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authorReid Kleckner <reid@kleckner.net>2013-09-10 20:14:30 +0000
committerReid Kleckner <reid@kleckner.net>2013-09-10 20:14:30 +0000
commitd8110b6558ad111a1c1c1542c12122900791311e (patch)
treef33978db28811dcedd14fcba833b925738598b84 /clang/lib/AST/MicrosoftCXXABI.cpp
parent1cee407a9b5cec3251157378e9d44dacae51b68d (diff)
[ms-cxxabi] Implement guard variables for static initialization
Static locals requiring initialization are not thread safe on Windows. Unfortunately, it's possible to create static locals that are actually externally visible with inline functions and templates. As a result, we have to implement an initialization guard scheme that is compatible with TUs built by MSVC, which makes thread safety prohibitively difficult. MSVC's scheme is that every function that requires a guard gets an i32 bitfield. Each static local is assigned a bit that indicates if it has been initialized, up to 32 bits, at which point a new bitfield is created. MSVC rejects inline functions with more than 32 static locals, and the externally visible mangling (?_B) only allows for one guard variable per function. On Eli's recommendation, I used MangleNumberingContext to track which bit each static corresponds to. Implements PR16888. Reviewers: rjmccall, eli.friedman Differential Revision: http://llvm-reviews.chandlerc.com/D1416 llvm-svn: 190427
Diffstat (limited to 'clang/lib/AST/MicrosoftCXXABI.cpp')
-rw-r--r--clang/lib/AST/MicrosoftCXXABI.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/clang/lib/AST/MicrosoftCXXABI.cpp b/clang/lib/AST/MicrosoftCXXABI.cpp
index fd932f7330a5..4a93ea1f417f 100644
--- a/clang/lib/AST/MicrosoftCXXABI.cpp
+++ b/clang/lib/AST/MicrosoftCXXABI.cpp
@@ -16,6 +16,7 @@
#include "clang/AST/Attr.h"
#include "clang/AST/ASTContext.h"
#include "clang/AST/DeclCXX.h"
+#include "clang/AST/MangleNumberingContext.h"
#include "clang/AST/RecordLayout.h"
#include "clang/AST/Type.h"
#include "clang/Basic/TargetInfo.h"
@@ -23,6 +24,22 @@
using namespace clang;
namespace {
+
+/// \brief Numbers things which need to correspond across multiple TUs.
+/// Typically these are things like static locals, lambdas, or blocks.
+class MicrosoftNumberingContext : public MangleNumberingContext {
+ unsigned NumStaticLocals;
+
+public:
+ MicrosoftNumberingContext() : NumStaticLocals(0) { }
+
+ /// Static locals are numbered by source order.
+ virtual unsigned getManglingNumber(const VarDecl *VD) {
+ assert(VD->isStaticLocal());
+ return ++NumStaticLocals;
+ }
+};
+
class MicrosoftCXXABI : public CXXABI {
ASTContext &Context;
public:
@@ -51,6 +68,10 @@ public:
return Layout.getNonVirtualSize() == PointerSize ||
Layout.getNonVirtualSize() == PointerSize * 2;
}
+
+ MangleNumberingContext *createMangleNumberingContext() const {
+ return new MicrosoftNumberingContext();
+ }
};
}