summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/platform/graphics/win/FontCGWin.cpp
blob: 170c9f07c7b147a461ac6d704eb3c0754d5658e4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
/*
 * Copyright (C) 2006, 2007, 2008, 2009 Apple Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#include "config.h"
#include "Font.h"

#include "AffineTransform.h"
#include "FloatConversion.h"
#include "GlyphBuffer.h"
#include "GraphicsContext.h"
#include "IntRect.h"
#include "SimpleFontData.h"
#include "UniscribeController.h"
#include "WebCoreTextRenderer.h"
#include <ApplicationServices/ApplicationServices.h>
#include <WebKitSystemInterface/WebKitSystemInterface.h>
#include <wtf/MathExtras.h>

namespace WebCore {

const int syntheticObliqueAngle = 14;

static inline CGFloat toCGFloat(FIXED f)
{
    return f.value + f.fract / CGFloat(65536.0);
}

static CGPathRef createPathForGlyph(HDC hdc, Glyph glyph)
{
    CGMutablePathRef path = CGPathCreateMutable();

    static const MAT2 identity = { 0, 1,  0, 0,  0, 0,  0, 1 };
    GLYPHMETRICS glyphMetrics;
    // GGO_NATIVE matches the outline perfectly when Windows font smoothing is off.
    // GGO_NATIVE | GGO_UNHINTED does not match perfectly either when Windows font smoothing is on or off.
    DWORD outlineLength = GetGlyphOutline(hdc, glyph, GGO_GLYPH_INDEX | GGO_NATIVE, &glyphMetrics, 0, 0, &identity);
    ASSERT(outlineLength >= 0);
    if (outlineLength < 0)
        return path;

    Vector<UInt8> outline(outlineLength);
    GetGlyphOutline(hdc, glyph, GGO_GLYPH_INDEX | GGO_NATIVE, &glyphMetrics, outlineLength, outline.data(), &identity);

    unsigned offset = 0;
    while (offset < outlineLength) {
        LPTTPOLYGONHEADER subpath = reinterpret_cast<LPTTPOLYGONHEADER>(outline.data() + offset);
        ASSERT(subpath->dwType == TT_POLYGON_TYPE);
        if (subpath->dwType != TT_POLYGON_TYPE)
            return path;

        CGPathMoveToPoint(path, 0, toCGFloat(subpath->pfxStart.x), toCGFloat(subpath->pfxStart.y));

        unsigned subpathOffset = sizeof(*subpath);
        while (subpathOffset < subpath->cb) {
            LPTTPOLYCURVE segment = reinterpret_cast<LPTTPOLYCURVE>(reinterpret_cast<UInt8*>(subpath) + subpathOffset);
            switch (segment->wType) {
                case TT_PRIM_LINE:
                    for (unsigned i = 0; i < segment->cpfx; i++)
                        CGPathAddLineToPoint(path, 0, toCGFloat(segment->apfx[i].x), toCGFloat(segment->apfx[i].y));
                    break;

                case TT_PRIM_QSPLINE:
                    for (unsigned i = 0; i < segment->cpfx; i++) {
                        CGFloat x = toCGFloat(segment->apfx[i].x);
                        CGFloat y = toCGFloat(segment->apfx[i].y);
                        CGFloat cpx;
                        CGFloat cpy;

                        if (i == segment->cpfx - 2) {
                            cpx = toCGFloat(segment->apfx[i + 1].x);
                            cpy = toCGFloat(segment->apfx[i + 1].y);
                            i++;
                        } else {
                            cpx = (toCGFloat(segment->apfx[i].x) + toCGFloat(segment->apfx[i + 1].x)) / 2;
                            cpy = (toCGFloat(segment->apfx[i].y) + toCGFloat(segment->apfx[i + 1].y)) / 2;
                        }

                        CGPathAddQuadCurveToPoint(path, 0, x, y, cpx, cpy);
                    }
                    break;

                case TT_PRIM_CSPLINE:
                    for (unsigned i = 0; i < segment->cpfx; i += 3) {
                        CGFloat cp1x = toCGFloat(segment->apfx[i].x);
                        CGFloat cp1y = toCGFloat(segment->apfx[i].y);
                        CGFloat cp2x = toCGFloat(segment->apfx[i + 1].x);
                        CGFloat cp2y = toCGFloat(segment->apfx[i + 1].y);
                        CGFloat x = toCGFloat(segment->apfx[i + 2].x);
                        CGFloat y = toCGFloat(segment->apfx[i + 2].y);

                        CGPathAddCurveToPoint(path, 0, cp1x, cp1y, cp2x, cp2y, x, y);
                    }
                    break;

                default:
                    ASSERT_NOT_REACHED();
                    return path;
            }

            subpathOffset += sizeof(*segment) + (segment->cpfx - 1) * sizeof(segment->apfx[0]);
        }
        CGPathCloseSubpath(path);
        offset += subpath->cb;
    }
    return path;
}

void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer, 
                      int from, int numGlyphs, const FloatPoint& point) const
{
    CGContextRef cgContext = graphicsContext->platformContext();
    bool shouldUseFontSmoothing = WebCoreShouldUseFontSmoothing();

    switch(fontDescription().fontSmoothing()) {
    case Antialiased: {
        graphicsContext->setShouldAntialias(true);
        shouldUseFontSmoothing = false;
        break;
    }
    case SubpixelAntialiased: {
        graphicsContext->setShouldAntialias(true);
        shouldUseFontSmoothing = true;
        break;
    }
    case NoSmoothing: {
        graphicsContext->setShouldAntialias(false);
        shouldUseFontSmoothing = false;
        break;
    }
    case AutoSmoothing: {
        // For the AutoSmooth case, don't do anything! Keep the default settings.
        break; 
    }
    default: 
        ASSERT_NOT_REACHED();
    }

    uint32_t oldFontSmoothingStyle = wkSetFontSmoothingStyle(cgContext, shouldUseFontSmoothing);

    const FontPlatformData& platformData = font->platformData();

    CGContextSetFont(cgContext, platformData.cgFont());

    CGAffineTransform matrix = CGAffineTransformIdentity;
    matrix.b = -matrix.b;
    matrix.d = -matrix.d;

    if (platformData.syntheticOblique()) {
        static float skew = -tanf(syntheticObliqueAngle * piFloat / 180.0f);
        matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, skew, 1, 0, 0));
    }

    CGContextSetTextMatrix(cgContext, matrix);

    // Uniscribe gives us offsets to help refine the positioning of combining glyphs.
    FloatSize translation = glyphBuffer.offsetAt(from);

    CGContextSetFontSize(cgContext, platformData.size());
    wkSetCGContextFontRenderingStyle(cgContext, font->isSystemFont(), false, font->platformData().useGDI());

    FloatSize shadowOffset;
    float shadowBlur;
    Color shadowColor;
    ColorSpace shadowColorSpace;
    graphicsContext->getShadow(shadowOffset, shadowBlur, shadowColor, shadowColorSpace);

    bool hasSimpleShadow = graphicsContext->textDrawingMode() == TextModeFill && shadowColor.isValid() && !shadowBlur && (!graphicsContext->shadowsIgnoreTransforms() || graphicsContext->getCTM().isIdentityOrTranslationOrFlipped());
    if (hasSimpleShadow) {
        // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
        graphicsContext->clearShadow();
        Color fillColor = graphicsContext->fillColor();
        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
        graphicsContext->setFillColor(shadowFillColor, ColorSpaceDeviceRGB);
        float shadowTextX = point.x() + translation.width() + shadowOffset.width();
        // If shadows are ignoring transforms, then we haven't applied the Y coordinate flip yet, so down is negative.
        float shadowTextY = point.y() + translation.height() + shadowOffset.height() * (graphicsContext->shadowsIgnoreTransforms() ? -1 : 1);
        CGContextSetTextPosition(cgContext, shadowTextX, shadowTextY);
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), static_cast<const CGSize*>(glyphBuffer.advances(from)), numGlyphs);
        if (font->syntheticBoldOffset()) {
            CGContextSetTextPosition(cgContext, point.x() + translation.width() + shadowOffset.width() + font->syntheticBoldOffset(), point.y() + translation.height() + shadowOffset.height());
            CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), static_cast<const CGSize*>(glyphBuffer.advances(from)), numGlyphs);
        }
        graphicsContext->setFillColor(fillColor, ColorSpaceDeviceRGB);
    }

    CGContextSetTextPosition(cgContext, point.x() + translation.width(), point.y() + translation.height());
    CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), static_cast<const CGSize*>(glyphBuffer.advances(from)), numGlyphs);
    if (font->syntheticBoldOffset()) {
        CGContextSetTextPosition(cgContext, point.x() + translation.width() + font->syntheticBoldOffset(), point.y() + translation.height());
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), static_cast<const CGSize*>(glyphBuffer.advances(from)), numGlyphs);
    }

    if (hasSimpleShadow)
        graphicsContext->setShadow(shadowOffset, shadowBlur, shadowColor, ColorSpaceDeviceRGB);

    wkRestoreFontSmoothingStyle(cgContext, oldFontSmoothingStyle);
}

}