/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DSANIMATIONBUILDER_P_H #define Q3DSANIMATIONBUILDER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "q3dsslideplayer_p.h" #include "q3dsuippresentation_p.h" #include QT_BEGIN_NAMESPACE class Q3DSAnimationManager { public: void updateAnimations(Q3DSSlide *slide, bool editorMode = false); void clearAnimations(Q3DSSlide *slide); void applyChanges(); void clearPendingChanges(); void objectAboutToBeRemovedFromScene(Q3DSGraphObject *obj); struct Animatable { QString name; Q3DS::PropertyType type = Q3DS::Unknown; int componentCount = 0; Qt3DAnimation::SetterFunc setter; Qt3DAnimation::GetterFunc getter; }; struct AnimationValueChange { QVariant value; QString name; Qt3DAnimation::SetterFunc setter; }; void queueChange(Q3DSGraphObject *target, const AnimationValueChange &change); private: typedef QHash AnimatableTab; using AnimationTrackList = QVector; template using AnimationTrackListMap = QHash; void gatherAnimatableMeta(const QString &type, AnimatableTab *dst); void gatherDynamicProperties(const QVariantMap &dynProps, const QMap &propMeta, AnimatableTab *dst); template void updateAnimationHelper(const AnimationTrackListMap &targets, AnimatableTab *animatables, Q3DSSlide *slide, bool editorMode); void buildClipAnimator(Q3DSSlide *slide); AnimatableTab m_defaultMaterialAnimatables; AnimatableTab m_cameraAnimatables; AnimatableTab m_lightAnimatables; AnimatableTab m_modelAnimatables; AnimatableTab m_groupAnimatables; AnimatableTab m_componentAnimatables; AnimatableTab m_textAnimatables; AnimatableTab m_imageAnimatables; AnimatableTab m_layerAnimatables; AnimatableTab m_aliasAnimatables; QMultiHash m_changes; QSet m_activeTargets; friend class Q3DSAnimationCallback; }; inline bool operator==(const Q3DSAnimationManager::Animatable &a, const Q3DSAnimationManager::Animatable &b) { return a.name == b.name; } inline bool operator!=(const Q3DSAnimationManager::Animatable &a, const Q3DSAnimationManager::Animatable &b) { return !(a == b); } inline uint qHash(const Q3DSAnimationManager::Animatable &a, uint seed = 0) { return qHash(a.name, seed); } QDebug operator<<(QDebug dbg, const Q3DSAnimationManager::Animatable &a); QT_END_NAMESPACE #endif // Q3DSANIMATIONBUILDER_P_H