/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "q3dspresentation_p.h" QT_BEGIN_NAMESPACE /*! \class Q3DSPresentation \inmodule 3dstudioruntime2 \since Qt 3D Studio 2.0 \brief Represents a Qt 3D Studio presentation. This class provides properties and methods for controlling a presentation. Qt 3D Studio supports multiple presentations in one project. There is always a main presentation and zero or more sub-presentations. The sub-presentations are composed into the main presentations either as contents of Qt 3D Studio layers or as texture maps. In the filesystem each presentation corresponds to one \c{.uip} file. When present, the \c{.uia} file ties these together by specifying a name for each of the (sub-)presentations and specifies which one is the main one. From the API point of view Q3DSPresentation corresponds to the main presentation. The source property can refer either to a \c{.uia} or \c{.uip} file. When specifying a file with \c{.uip} extension and a \c{.uia} is present with the same name, the \c{.uia} is loaded automatically and thus sub-presentation information is available regardless. \note This class should not be instantiated directly when working with the C++ APIs. Q3DSSurfaceViewer and Q3DSWidget create a Q3DSPresentation instance implicitly. This can be queried via Q3DSSurfaceViewer::presentation() or Q3DSWidget::presentation(). */ // Unlike in 3DS1, Q3DSPresentation here does not own the engine. This is due // to the delicate lifetime management needs due to Qt 3D under the hood: for // instance the Studio3D element has to carefully manage the underlying // Q3DSEngine in ways that are different from what the widget or surfaceviewer // APIs need. Therefore the presentation here is just a mere collection of // data, any actual engine-related behavior is provided by the // Q3DSPresentationController (for common functionality), or individually by // Studio3D, Q3DSWidget, or Q3DSSurfaceViewer. /*! Constructs a new Q3DSPresentation with the given \a parent. */ Q3DSPresentation::Q3DSPresentation(QObject *parent) : QObject(*new Q3DSPresentationPrivate, parent) { } /*! \internal */ Q3DSPresentation::Q3DSPresentation(Q3DSPresentationPrivate &dd, QObject *parent) : QObject(dd, parent) { } /*! Destructor. */ Q3DSPresentation::~Q3DSPresentation() { } /*! \property Q3DSPresentation::source Holds the name of the main presentation file (\c{*.uia} or \c{*.uip}). This may be either a local file or qrc URL. The names of all further assets (image files for texture maps, qml behavior scripts, mesh files) will be resolved relative to the location of the presentation, unless they use absolute paths. This allows bundling all assets next to the presentation in the Qt resource system. */ QUrl Q3DSPresentation::source() const { Q_D(const Q3DSPresentation); return d->source; } void Q3DSPresentation::setSource(const QUrl &source) { Q_D(Q3DSPresentation); if (d->source == source) return; d->source = source; if (d->controller) d->controller->handlePresentationSource(source, d->sourceFlags(), d->inlineQmlSubPresentations); emit sourceChanged(); } /*! \property Q3DSPresentation::profilingEnabled When enabled, Qt 3D objects managed by the runtime get tracked, and various statistics get collected internally. These are then exposed in the views that can be toggled by profileUiVisible. The default value is \c false. \note Changing the value after the presentation has been loaded has no effect for the already loaded presentation. Therefore the changing of this property must happen before calling setSource(). \note In the Qt 3D Studio Viewer application presentations are opened with profiling enabled by default. Therefore, applications wishing to have an experience comparable to the Viewer, when it comes to the debug and profile views, should set this property to \c true. */ bool Q3DSPresentation::isProfilingEnabled() const { Q_D(const Q3DSPresentation); return d->profiling; } void Q3DSPresentation::setProfilingEnabled(bool enable) { // In this API "profiling" means both the scene manager's EnableProfiling // (enables Qt3D QObject tracking; must be set before building the scene) // and the ImGui-based profile UI (that can be toggled at any time in the // private API - for simplicity there's a single flag for both here, which // must be set up front). Defaults to disabled. Q_D(Q3DSPresentation); if (d->profiling != enable) { d->profiling = enable; // no effect until next setSource() emit profilingEnabledChanged(); } } /*! \property Q3DSPresentation::dragonRenderAspectEnabled When enabled, the new, experimental Qt3D render aspect (codenamed "Dragon") is enabled. This render aspect will replace the original render aspect in a future release. This property will be deprecated once the aspect has been replaced. The default value is \c false. \note Changing the value after the presentation has been loaded has no effect for the already loaded presentation. Therefore the changing of this property must happen before calling setSource(). */ bool Q3DSPresentation::isDragonRenderAspectEnabled() const { Q_D(const Q3DSPresentation); return d->dragonRenderAspectEnabled; } void Q3DSPresentation::setDragonRenderAspectEnabled(bool dragonRenderAspectEnabled) { Q_D(Q3DSPresentation); if (d->dragonRenderAspectEnabled == dragonRenderAspectEnabled) return; d->dragonRenderAspectEnabled = dragonRenderAspectEnabled; emit dragonRenderAspectEnabledChanged(); } /*! \property Q3DSPresentation::profileUiVisible When this property is \c{true}, the interactive statistics and profile view is displayed in-scene, on top of the 3D content. \note This feature can be disabled at build time, in which case this property has no effect. Default value is \c{false}. */ bool Q3DSPresentation::isProfileUiVisible() const { Q_D(const Q3DSPresentation); return d->profiling ? d->profileUiVisible : false; } void Q3DSPresentation::setProfileUiVisible(bool visible) { Q_D(Q3DSPresentation); if (d->profiling && d->profileUiVisible != visible) { d->profileUiVisible = visible; if (d->controller) d->controller->handleSetProfileUiVisible(d->profileUiVisible, d->profileUiScale); emit profileUiVisibleChanged(); } } /*! \property Q3DSPresentation::profileUiScale Controls the scale factor of the in-scene debug and profile views. The default value is 1.0. */ float Q3DSPresentation::profileUiScale() const { Q_D(const Q3DSPresentation); return d->profileUiScale; } void Q3DSPresentation::setProfileUiScale(float scale) { Q_D(Q3DSPresentation); if (d->profileUiScale != scale) { d->profileUiScale = scale; if (d->controller) d->controller->handleSetProfileUiVisible(d->profileUiVisible, d->profileUiScale); emit profileUiScaleChanged(); } } /*! Reloads the presentation. */ void Q3DSPresentation::reload() { Q_D(Q3DSPresentation); if (d->controller && !d->source.isEmpty()) d->controller->handlePresentationReload(); } /*! Sets the \a value of a data input element \a name in the presentation. Data input provides a higher level, designer-driven alternative to Q3DSElement and setAttribute(). Instead of exposing a large set of properties with their intenal engine names, data input allows designers to decide which properties should be writable by the application, and can assign custom names to these data input entries, thus forming a well-defined contract between the designer and the developer. In addition, data input also allows controlling the time line and the current slide for time context objects (Scene or Component). Therefore it is also an alternative to the goToSlide() and goToTime() family of APIs and to Q3DSSceneElement. */ void Q3DSPresentation::setDataInputValue(const QString &name, const QVariant &value) { Q_D(Q3DSPresentation); if (d->controller) d->controller->handleDataInputValue(name, value); } /*! Dispatches a Qt 3D Studio presentation event with \a eventName on scene object specified by \a elementPath. These events provide a way to communicate with the \c .qml based \c{behavior scripts} attached to scene objects since they can register to be notified via Behavior::registerForEvent(). See setAttribute() for a description of \a elementPath. */ void Q3DSPresentation::fireEvent(const QString &elementPath, const QString &eventName) { Q_D(Q3DSPresentation); if (d->controller) d->controller->handleFireEvent(elementPath, eventName); } /*! Moves the timeline for a time context (a Scene or a Component element) to a specific position. The position is given in seconds in \a timeSeconds. If \a elementPath points to a time context, that element is controlled. For all other element types the time context owning that element is controlled instead. You can target the command to a specific sub-presentation by adding "SubPresentationId:" in front of the element path, for example \c{"SubPresentationOne:Scene"}. The behavior when specifying a time before 0 or after the end time for the current slide depends on the play mode of the slide: \list \li \c{Stop at End} - values outside the valid time range instead clamp to the boundaries. For example, going to time -5 is the same as going to time 0. \li \c{Looping} - values outside the valid time range mod into the valid range. For example, going to time -4 on a 10 second slide is the same as going to time 6. \li \c{Ping Pong} - values outside the valid time range bounce off the ends. For example, going to time -4 is the same as going to time 4 (assuming the time context is at least 4 seconds long), while going to time 12 on a 10 second slide is the same as going to time 8. \li \c{Ping} - values less than 0 are treated as time 0, while values greater than the endtime bounce off the end (eventually hitting 0.) \endlist */ void Q3DSPresentation::goToTime(const QString &elementPath, float timeSeconds) { Q_D(Q3DSPresentation); if (d->controller) d->controller->handleGoToTime(elementPath, timeSeconds); } /*! Requests a time context (a Scene or a Component object) to change to a specific slide by \a name. If the context is already on that slide, playback will start over. If \a elementPath points to a time context, that element is controlled. For all other element types the time context owning that element is controlled instead. You can target the command to a specific sub-presentation by adding "SubPresentationId:" in front of the element path, for example \c{"SubPresentationOne:Scene"}. */ void Q3DSPresentation::goToSlide(const QString &elementPath, const QString &name) { Q_D(Q3DSPresentation); if (d->controller) d->controller->handleGoToSlideByName(elementPath, name); } /*! Requests a time context (a Scene or a Component object) to change to a specific slide by \a index. If the context is already on that slide, playback will start over. If \a elementPath points to a time context, that element is controlled. For all other element types the time context owning that element is controlled instead. You can target the command to a specific sub-presentation by adding "SubPresentationId:" in front of the element path, for example \c{"SubPresentationOne:Scene"}. */ void Q3DSPresentation::goToSlide(const QString &elementPath, int index) { Q_D(Q3DSPresentation); if (d->controller) d->controller->handleGoToSlideByIndex(elementPath, index); } /*! Requests a time context (a Scene or a Component object) to change to the next or previous slide, depending on the value of \a next. If the context is already at the last or first slide, \a wrap defines if wrapping over to the first or last slide, respectively, occurs. If \a elementPath points to a time context, that element is controlled. For all other element types the time context owning that element is controlled instead. You can target the command to a specific sub-presentation by adding "SubPresentationId:" in front of the element path, for example \c{"SubPresentationOne:Scene"}. */ void Q3DSPresentation::goToSlide(const QString &elementPath, bool next, bool wrap) { Q_D(Q3DSPresentation); if (d->controller) d->controller->handleGoToSlideByDirection(elementPath, next, wrap); } /*! Returns the value of an attribute (property) on the object specified by \a elementPath. The \a attributeName is the \l{Attribute Names}{scripting name} of the attribute. See setAttribute() for a description of \a elementPath. \sa setAttribute */ QVariant Q3DSPresentation::getAttribute(const QString &elementPath, const QString &attributeName) { Q_D(Q3DSPresentation); if (d->controller) return d->controller->handleGetAttribute(elementPath, attributeName); return QVariant(); } /*! Sets the \a value of an attribute (property) on the object specified by \a elementPath. The \a attributeName is the \l{Attribute Names}{scripting name} of the attribute. An element path refers to an object in the scene either by name or id. The latter is rarely used in application code since the unique IDs are not exposed in the Qt 3D Studio application. To refer to an object by id, prepend \c{#} to the name. Applications will typically refer to objects by name. Names are not necessarily unique, however. To access an object with a non-unique name, the path can be specified, for example, \c{Scene.Layer.Camera}. Here the right camera object gets chosen even if the scene contains other layers with the default camera names (for instance \c{Scene.Layer2.Camera}). If the object is renamed to a unique name in the Qt 3D Studio application's Timeline view, the path can be omitted. For example, if the camera in question was renamed to \c MyCamera, applications can then simply pass \c MyCamera as the element path. To reference an object stored in a property of another object, the dot syntax can be used. The most typical example of this is changing the source of a texture map by changing the \c sourcepath property on the object selected by \c{SomeMaterial.diffusemap}. To access an object in a sub-presentation, prepend the name of the sub-presentation followed by a colon, for example, \c{SubPresentationOne:Scene.Layer.Camera}. \sa getAttribute */ void Q3DSPresentation::setAttribute(const QString &elementPath, const QString &attributeName, const QVariant &value) { Q_D(Q3DSPresentation); if (d->controller) d->controller->handleSetAttribute(elementPath, attributeName, value); } /*! \fn void Q3DSPresentation::customSignalEmitted(const QString &elementPath, const QString &name) This signal is emitted when an action with the \c{Emit Signal} handler is executed in the Qt 3D Studio presentation. \a elementPath specifies the scene object on which the (Qt 3D Studio) "signal" \a name was triggered. Connecting to this signal offers a way of reacting upon certain events in the Qt 3D Studio presentation. \image customsignal.png In this example, pressing or tapping on the Cluster object will result in emitting \c{customSignalEmitted("Cluster", "clusterPressed")}. */ /*! \fn Q3DSPresentation::slideEntered(const QString &elementPath, int index, const QString &name) This signal is emitted when a slide is entered in the presentation. The \a elementPath specifies the time context (a Scene or a Component element) owning the entered slide. The \a index and \a name contain the index and the name of the entered slide. */ /*! \fn Q3DSPresentation::slideExited(const QString &elementPath, int index, const QString &name) This signal is emitted when a slide is exited in the presentation. The \a elementPath specifies the time context (a Scene or a Component element) owning the exited slide. The \a index and \a name contain the index and the name of the exited slide. */ // These event forwarders are not stricly needed, Studio3D et al are fine // without them. However, they are there in 3DS1 and can become handy to feed // arbitrary, application-generated events into the engine. /*! Passes a key press event \a e to the presentation. \note The event forwarders in Q3DSPresentation are not normally needed since Q3DSWidget and Studio3D both pass mouse, keyboard and touch input on to the Qt 3D Studio engine. They may become useful however with Q3DSSurfaceViewer, or in special situations, in order to inject input events. */ void Q3DSPresentation::keyPressEvent(QKeyEvent *e) { Q_D(Q3DSPresentation); if (d->controller && !d->source.isEmpty()) d->controller->handlePresentationKeyPressEvent(e); } /*! Passes a key release event \a e to the presentation. \note The event forwarders in Q3DSPresentation are not normally needed since Q3DSWidget and Studio3D both pass mouse, keyboard and touch input on to the Qt 3D Studio engine. They may become useful however with Q3DSSurfaceViewer, or in special situations, in order to inject input events. */ void Q3DSPresentation::keyReleaseEvent(QKeyEvent *e) { Q_D(Q3DSPresentation); if (d->controller && !d->source.isEmpty()) d->controller->handlePresentationKeyReleaseEvent(e); } /*! Passes a mouse press event \a e to the presentation. \note The event forwarders in Q3DSPresentation are not normally needed since Q3DSWidget and Studio3D both pass mouse, keyboard and touch input on to the Qt 3D Studio engine. They may become useful however with Q3DSSurfaceViewer, or in special situations, in order to inject input events. */ void Q3DSPresentation::mousePressEvent(QMouseEvent *e) { Q_D(Q3DSPresentation); if (d->controller && !d->source.isEmpty()) d->controller->handlePresentationMousePressEvent(e); } /*! Passes a mouse move event \a e to the presentation. \note The event forwarders in Q3DSPresentation are not normally needed since Q3DSWidget and Studio3D both pass mouse, keyboard and touch input on to the Qt 3D Studio engine. They may become useful however with Q3DSSurfaceViewer, or in special situations, in order to inject input events. */ void Q3DSPresentation::mouseMoveEvent(QMouseEvent *e) { Q_D(Q3DSPresentation); if (d->controller && !d->source.isEmpty()) d->controller->handlePresentationMouseMoveEvent(e); } /*! Passes a mouse release event \a e to the presentation. \note The event forwarders in Q3DSPresentation are not normally needed since Q3DSWidget and Studio3D both pass mouse, keyboard and touch input on to the Qt 3D Studio engine. They may become useful however with Q3DSSurfaceViewer, or in special situations, in order to inject input events. */ void Q3DSPresentation::mouseReleaseEvent(QMouseEvent *e) { Q_D(Q3DSPresentation); if (d->controller && !d->source.isEmpty()) d->controller->handlePresentationMouseReleaseEvent(e); } /*! Passes a mouse double click event \a e to the presentation. \note The event forwarders in Q3DSPresentation are not normally needed since Q3DSWidget and Studio3D both pass mouse, keyboard and touch input on to the Qt 3D Studio engine. They may become useful however with Q3DSSurfaceViewer, or in special situations, in order to inject input events. */ void Q3DSPresentation::mouseDoubleClickEvent(QMouseEvent *e) { Q_D(Q3DSPresentation); if (d->controller && !d->source.isEmpty()) d->controller->handlePresentationMouseDoubleClickEvent(e); } #if QT_CONFIG(wheelevent) /*! Passes a mouse wheel event \a e to the presentation. \note The event forwarders in Q3DSPresentation are not normally needed since Q3DSWidget and Studio3D both pass mouse, keyboard and touch input on to the Qt 3D Studio engine. They may become useful however with Q3DSSurfaceViewer, or in special situations, in order to inject input events. */ void Q3DSPresentation::wheelEvent(QWheelEvent *e) { Q_D(Q3DSPresentation); if (d->controller && !d->source.isEmpty()) d->controller->handlePresentationWheelEvent(e); } #endif /*! Passes a touch event \a e to the presentation. \note The event forwarders in Q3DSPresentation are not normally needed since Q3DSWidget and Studio3D both pass mouse, keyboard and touch input on to the Qt 3D Studio engine. They may become useful however with Q3DSSurfaceViewer, or in special situations, in order to inject input events. */ void Q3DSPresentation::touchEvent(QTouchEvent *e) { Q_D(Q3DSPresentation); if (d->controller && !d->source.isEmpty()) d->controller->handlePresentationTouchEvent(e); } #if QT_CONFIG(tabletevent) /*! Passes a tablet (pen) event \a e to the presentation. \note The event forwarders in Q3DSPresentation are not normally needed since Q3DSWidget and Studio3D both pass mouse, keyboard and touch input on to the Qt 3D Studio engine. They may become useful however with Q3DSSurfaceViewer, or in special situations, in order to inject input events. */ void Q3DSPresentation::tabletEvent(QTabletEvent *e) { Q_D(Q3DSPresentation); if (d->controller && !d->source.isEmpty()) d->controller->handlePresentationTabletEvent(e); } #endif /*! Returns the underlying Q3DSEngine. See \l{Advanced Scene Manipulation via the Qt 3D Studio Runtime Private C++ Classes} for details on using such private APIs. The engine is only available when a presentation is loaded, the return value is \c null otherwise. */ Q3DSEngine *Q3DSPresentation::engine() const { Q_D(const Q3DSPresentation); if (d->controller && !d->source.isEmpty()) return d->controller->pcEngine(); return nullptr; } void Q3DSPresentationPrivate::setController(Q3DSPresentationController *c) { if (controller == c) return; controller = c; controller->handlePresentationSource(source, sourceFlags(), inlineQmlSubPresentations); } Q3DSPresentationController::SourceFlags Q3DSPresentationPrivate::sourceFlags() const { Q3DSPresentationController::SourceFlags flags = 0; if (profiling) flags |= Q3DSPresentationController::Profiling; if (dragonRenderAspectEnabled) flags |= Q3DSPresentationController::AwakenTheDragon; return flags; } bool Q3DSPresentationPrivate::compareElementPath(const QString &a, const QString &b) const { return controller ? controller->compareElementPath(a, b) : false; } void Q3DSPresentationPrivate::registerInlineQmlSubPresentations(const QVector &list) { inlineQmlSubPresentations += list; } /*! \qmltype Presentation \instantiates Q3DSPresentation \inqmlmodule QtStudio3D \ingroup 3dstudioruntime2 \brief Represents a Qt 3D Studio presentation. This class provides properties and methods for controlling a presentation. Qt 3D Studio supports multiple presentations in one project. There is always a main presentation and zero or more sub-presentations. The sub-presentations are composed into the main presentations either as contents of Qt 3D Studio layers or as texture maps. In the filesystem each presentation corresponds to one \c{.uip} file. When present, the \c{.uia} file ties these together by specifying a name for each of the (sub-)presentations and specifies which one is the main one. From the API point of view Presentation corresponds to the main presentation. The source property can refer either to a \c{.uia} or \c{.uip} file. When specifying a file with \c{.uip} extension and a \c{.uia} is present with the same name, the \c{.uia} is loaded automatically and thus sub-presentation information is available regardless. The Presentation type handles child objects of the types \l Element, \l SceneElement, \l DataInput, and \l SubPresentationSettings specially. These will get automatically associated with the presentation and can control certain aspects of it from that point on. \section2 Example usage \qml Studio3D { Presentation { id: presentation source: "qrc:/presentation/barrel.uip" profilingEnabled: true onSlideEntered: console.log("Entered slide " + name + "(index " + index + ") on " + elementPath) onSlideExited: console.log("Exited slide " + name + "(index " + index + ") on " + elementPath) onCustomSignalEmitted: console.log("Got custom signal " + name) DataInput { name: "di_text" value: "hello world" } SceneElement { elementPath: "SomeComponentNode" onCurrentSlideIndexChanged: console.log("Current slide index for component: " + currentSlideIndex) onCurrentSlideNameChanged: console.log("Current slide name for component: " + currentSlideName) } SubPresentationSettings { qmlStreams: [ QmlStream { presentationId: "sub-presentation-id" Rectangle { width: 1024 height: 1024 color: "red" } } ] } } } Button { onClicked: presentation.setAttribute("SomeMaterial", "diffuse", "0 1 0"); } \endqml \sa Studio3D */ /*! \qmlproperty url Presentation::source Holds the main presentation source (\c{*.uia} or \c{*.uip}) file location. May be either a file URL or a qrc URL. */ /*! \qmlproperty bool Presentation::profilingEnabled When enabled, Qt 3D objects managed by the runtime get tracked, and various statistics get collected internally. These are then exposed in the views that can be toggled by profileUiVisible or by having a visible \l Studio3DProfiler item in the Qt Quick scene. The default value is \c false. \note Changing the value after the presentation has been loaded has no effect for the already loaded presentation. \note In the Qt 3D Studio Viewer application presentations are opened with profiling enabled by default. Therefore, applications wishing to have an experience comparable to the Viewer, when it comes to the debug and profile views, should set this property to \c true. */ /*! \qmlproperty bool Presentation::profileUiVisible When this property is \c{true}, the interactive statistics and profile view is displayed in-scene, on top of the 3D content. \note This feature can be disabled at build time, in which case this property has no effect. Default value is \c{false}. \note This property has no effect when using \l View3D items in the Qt Quick scene, because the profile views are managed by Qt Quick, not the 3D engine then. Use \l Studio3DProfiler in that case. */ /*! \qmlproperty real Presentation::profileUiScale Controls the scale factor of the in-scene debug and profile views. The default value is 1.0. \note This property has no effect when using \l View3D items in the Qt Quick scene, because the profile views are managed by Qt Quick, not the 3D engine then. Use \l Studio3DProfiler in that case. */ /*! \qmlmethod void Presentation::goToSlide(string elementPath, string name) Requests a time context (a Scene or a Component node) to change to a specific slide by \a name. If the context is already on that slide playback will start over. If \a elementPath points to a time context, that element is controlled. For all other element types the time context owning that element is controlled instead. You can target the command to a specific sub-presentation by adding "SubPresentationId:" in front of the element path, for example \c{"SubPresentationOne:Scene"}. */ /*! \qmlmethod void Presentation::goToSlide(string elementPath, int index) Requests a time context (a Scene or a Component node) to change to a specific slide by index \a index. If the context is already on that slide playback will start over. If \a elementPath points to a time context, that element is controlled. For all other element types the time context owning that element is controlled instead. You can target the command to a specific sub-presentation by adding "SubPresentationId:" in front of the element path, for example \c{"SubPresentationOne:Scene"}. */ /*! \qmlmethod void Presentation::goToSlide(string elementPath, bool next, bool wrap) Requests a time context (a Scene or a Component node) to change to the next or the previous slide, depending on the value of \a next. If the context is already at the last or first slide, \a wrap defines if change occurs to the opposite end. If \a elementPath points to a time context, that element is controlled. For all other element types the time context owning that element is controlled instead. You can target the command to a specific sub-presentation by adding "SubPresentationId:" in front of the element path, for example \c{"SubPresentationOne:Scene"}. */ /*! \qmlmethod void Presentation::goToTime(string elementPath, real time) Sets a time context (a Scene or a Component node) to a specific playback \a time in seconds. If \a elementPath points to a time context, that element is controlled. For all other element types the time context owning that element is controlled instead. You can target the command to a specific sub-presentation by adding "SubPresentationId:" in front of the element path, for example \c{"SubPresentationOne:Scene"}. The behavior when specifying a time before 0 or after the end time for the current slide depends on the play mode of the slide: \list \li \c{Stop at End} - values outside the valid time range instead clamp to the boundaries. For example, going to time -5 is the same as going to time 0. \li \c{Looping} - values outside the valid time range mod into the valid range. For example, going to time -4 on a 10 second slide is the same as going to time 6. \li \c{Ping Pong} - values outside the valid time range ‘bounce’ off the ends. For example, going to time -4 is the same as going to time 4 (assuming the time context is at least 4 seconds long), while going to time 12 on a 10 second slide is the same as going to time 8. \li \c{Ping} - values less than 0 are treated as time 0, while values greater than the endtime bounce off the end (eventually hitting 0.) \endlist */ /*! \qmlmethod variant Presentation::getAttribute(string elementPath, string attributeName) Returns the value of an attribute (property) on the object specified by \a elementPath. The \a attributeName is the \l{Attribute Names}{scripting name} of the attribute. */ /*! \qmlmethod void Presentation::setAttribute(string elementPath, string attributeName, variant value) Sets the \a value of an attribute (property) on the Qt 3D Studio scene object specified by \a elementPath. The \a attributeName is the \l{Attribute Names}{scripting name} of the attribute. An element path refers to an object in the scene either by name or id. The latter is rarely used in application code since the unique IDs are not exposed in the Qt 3D Studio application. To refer to an object by id, prepend \c{#} to the name. Applications will typically refer to objects by name. Names are not necessarily unique, however. To access an object with a non-unique name, the path can be specified, for example, \c{Scene.Layer.Camera}. Here the right camera object gets chosen even if the scene contains other layers with the default camera names (for instance \c{Scene.Layer2.Camera}). If the object is renamed to a unique name in the Qt 3D Studio application's Timeline view, the path can be omitted. For example, if the camera in question was renamed to \c MyCamera, applications can then simply pass \c MyCamera as the element path. To reference an object stored in a property of another object, the dot syntax can be used. The most typical example of this is changing the source of a texture map by changing the \c sourcepath property on the object selected by \c{SomeMaterial.diffusemap}. To access an object in a sub-presentation, prepend the name of the sub-presentation followed by a colon, for example, \c{SubPresentationOne:Scene.Layer.Camera}. */ /*! \qmlmethod void Presentation::fireEvent(string elementPath, string eventName) Dispatches a Qt 3D Studio presentation event with \a eventName on scene object specified by \a elementPath. These events provide a way to communicate with the \c .qml based \c{behavior scripts} attached to scene objects since they can register to be notified via Behavior::registerForEvent(). */ /*! \qmlmethod void Presentation::setDataInputValue(string name, variant value) Sets the \a value of a data input element \a name in the presentation. Data input provides a higher level, designer-driven alternative to setAttribute or Element. Instead of exposing a large set of properties with their intenal engine names, data input allows designers to decide which properties should be writable by the application, and can assign custom names to these data input entries, thus forming a well-defined contract between the designer and the developer. In addition, data input also allows controlling the time line and the current slide for time context objects (Scene or Component). Therefore it is also an alternative to the goToSlide, goToTime, and SceneElement. As an alternative to this method, the \l DataInput type can be used. That approach has the advantage of being able to use QML property bindings for the value, instead of having to resort to JavaScript function calls for every value change. */ /*! \qmlsignal Presentation::customSignalEmitted(string elementPath, string name) This signal is emitted when an action with the \c{Emit Signal} handler is executed in the Qt 3D Studio presentation. \a elementPath specifies the scene object on which the (Qt 3D Studio) "signal" \a name was triggered. Connecting to this signal offers a way of reacting upon certain events in the Qt 3D Studio presentation. \image customsignal.png In this example, pressing or tapping on the Cluster object will result in emitting \c{customSignalEmitted("Cluster", "clusterPressed")}. */ /*! \qmlsignal Presentation::slideEntered(string elementPath, int index, string name) This signal is emitted when a slide is entered in the presentation. The \a elementPath specifies the time context (a Scene or a Component element) owning the entered slide. The \a index and \a name contain the index and the name of the entered slide. */ /*! \qmlsignal Presentation::slideExited(string elementPath, int index, string name) This signal is emitted when a slide is exited in the presentation. The \a elementPath specifies the time context (a Scene or a Component element) owning the exited slide. The \a index and \a name contain the index and the name of the exited slide. */ QT_END_NAMESPACE