/* * Copyright (C) 2012 Igalia S.L. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ #ifndef GLContextEGL_h #define GLContextEGL_h #if USE(EGL) #include "GLContext.h" #include namespace WebCore { class GLContextEGL : public GLContext { WTF_MAKE_NONCOPYABLE(GLContextEGL); public: enum EGLSurfaceType { PbufferSurface, WindowSurface, PixmapSurface }; static PassOwnPtr createContext(EGLNativeWindowType, GLContext* sharingContext = 0); static PassOwnPtr createWindowContext(EGLNativeWindowType, GLContext* sharingContext); virtual ~GLContextEGL(); virtual bool makeContextCurrent(); virtual void swapBuffers(); virtual void waitNative(); virtual bool canRenderToDefaultFramebuffer(); virtual IntSize defaultFrameBufferSize(); #if ENABLE(WEBGL) virtual PlatformGraphicsContext3D platformContext(); #endif private: static PassOwnPtr createPbufferContext(EGLContext sharingContext); static PassOwnPtr createPixmapContext(EGLContext sharingContext); static void addActiveContext(GLContextEGL*); static void cleanupSharedEGLDisplay(void); GLContextEGL(EGLContext, EGLSurface, EGLSurfaceType); EGLContext m_context; EGLSurface m_surface; EGLSurfaceType m_type; }; } // namespace WebCore #endif // USE(EGL) #endif // GLContextEGL_h