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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QQmlContext>
+#include <QQuickView>
+#include <QTime>
+#include <QTimer>
+#include <Q3DSPresentation>
+
+#include <private/q3dsengine_p.h>
+#include <private/q3dsuippresentation_p.h>
+
+class SceneManipulator : public QObject
+{
+ Q_OBJECT
+
+public slots:
+ void doIt(Q3DSPresentation *pres);
+
+private:
+ QTimer m_timer;
+ int m_dynCount = 0;
+};
+
+void SceneManipulator::doIt(Q3DSPresentation *pres)
+{
+ Q3DSEngine *engine = pres->engine();
+ Q3DSUipPresentation *presentation = engine->presentation();
+ Q3DSSlide *slide1 = static_cast<Q3DSSlide *>(presentation->masterSlide()->firstChild());
+
+ Q3DSModelNode *prim = presentation->newObject<Q3DSModelNode>(QByteArrayLiteral("dynmodel") + QByteArray::number(m_dynCount));
+ switch (qrand() % 4) {
+ case 0:
+ prim->setMesh(QLatin1String("#Cube"));
+ break;
+ case 1:
+ prim->setMesh(QLatin1String("#Sphere"));
+ break;
+ case 2:
+ prim->setMesh(QLatin1String("#Cylinder"));
+ break;
+ case 3:
+ prim->setMesh(QLatin1String("#Cone"));
+ break;
+ }
+
+ Q3DSDefaultMaterial *primMat = presentation->newObject<Q3DSDefaultMaterial>(QByteArrayLiteral("dynmat") + QByteArray::number(m_dynCount));
+ prim->appendChildNode(primMat);
+
+ prim->setPosition(QVector3D((qrand() % 600) - 300, (qrand() % 600) - 300, 0));
+ prim->setRotation(QVector3D(30, 45, 0));
+ const float scale = ((qrand() % 100) + 1) / 100.0f;
+ prim->setScale(QVector3D(scale, scale, scale));
+
+ slide1->addObject(primMat);
+ slide1->addObject(prim);
+
+ ++m_dynCount;
+
+ // go live
+ presentation->objectByName<Q3DSLayerNode>(QLatin1String("Layer"))->appendChildNode(prim);
+
+ // Animations cannot be managed dynamically for now. However, nothing
+ // prevents us from changing properties as we see fit:
+ m_timer.setInterval(30);
+ connect(&m_timer, &QTimer::timeout, this, [prim] {
+ QVector3D v = prim->position();
+ v.setX(v.x() - 1);
+ QVector3D r = prim->rotation();
+ r.setY(r.y() + 1);
+ prim->notifyPropertyChanges({
+ prim->setPosition(v),
+ prim->setRotation(r)
+ });
+ });
+ m_timer.start();
+}
+
+int main(int argc, char *argv[])
+{
+ QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
+ qputenv("QSG_INFO", "1");
+ QGuiApplication app(argc, argv);
+
+ qsrand(QTime::currentTime().msec());
+
+ // Use the ideal format (i.e. OpenGL version and profile) recommended by
+ // the Qt 3D Studio runtime. Without this the format set on the QQuickView
+ // would be used instead.
+ QSurfaceFormat::setDefaultFormat(Q3DS::surfaceFormat());
+
+ QQuickView viewer;
+
+ SceneManipulator manip;
+ viewer.rootContext()->setContextProperty("sceneManipulator", &manip);
+
+ viewer.setSource(QUrl("qrc:/main.qml"));
+
+ viewer.setTitle(QStringLiteral("Qt 3D Studio Example"));
+ viewer.setResizeMode(QQuickView::SizeRootObjectToView);
+ viewer.resize(1280, 720);
+ viewer.show();
+
+ return app.exec();
+}
+
+#include "main.moc"