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* Provide the max lights from the shader generatorLaszlo Agocs2018-05-255-9/+3
* Move max lights per layer into gfxlimitsLaszlo Agocs2018-05-254-19/+18
* Force crippled gles2 path on Vivante OpenGL ES 3.0Laszlo Agocs2018-05-251-26/+34
* Fix QMatrix4x4's flagbits being used as shadowIdx in the ubufLaszlo Agocs2018-05-252-8/+12
* drop the uniformbuffer flag from gfxlimits since this is == gles2Laszlo Agocs2018-05-253-7/+3
* Unify choosing the crippled GLES2 path behind a central flagLaszlo Agocs2018-05-255-12/+9
* viewer: add a cmdline option to auto exit after a certain timeLaszlo Agocs2018-05-251-0/+6
* Shorten property name so it is not cut on macOSTomi Korpipaa2018-05-252-4/+4
* Compress the visibility updates of nodesChristian Strømme2018-05-233-25/+23
* Fix eyeball updates for effectsChristian Strømme2018-05-234-25/+46
* Make sure GL feature checks are not accidentally left trueLaszlo Agocs2018-05-232-23/+19
* Check for GL_EXT_texture_norm16 on GLESLaszlo Agocs2018-05-233-2/+16
* Drop stencil on GLES <= 3.1 like it's done for GLES 2.0Laszlo Agocs2018-05-231-28/+26
* make the gles 3.1 msaa compositor shaders compileLaszlo Agocs2018-05-232-4/+6
* Remove the use of f for floats in shadersJere Tuliniemi2018-05-2324-127/+127
* doc: finish up the C++ docsLaszlo Agocs2018-05-236-11/+361
* doc: Clean up the qml api docsLaszlo Agocs2018-05-238-170/+335
* doc: Add a page for profileui and expand the common api oneLaszlo Agocs2018-05-235-5/+187
* doc: Make copyright attributions work againLaszlo Agocs2018-05-232-2/+2
* doc: Remove the two empty pages from the indexLaszlo Agocs2018-05-231-2/+0
* Fix visibility updates of sub-meshsChristian Strømme2018-05-231-8/+12
* Store the master rollback list directly in the nodeChristian Strømme2018-05-233-12/+7
* Rollback the master slide's eyeball propertiesChristian Strømme2018-05-234-34/+26
* Remove negative scale from cameraMäättä Antti2018-05-231-1/+1
* Add API functions for behaviors to enable LookAtJere Tuliniemi2018-05-222-40/+81
* Fix custom material specularity with transparencyMäättä Antti2018-05-221-1/+2
* Handle materials shared between models betterLaszlo Agocs2018-05-192-136/+243
* Fix IBL Overrides when there are no light probes set on layerAndy Nichols2018-05-181-6/+13
* Make sure an opacity of 1 is really 1Laszlo Agocs2018-05-181-1/+5
* Fix custom material area light directionMäättä Antti2018-05-181-3/+3
* Clamp opacityLaszlo Agocs2018-05-181-6/+11
* Ensure animated color components are in range [0, 1]Laszlo Agocs2018-05-181-2/+28
* Add layer to barrel.uipMäättä Antti2018-05-181-0/+1
* Doc: Fix navigation issues for online docsTopi Reinio2018-05-186-30/+47
* Add material properties to custom material shaders with only mainMäättä Antti2018-05-181-34/+39
* When materials are updated, retag meshes if necessaryAndy Nichols2018-05-181-0/+2
* Refactor handleSlideChange in the scene managerChristian Strømme2018-05-187-81/+66
* Add doc page with OpenGL and related stuffv2.0.0-beta1Laszlo Agocs2018-05-153-0/+117
* Revamp simplewidget exampleLaszlo Agocs2018-05-1513-26/+344
* Fix wrong word order on the getting started pageLaszlo Agocs2018-05-151-4/+4
* Update the attribute names tableLaszlo Agocs2018-05-152-205/+38
* Force update the running stateChristian Strømme2018-05-151-4/+3
* Properly fix getStartAndEndTimeChristian Strømme2018-05-151-27/+35
* Don't update the slide position value unless it changesChristian Strømme2018-05-151-1/+7
* Always use the slideplayer associated with the slide to update the timeChristian Strømme2018-05-153-11/+7
* Fix misc. component logicChristian Stromme2018-05-153-79/+97
* Don't send EOS when transition from one state to anotherChristian Strømme2018-05-151-1/+1
* enhance getting started page with screenshotsLaszlo Agocs2018-05-155-9/+38
* viewer: Capitalize some menu item textsLaszlo Agocs2018-05-151-3/+3
* Viewer: Add quit key sequence to File/ExitLaszlo Agocs2018-05-151-1/+1