/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qt3d-runtime-cpp.html \title Qt 3D Studio Runtime C++ Classes \keyword C++ API \ingroup modules \brief The Qt 3D Studio Runtime provides a number of C++ classes to integrate and control Qt 3D Studio presentations in Qt applications. To include the definitions of the module's classes, use the following directive: \badcode #include \endcode To link against the module, add this line to your \l qmake \c .pro file: \badcode QT += 3dstudioruntime2 \endcode \section1 Integrating The two main classes are \l Q3DSWidget and \l Q3DSSurfaceViewer. Q3DSWidget is a QWidget that can be used to show presentations inside a widget-based user interface. Q3DSSurfaceViewer allows targeting a QWindow or an offscreen render target (an OpenGL texture). \note Qt applications based on QML and Qt Quick will rather want to use the \l Studio3D type from \l{Qt 3D Studio Runtime QML Types}. \section1 Controlling Each \l Q3DSWidget and \l Q3DSSurfaceViewer instance exposes a \l Q3DSPresentation. This, possibly in combination with \l Q3DSDataInput or \l Q3DSElement objects, allows \list \li changing scene object properties (for example, the transform of a model, colors and other settings of a material, etc.), \li changing slides (thus starting the relevant animations and applying the scene object property changes associated with the new slide), \li and controlling the timeline (the current playback position for the key-frame based animations) both on the main scene and on individual Component nodes. \endlist \section1 Classes \generatelist {classesbymodule 3dstudioruntime2} */ /*! \page qt3d-runtime-qml.html \title Qt 3D Studio Runtime QML Types \keyword QML API \ingroup qmlmodules \noautolist \brief QML Types for the Qt 3D Studio Runtime module. The Qt 3D Studio Runtime provides a number of QML types to integrate and control Qt 3D Studio presentations in Qt Quick applications. These types can be imported into your application using the following import statement in your \c{.qml} file: \badcode import QtStudio3D 2.0 \endcode The main type for embedding a Qt 3D Studio presentations into a Qt Quick scene is \l Studio3D. Many of the other types correspond to a C++ class in the API offered to non-QML based applications, providing the same level of control described in \l{Qt 3D Studio Runtime C++ Classes}{the C++ reference}. There are also QML types that offer functionality not available via the C++ classes. The \l SubPresentationSettings type allows defining \c{QML sub-presentations} (live Qt Quick scenes composed into the 3D scene either as Qt 3D Studio layers or as texture maps) in-line, inside a Studio3D element, without having to deploy them as separate \c .qml files. \note the \l Behavior type is to be used by \c{behavior scripts} (\c .qml snippets associated with scene objects during the design phase in Qt 3D Studio) and is not available in the main application code. \section1 QML Types \generatelist {qmltypesbymodule QtStudio3D} */