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authorPasi Keränen <pasi.keranen@qt.io>2018-11-14 12:37:44 +0200
committerPasi Keränen <pasi.keranen@qt.io>2018-11-16 05:36:43 +0000
commit41bdf86429e797ba696d79016721685028cdedaf (patch)
treeb24fbf9a62c339c942cce2374e22332ec75220d1
parent7f2906cd1e28f6b616c3fddbe09032d8079d2ae7 (diff)
Add shaders to runtime project
Task-number: QT3DS-2671 Change-Id: I7d72a05671c8fe3dfe958df222f7e49192d8bfcc Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
-rw-r--r--src/runtime/runtime.pro4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/runtime/runtime.pro b/src/runtime/runtime.pro
index 98bb424..9c640f9 100644
--- a/src/runtime/runtime.pro
+++ b/src/runtime/runtime.pro
@@ -81,6 +81,10 @@ HEADERS += \
q3dsviewportsettings_p.h \
q3dsscenepicker_p.h
+OTHER_FILES += \
+ shaders/*.frag \
+ shaders/*.vert
+
macos: {
LIBS += -framework Foundation
OBJECTIVE_SOURCES += \