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authorAndy Nichols <andy.nichols@qt.io>2018-06-03 19:40:12 +0200
committerAndy Nichols <andy.nichols@qt.io>2018-06-05 09:56:33 +0000
commit6d0b7102ce6016ef212c2386dd213096e9290a52 (patch)
tree12097215d667d23371a0541084a8b8fd92769a12
parentfa2a23a0a72bc5868e3e0edbc430ae913ff59f93 (diff)
Fix two materials which were not working
Aluminum_emissive had a duplicate of the Emissive Mask Map property. Carpaint_color_peel_2 had two copies of orange peel size where as it should have had a peel amount property as well. Change-Id: I5b931560a8b911b57c5e531bd804eaeffb63d93d Reviewed-by: Christian Stromme <christian.stromme@qt.io>
-rw-r--r--Studio/Content/Material Library/aluminum_emissive.material1
-rw-r--r--Studio/Content/Material Library/carpaint_color_peel_2_layer.material4
2 files changed, 2 insertions, 3 deletions
diff --git a/Studio/Content/Material Library/aluminum_emissive.material b/Studio/Content/Material Library/aluminum_emissive.material
index cd29f12a..5512dcd0 100644
--- a/Studio/Content/Material Library/aluminum_emissive.material
+++ b/Studio/Content/Material Library/aluminum_emissive.material
@@ -19,7 +19,6 @@
<Property formalName="Emissive Mask Offset" name="emissive_mask_offset" description="Offset of the emissive mask texture" type="Vector" default="0 0 0" category="Material"/>
<Property formalName="Bump Map" name="bump_texture" description="Bump texture of the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="bump" default="./maps/materials/grunge_d.png" category="Material"/>
<Property formalName="Bump Amount" name="bump_amount" type="Float" min="0" max="2" default="0.500000" description="Scale value for bump amount" category="Material"/>
- <Property formalName="Emissive Mask Map" name="emissive_mask_texture" description="Emissive mask texture for the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="emissive_mask" category="Material"/>
</MetaData>
<Shaders type="GLSL" version="330">
<Shader>
diff --git a/Studio/Content/Material Library/carpaint_color_peel_2_layer.material b/Studio/Content/Material Library/carpaint_color_peel_2_layer.material
index 0cb163ec..2db1bf52 100644
--- a/Studio/Content/Material Library/carpaint_color_peel_2_layer.material
+++ b/Studio/Content/Material Library/carpaint_color_peel_2_layer.material
@@ -20,7 +20,7 @@
<Property formalName="Base Color" name="base_color" type="Color" description="Base color of the material" default="0.1 0.001 0.001" category="Base paint"/>
<Property formalName="Flake Macro roughness" name="flake_bumpiness" description="Bumpiness of the flakes" type="Float" default="0.600000" category="Flake layer"/>
<Property formalName="Orange Peel Size" name="peel_size" description="Orange peel bump size" type="Float" default="1.000000" category="Top coat"/>
- <Property formalName="Orange Peel Size" name="peel_size" description="Orange peel bump size" type="Float" default="0.010000" category="Top coat"/>
+ <Property formalName="Orange Peel Amount" name="peel_amount" description="Orange peel amount" type="Float" default="0.010000" category="Top coat"/>
</MetaData>
<Shaders type="GLSL" version="330">
<Shader>
@@ -196,7 +196,7 @@ void computeBackLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFacto
float computeIOR()
{
- return( false ? 1.0 : luminance( vec3( 1, 1, 1 ) ) );
+ return( false ? 1.0f : luminance( vec3( 1, 1, 1 ) ) );
}
float evalCutout()