/**************************************************************************** ** ** Copyright (C) 2002 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "Views.h" #include "MainFrm.h" //============================================================================= /** * Constructor */ CViews::CViews(CStudioApp * /*inStudioApp*/) : m_mainFrame(nullptr) { } //============================================================================= /** * Destructor */ CViews::~CViews() { } //============================================================================= /** * */ void CViews::createViews(bool silent) { // To create the main window, this code creates a new frame window // object and then sets it as the application's main window object m_mainFrame.reset(new CMainFrame); if (!silent) m_mainFrame->show(); } //============================================================================= /** * Register all Application specific shortcut keys. * Used to map hotkeys that are active through the whole app, not just one * view. * @param inHotKeys the handler to register on. */ void CViews::registerGlobalKeyboardShortcuts(CHotKeys *inHotKeys, QWidget *actionParent) { if (m_mainFrame) m_mainFrame->RegisterGlobalKeyboardShortcuts(inHotKeys, actionParent); } CMainFrame *CViews::getMainFrame() { return m_mainFrame.data(); } //============================================================================= /** * */ void CViews::recheckMainframeSizingMode() { if (m_mainFrame != nullptr) m_mainFrame->RecheckSizingMode(); }