #include "GraphicsLayerTransform.h" namespace WebCore { GraphicsLayerTransform::GraphicsLayerTransform() : m_flattening(false) , m_dirty(false) // false by default since all default values would be combined as the identity matrix , m_childrenDirty(false) { } void GraphicsLayerTransform::setPosition(const FloatPoint& position) { m_position = position; m_dirty = true; } void GraphicsLayerTransform::setSize(const FloatSize& size) { m_size = size; m_dirty = true; } void GraphicsLayerTransform::setAnchorPoint(const FloatPoint3D& anchorPoint) { m_anchorPoint = anchorPoint; m_dirty = true; } void GraphicsLayerTransform::setFlattening(bool flattening) { m_flattening = flattening; m_dirty = true; } void GraphicsLayerTransform::setLocalTransform(const TransformationMatrix& transform) { m_local = transform; m_dirty = true; } void GraphicsLayerTransform::setChildrenTransform(const TransformationMatrix& transform) { m_children = transform; m_dirty = true; } TransformationMatrix GraphicsLayerTransform::combined() { ASSERT(!m_dirty); return m_combined; } TransformationMatrix GraphicsLayerTransform::combinedForChildren() { ASSERT(!m_dirty); if (m_childrenDirty) combineTransformsForChildren(); return m_combinedForChildren; } void GraphicsLayerTransform::combineTransforms(const TransformationMatrix& parentTransform) { float originX = m_anchorPoint.x() * m_size.width(); float originY = m_anchorPoint.y() * m_size.height(); m_combined = TransformationMatrix(parentTransform) .translate3d(originX + m_position.x(), originY + m_position.y(), m_anchorPoint.z() ) .multiply(m_local); // The children transform will take it from here, if it gets used. m_combinedForChildren = m_combined; m_combined.translate3d(-originX, -originY, -m_anchorPoint.z()); m_dirty = false; m_childrenDirty = true; } void GraphicsLayerTransform::combineTransformsForChildren() { ASSERT(!m_dirty); ASSERT(m_childrenDirty); float originX = m_anchorPoint.x() * m_size.width(); float originY = m_anchorPoint.y() * m_size.height(); // In case a parent had preserves3D and this layer has not, flatten our children. if (m_flattening) m_combinedForChildren = m_combinedForChildren.to2dTransform(); m_combinedForChildren.multiply(m_children); m_combinedForChildren.translate3d(-originX, -originY, -m_anchorPoint.z()); m_childrenDirty = false; } }