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/*
* Copyright (C) 2012 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef GLContextEGL_h
#define GLContextEGL_h
#if USE(EGL)
#include "GLContext.h"
#include <EGL/egl.h>
namespace WebCore {
class GLContextEGL : public GLContext {
WTF_MAKE_NONCOPYABLE(GLContextEGL);
public:
enum EGLSurfaceType { PbufferSurface, WindowSurface, PixmapSurface };
static PassOwnPtr<GLContextEGL> createContext(EGLNativeWindowType, GLContext* sharingContext = 0);
static PassOwnPtr<GLContextEGL> createWindowContext(EGLNativeWindowType, GLContext* sharingContext);
virtual ~GLContextEGL();
virtual bool makeContextCurrent();
virtual void swapBuffers();
virtual void waitNative();
virtual bool canRenderToDefaultFramebuffer();
virtual IntSize defaultFrameBufferSize();
#if ENABLE(WEBGL)
virtual PlatformGraphicsContext3D platformContext();
#endif
private:
static PassOwnPtr<GLContextEGL> createPbufferContext(EGLContext sharingContext);
static PassOwnPtr<GLContextEGL> createPixmapContext(EGLContext sharingContext);
static void addActiveContext(GLContextEGL*);
static void cleanupSharedEGLDisplay(void);
GLContextEGL(EGLContext, EGLSurface, EGLSurfaceType);
EGLContext m_context;
EGLSurface m_surface;
EGLSurfaceType m_type;
};
} // namespace WebCore
#endif // USE(EGL)
#endif // GLContextEGL_h
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