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/*
    Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to
    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
    Boston, MA 02110-1301, USA.
*/

#ifndef TextureMapperPlatformLayer_h
#define TextureMapperPlatformLayer_h

#if USE(GRAPHICS_SURFACE)
#include "GraphicsSurface.h"
#endif

#include "TransformationMatrix.h"

namespace WebCore {

class TextureMapper;
class BitmapTexture;

class TextureMapperPlatformLayer {
public:
    virtual ~TextureMapperPlatformLayer() { }
    virtual void paintToTextureMapper(TextureMapper*, const FloatRect&, const TransformationMatrix& modelViewMatrix = TransformationMatrix(), float opacity = 1.0, BitmapTexture* mask = 0) = 0;
    virtual void swapBuffers() { }
#if USE(GRAPHICS_SURFACE)
    virtual uint32_t copyToGraphicsSurface() { return 0; }
    virtual GraphicsSurfaceToken graphicsSurfaceToken() const { return GraphicsSurfaceToken(); }
#endif
};

};

#endif // TextureMapperPlatformLayer_h