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author | Pasi Keränen <pasi.keranen@qt.io> | 2018-11-14 12:37:44 +0200 |
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committer | Pasi Keränen <pasi.keranen@qt.io> | 2018-11-16 05:36:43 +0000 |
commit | 41bdf86429e797ba696d79016721685028cdedaf (patch) | |
tree | b24fbf9a62c339c942cce2374e22332ec75220d1 | |
parent | 7f2906cd1e28f6b616c3fddbe09032d8079d2ae7 (diff) |
Add shaders to runtime project
Task-number: QT3DS-2671
Change-Id: I7d72a05671c8fe3dfe958df222f7e49192d8bfcc
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
-rw-r--r-- | src/runtime/runtime.pro | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/runtime/runtime.pro b/src/runtime/runtime.pro index 98bb424..9c640f9 100644 --- a/src/runtime/runtime.pro +++ b/src/runtime/runtime.pro @@ -81,6 +81,10 @@ HEADERS += \ q3dsviewportsettings_p.h \ q3dsscenepicker_p.h +OTHER_FILES += \ + shaders/*.frag \ + shaders/*.vert + macos: { LIBS += -framework Foundation OBJECTIVE_SOURCES += \ |