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-rw-r--r--res/effectlib/flakeNoiseBumpTexture.glsllib2
1 files changed, 1 insertions, 1 deletions
diff --git a/res/effectlib/flakeNoiseBumpTexture.glsllib b/res/effectlib/flakeNoiseBumpTexture.glsllib
index 6bd5f7e..e8e427c 100644
--- a/res/effectlib/flakeNoiseBumpTexture.glsllib
+++ b/res/effectlib/flakeNoiseBumpTexture.glsllib
@@ -34,7 +34,7 @@ vec3 flakeNoiseBumpTexture( in texture_coordinate_info uvw, in float scale, in f
vec3 grad = miNoise( tex ).xyz;
// displace coordinate according to noise value
- tex += 2.0f * grad;
+ tex += 2.0 * grad;
// then use only integer coordinates, to make flakes transients harder and not wobbly
grad = miNoise( round( tex ) ).xyz;