#ifndef __dom150Profile_gles2_h__ #define __dom150Profile_gles2_h__ #include #include <1.5/dom/domTypes.h> #include <1.5/dom/domElements.h> #include <1.5/dom/domAsset.h> #include <1.5/dom/domFx_include.h> #include <1.5/dom/domFx_code.h> #include <1.5/dom/domGles2_newparam.h> #include <1.5/dom/domFx_annotate.h> #include <1.5/dom/domGles2_pass.h> #include <1.5/dom/domExtra.h> class DAE; namespace ColladaDOM150 { /** * FX for OpenGL ES 2.0 */ class domProfile_gles2 : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PROFILE_GLES2; } static daeInt ID() { return 224; } virtual daeInt typeID() const { return ID(); } public: class domNewparam; typedef daeSmartRef domNewparamRef; typedef daeTArray domNewparam_Array; class domNewparam : public domGles2_newparam { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::NEWPARAM; } static daeInt ID() { return 225; } virtual daeInt typeID() const { return ID(); } protected: /** * Constructor */ domNewparam(DAE& dae) : domGles2_newparam(dae) {} /** * Destructor */ virtual ~domNewparam() {} /** * Overloaded assignment operator */ virtual domNewparam &operator=( const domNewparam &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; class domTechnique; typedef daeSmartRef domTechniqueRef; typedef daeTArray domTechnique_Array; /** * Holds a description of the textures, samplers, shaders, parameters, and * passes necessary for rendering this effect using one method. */ class domTechnique : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE; } static daeInt ID() { return 226; } virtual daeInt typeID() const { return ID(); } protected: // Attributes xsID attrId; /** * The sid attribute is a text string value containing the sub-identifier * of this element. This value must be unique within the scope of the parent * element. Optional attribute. */ domSid attrSid; protected: // Elements domAssetRef elemAsset; /** * Add metadata to this pass that may be used by games or tools to make decisions * @see domAnnotate */ domFx_annotate_Array elemAnnotate_array; /** * A static declaration of all the render states, shaders, and settings for * one rendering pipeline. @see domPass */ domGles2_pass_Array elemPass_array; domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; if( _document != NULL ) _document->changeElementID( this, attrId ); } /** * Gets the sid attribute. * @return Returns a domSid of the sid attribute. */ domSid getSid() const { return attrSid; } /** * Sets the sid attribute. * @param atSid The new value for the sid attribute. */ void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[1] = true; } /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the annotate element array. * @return Returns a reference to the array of annotate elements. */ domFx_annotate_Array &getAnnotate_array() { return elemAnnotate_array; } /** * Gets the annotate element array. * @return Returns a constant reference to the array of annotate elements. */ const domFx_annotate_Array &getAnnotate_array() const { return elemAnnotate_array; } /** * Gets the pass element array. * @return Returns a reference to the array of pass elements. */ domGles2_pass_Array &getPass_array() { return elemPass_array; } /** * Gets the pass element array. * @return Returns a constant reference to the array of pass elements. */ const domGles2_pass_Array &getPass_array() const { return elemPass_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domTechnique(DAE& dae) : daeElement(dae), attrId(), attrSid(), elemAsset(), elemAnnotate_array(), elemPass_array(), elemExtra_array() {} /** * Destructor */ virtual ~domTechnique() {} /** * Overloaded assignment operator */ virtual domTechnique &operator=( const domTechnique &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; protected: // Attributes /** * Unique identifier for referencing */ xsID attrId; /** * Shading language that will be used. This is not an enum to support future * languages. Current known languages at this time are GLSL-ES, CG */ xsNCName attrLanguage; /** * Support for multiple OpenGL ES 2.0 platforms */ domList_of_names attrPlatforms; protected: // Elements domAssetRef elemAsset; /** * Include shader code from a remote URI. If binary, assume raw. @see domInclude */ domFx_include_Array elemInclude_array; /** * The fx_code_profile type allows you to specify an inline block of source * code. It is HIGHLY recommended to use a CDATA block inside to avoid issues * with @see domCode */ domFx_code_Array elemCode_array; domNewparam_Array elemNewparam_array; /** * Holds a description of the textures, samplers, shaders, parameters, and * passes necessary for rendering this effect using one method. @see domTechnique */ domTechnique_Array elemTechnique_array; domExtra_Array elemExtra_array; /** * Used to preserve order in elements that do not specify strict sequencing of sub-elements. */ daeElementRefArray _contents; /** * Used to preserve order in elements that have a complex content model. */ daeUIntArray _contentsOrder; /** * Used to store information needed for some content model objects. */ daeTArray< daeCharArray * > _CMData; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; if( _document != NULL ) _document->changeElementID( this, attrId ); } /** * Gets the language attribute. * @return Returns a xsNCName of the language attribute. */ xsNCName getLanguage() const { return attrLanguage; } /** * Sets the language attribute. * @param atLanguage The new value for the language attribute. */ void setLanguage( xsNCName atLanguage ) { *(daeStringRef*)&attrLanguage = atLanguage;} /** * Gets the platforms attribute. * @return Returns a domList_of_names of the platforms attribute. */ domList_of_names getPlatforms() const { return attrPlatforms; } /** * Sets the platforms attribute. * @param atPlatforms The new value for the platforms attribute. */ void setPlatforms( domList_of_names atPlatforms ) { attrPlatforms = atPlatforms; } /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the include element array. * @return Returns a reference to the array of include elements. */ domFx_include_Array &getInclude_array() { return elemInclude_array; } /** * Gets the include element array. * @return Returns a constant reference to the array of include elements. */ const domFx_include_Array &getInclude_array() const { return elemInclude_array; } /** * Gets the code element array. * @return Returns a reference to the array of code elements. */ domFx_code_Array &getCode_array() { return elemCode_array; } /** * Gets the code element array. * @return Returns a constant reference to the array of code elements. */ const domFx_code_Array &getCode_array() const { return elemCode_array; } /** * Gets the newparam element array. * @return Returns a reference to the array of newparam elements. */ domNewparam_Array &getNewparam_array() { return elemNewparam_array; } /** * Gets the newparam element array. * @return Returns a constant reference to the array of newparam elements. */ const domNewparam_Array &getNewparam_array() const { return elemNewparam_array; } /** * Gets the technique element array. * @return Returns a reference to the array of technique elements. */ domTechnique_Array &getTechnique_array() { return elemTechnique_array; } /** * Gets the technique element array. * @return Returns a constant reference to the array of technique elements. */ const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } /** * Gets the _contents array. * @return Returns a reference to the _contents element array. */ daeElementRefArray &getContents() { return _contents; } /** * Gets the _contents array. * @return Returns a constant reference to the _contents element array. */ const daeElementRefArray &getContents() const { return _contents; } protected: /** * Constructor */ domProfile_gles2(DAE& dae) : daeElement(dae), attrId(), attrLanguage(), attrPlatforms(), elemAsset(), elemInclude_array(), elemCode_array(), elemNewparam_array(), elemTechnique_array(), elemExtra_array() {} /** * Destructor */ virtual ~domProfile_gles2() { daeElement::deleteCMDataArray(_CMData); } /** * Overloaded assignment operator */ virtual domProfile_gles2 &operator=( const domProfile_gles2 &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; } // ColladaDOM150 #endif