From b4a7f13326d86db82fe96b7b13cb7f1cdb3bdf33 Mon Sep 17 00:00:00 2001 From: Jere Tuliniemi Date: Wed, 23 May 2018 15:18:06 +0300 Subject: Remove the use of f for floats in shaders Task-number: QT3DS-1765 Change-Id: If398f95fba9ed409761602937c49fc2d93fe46f6 Reviewed-by: Laszlo Agocs --- res/effectlib/spotEdf.glsllib | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'res/effectlib/spotEdf.glsllib') diff --git a/res/effectlib/spotEdf.glsllib b/res/effectlib/spotEdf.glsllib index 663bd8f..2abe194 100644 --- a/res/effectlib/spotEdf.glsllib +++ b/res/effectlib/spotEdf.glsllib @@ -35,7 +35,7 @@ float spotEdf( float exponent ) float dist = length(viewDir); vec3 spotDir = viewDir / dist; - float spot = max(0.0f, dot(spotDir, normal)); + float spot = max(0.0, dot(spotDir, normal)); att = pow(spot, exponent); return att; -- cgit v1.2.3