/* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef GraphicsSurface_h #define GraphicsSurface_h #include "GraphicsContext.h" #include "IntRect.h" #include #include #include #include #if USE(GRAPHICS_SURFACE) #if OS(DARWIN) typedef struct __IOSurface* IOSurfaceRef; typedef IOSurfaceRef PlatformGraphicsSurface; #else typedef uint32_t PlatformGraphicsSurface; #endif namespace WebCore { class BitmapTexture; class TextureMapper; struct GraphicsSurfacePrivate; class GraphicsSurface : public RefCounted { public: enum Flag { SupportsAlpha = 0x01, SupportsSoftwareWrite = 0x02, SupportsSoftwareRead = 0x04, SupportsTextureTarget = 0x08, SupportsTextureSource = 0x10, SupportsCopyToTexture = 0x20, SupportsCopyFromTexture = 0x40, SupportsSharing = 0x80, SupportsSingleBuffered = 0x100 }; enum LockOption { RetainPixels = 0x01, ReadOnly = 0x02 }; typedef int Flags; typedef int LockOptions; Flags flags() const { return m_flags; } PlatformGraphicsSurface platformSurface() const { return m_platformSurface; } IntSize size() const { return m_size; } static PassRefPtr create(const IntSize&, Flags); static PassRefPtr create(const IntSize&, Flags, uint64_t token); void copyToGLTexture(uint32_t target, uint32_t texture, const IntRect& targetRect, const IntPoint& sourceOffset); void copyFromFramebuffer(uint32_t fbo, const IntRect& sourceRect); void paintToTextureMapper(TextureMapper*, const FloatRect& targetRect, const TransformationMatrix&, float opacity, BitmapTexture* mask); uint32_t frontBuffer(); uint32_t swapBuffers(); uint64_t exportToken(); uint32_t getTextureID(); PassOwnPtr beginPaint(const IntRect&, LockOptions); PassRefPtr createReadOnlyImage(const IntRect&); ~GraphicsSurface(); protected: static PassRefPtr platformCreate(const IntSize&, Flags); static PassRefPtr platformImport(const IntSize&, Flags, uint64_t); uint64_t platformExport(); void platformDestroy(); uint32_t platformGetTextureID(); char* platformLock(const IntRect&, int* stride, LockOptions); void platformUnlock(); void platformCopyToGLTexture(uint32_t target, uint32_t texture, const IntRect&, const IntPoint&); void platformCopyFromFramebuffer(uint32_t fbo, const IntRect& sourceRect); void platformPaintToTextureMapper(TextureMapper*, const FloatRect& targetRect, const TransformationMatrix&, float opacity, BitmapTexture* mask); uint32_t platformFrontBuffer() const; uint32_t platformSwapBuffers(); PassOwnPtr platformBeginPaint(const IntSize&, char* bits, int stride); protected: LockOptions m_lockOptions; Flags m_flags; private: GraphicsSurface(const IntSize&, Flags); #if PLATFORM(QT) static void didReleaseImage(void*); #endif private: IntSize m_size; PlatformGraphicsSurface m_platformSurface; uint32_t m_texture; uint32_t m_fbo; GraphicsSurfacePrivate* m_private; }; } #endif // USE(GRAPHICS_SURFACE) #endif // GraphicsSurface_h