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IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef NativeImageSkia_h #define NativeImageSkia_h #include "SkBitmap.h" #include "SkRect.h" #include "SkSize.h" #include namespace WebCore { // This object is used as the "native image" in our port. When WebKit uses // "NativeImagePtr", it is a pointer to this type. It has an SkBitmap, and also // stores a cached resized image. class NativeImageSkia { public: NativeImageSkia(); ~NativeImageSkia(); // This constructor does a shallow copy of the passed-in SkBitmap (ie., it // references the same pixel data and bumps the refcount). Use only when // you want sharing semantics. NativeImageSkia(const SkBitmap&, float resolutionScale); // Returns the number of bytes of image data. This includes the cached // resized version if there is one. int decodedSize() const; // Sets the immutable flag on the bitmap, indicating that the image data // will not be modified any further. This is called by the image decoder // when all data is complete, used by us to know whether we can cache // resized images, and used by Skia for various optimizations. void setDataComplete() { m_image.setImmutable(); } // Returns true if the entire image has been decoded. bool isDataComplete() const { return m_image.isImmutable(); } // Get reference to the internal SkBitmap representing this image. const SkBitmap& bitmap() const { return m_image; } SkBitmap& bitmap() { return m_image; } float resolutionScale() const { return m_resolutionScale; } // We can keep a resized version of the bitmap cached on this object. // This function will return true if there is a cached version of the given // scale and subset. bool hasResizedBitmap(const SkISize& scaledImageSize, const SkIRect& scaledImageSubset) const; // This will return an existing resized image subset, or generate a new one // of the specified size and subset and possibly cache it. // // scaledImageSize // Dimensions of the scaled full image. // // scaledImageSubset // Rectangle of the subset in the scaled image. SkBitmap resizedBitmap(const SkISize& scaledImageSize, const SkIRect& scaledImageSubset) const; void reportMemoryUsage(MemoryObjectInfo*) const; private: // CachedImageInfo is used to uniquely identify cached or requested image // resizes. // Image resize is identified by the scaled image size and scaled image subset. struct CachedImageInfo { SkISize scaledImageSize; SkIRect scaledImageSubset; CachedImageInfo(); bool isEqual(const SkISize& otherScaledImageSize, const SkIRect& otherScaledImageSubset) const; void set(const SkISize& otherScaledImageSize, const SkIRect& otherScaledImageSubset); SkIRect rectInSubset(const SkIRect& otherScaledImageRect); }; // Returns true if the given resize operation should either resize the whole // image and cache it, or resize just the part it needs and throw the result // away. // // Calling this function may increment a request count that can change the // result of subsequent calls. // // On the one hand, if only a small subset is desired, then we will waste a // lot of time resampling the entire thing, so we only want to do exactly // what's required. On the other hand, resampling the entire bitmap is // better if we're going to be using it more than once (like a bitmap // scrolling on and off the screen. Since we only cache when doing the // entire thing, it's best to just do it up front. bool shouldCacheResampling(const SkISize& scaledImageSize, const SkIRect& scaledImageSubset) const; // The original image. SkBitmap m_image; float m_resolutionScale; // The cached bitmap fragment. This is a subset of the scaled version of // |m_image|. empty() returns true if there is no cached image. mutable SkBitmap m_resizedImage; // References how many times that the image size has been requested for // the last size. // // Every time we get a call to shouldCacheResampling, if it matches the // m_cachedImageInfo, we'll increment the counter, and if not, we'll reset // the counter and save the dimensions. // // This allows us to see if many requests have been made for the same // resized image, we know that we should probably cache it, even if all of // those requests individually are small and would not otherwise be cached. // // We also track scaling information and destination subset for the scaled // image. See comments for CachedImageInfo. mutable CachedImageInfo m_cachedImageInfo; mutable int m_resizeRequests; }; } #endif // NativeImageSkia_h