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diff --git a/src/3rdparty/v8/benchmarks/navier-stokes.js b/src/3rdparty/v8/benchmarks/navier-stokes.js
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--- a/src/3rdparty/v8/benchmarks/navier-stokes.js
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-/**
- * Copyright 2012 the V8 project authors. All rights reserved.
- * Copyright 2009 Oliver Hunt <http://nerget.com>
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use,
- * copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following
- * conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- */
-
-var NavierStokes = new BenchmarkSuite('NavierStokes', 1484000,
- [new Benchmark('NavierStokes',
- runNavierStokes,
- setupNavierStokes,
- tearDownNavierStokes)]);
-
-var solver = null;
-
-function runNavierStokes()
-{
- solver.update();
-}
-
-function setupNavierStokes()
-{
- solver = new FluidField(null);
- solver.setResolution(128, 128);
- solver.setIterations(20);
- solver.setDisplayFunction(function(){});
- solver.setUICallback(prepareFrame);
- solver.reset();
-}
-
-function tearDownNavierStokes()
-{
- solver = null;
-}
-
-function addPoints(field) {
- var n = 64;
- for (var i = 1; i <= n; i++) {
- field.setVelocity(i, i, n, n);
- field.setDensity(i, i, 5);
- field.setVelocity(i, n - i, -n, -n);
- field.setDensity(i, n - i, 20);
- field.setVelocity(128 - i, n + i, -n, -n);
- field.setDensity(128 - i, n + i, 30);
- }
-}
-
-var framesTillAddingPoints = 0;
-var framesBetweenAddingPoints = 5;
-
-function prepareFrame(field)
-{
- if (framesTillAddingPoints == 0) {
- addPoints(field);
- framesTillAddingPoints = framesBetweenAddingPoints;
- framesBetweenAddingPoints++;
- } else {
- framesTillAddingPoints--;
- }
-}
-
-// Code from Oliver Hunt (http://nerget.com/fluidSim/pressure.js) starts here.
-function FluidField(canvas) {
- function addFields(x, s, dt)
- {
- for (var i=0; i<size ; i++ ) x[i] += dt*s[i];
- }
-
- function set_bnd(b, x)
- {
- if (b===1) {
- for (var i = 1; i <= width; i++) {
- x[i] = x[i + rowSize];
- x[i + (height+1) *rowSize] = x[i + height * rowSize];
- }
-
- for (var j = 1; i <= height; i++) {
- x[j * rowSize] = -x[1 + j * rowSize];
- x[(width + 1) + j * rowSize] = -x[width + j * rowSize];
- }
- } else if (b === 2) {
- for (var i = 1; i <= width; i++) {
- x[i] = -x[i + rowSize];
- x[i + (height + 1) * rowSize] = -x[i + height * rowSize];
- }
-
- for (var j = 1; j <= height; j++) {
- x[j * rowSize] = x[1 + j * rowSize];
- x[(width + 1) + j * rowSize] = x[width + j * rowSize];
- }
- } else {
- for (var i = 1; i <= width; i++) {
- x[i] = x[i + rowSize];
- x[i + (height + 1) * rowSize] = x[i + height * rowSize];
- }
-
- for (var j = 1; j <= height; j++) {
- x[j * rowSize] = x[1 + j * rowSize];
- x[(width + 1) + j * rowSize] = x[width + j * rowSize];
- }
- }
- var maxEdge = (height + 1) * rowSize;
- x[0] = 0.5 * (x[1] + x[rowSize]);
- x[maxEdge] = 0.5 * (x[1 + maxEdge] + x[height * rowSize]);
- x[(width+1)] = 0.5 * (x[width] + x[(width + 1) + rowSize]);
- x[(width+1)+maxEdge] = 0.5 * (x[width + maxEdge] + x[(width + 1) + height * rowSize]);
- }
-
- function lin_solve(b, x, x0, a, c)
- {
- if (a === 0 && c === 1) {
- for (var j=1 ; j<=height; j++) {
- var currentRow = j * rowSize;
- ++currentRow;
- for (var i = 0; i < width; i++) {
- x[currentRow] = x0[currentRow];
- ++currentRow;
- }
- }
- set_bnd(b, x);
- } else {
- var invC = 1 / c;
- for (var k=0 ; k<iterations; k++) {
- for (var j=1 ; j<=height; j++) {
- var lastRow = (j - 1) * rowSize;
- var currentRow = j * rowSize;
- var nextRow = (j + 1) * rowSize;
- var lastX = x[currentRow];
- ++currentRow;
- for (var i=1; i<=width; i++)
- lastX = x[currentRow] = (x0[currentRow] + a*(lastX+x[++currentRow]+x[++lastRow]+x[++nextRow])) * invC;
- }
- set_bnd(b, x);
- }
- }
- }
-
- function diffuse(b, x, x0, dt)
- {
- var a = 0;
- lin_solve(b, x, x0, a, 1 + 4*a);
- }
-
- function lin_solve2(x, x0, y, y0, a, c)
- {
- if (a === 0 && c === 1) {
- for (var j=1 ; j <= height; j++) {
- var currentRow = j * rowSize;
- ++currentRow;
- for (var i = 0; i < width; i++) {
- x[currentRow] = x0[currentRow];
- y[currentRow] = y0[currentRow];
- ++currentRow;
- }
- }
- set_bnd(1, x);
- set_bnd(2, y);
- } else {
- var invC = 1/c;
- for (var k=0 ; k<iterations; k++) {
- for (var j=1 ; j <= height; j++) {
- var lastRow = (j - 1) * rowSize;
- var currentRow = j * rowSize;
- var nextRow = (j + 1) * rowSize;
- var lastX = x[currentRow];
- var lastY = y[currentRow];
- ++currentRow;
- for (var i = 1; i <= width; i++) {
- lastX = x[currentRow] = (x0[currentRow] + a * (lastX + x[currentRow] + x[lastRow] + x[nextRow])) * invC;
- lastY = y[currentRow] = (y0[currentRow] + a * (lastY + y[++currentRow] + y[++lastRow] + y[++nextRow])) * invC;
- }
- }
- set_bnd(1, x);
- set_bnd(2, y);
- }
- }
- }
-
- function diffuse2(x, x0, y, y0, dt)
- {
- var a = 0;
- lin_solve2(x, x0, y, y0, a, 1 + 4 * a);
- }
-
- function advect(b, d, d0, u, v, dt)
- {
- var Wdt0 = dt * width;
- var Hdt0 = dt * height;
- var Wp5 = width + 0.5;
- var Hp5 = height + 0.5;
- for (var j = 1; j<= height; j++) {
- var pos = j * rowSize;
- for (var i = 1; i <= width; i++) {
- var x = i - Wdt0 * u[++pos];
- var y = j - Hdt0 * v[pos];
- if (x < 0.5)
- x = 0.5;
- else if (x > Wp5)
- x = Wp5;
- var i0 = x | 0;
- var i1 = i0 + 1;
- if (y < 0.5)
- y = 0.5;
- else if (y > Hp5)
- y = Hp5;
- var j0 = y | 0;
- var j1 = j0 + 1;
- var s1 = x - i0;
- var s0 = 1 - s1;
- var t1 = y - j0;
- var t0 = 1 - t1;
- var row1 = j0 * rowSize;
- var row2 = j1 * rowSize;
- d[pos] = s0 * (t0 * d0[i0 + row1] + t1 * d0[i0 + row2]) + s1 * (t0 * d0[i1 + row1] + t1 * d0[i1 + row2]);
- }
- }
- set_bnd(b, d);
- }
-
- function project(u, v, p, div)
- {
- var h = -0.5 / Math.sqrt(width * height);
- for (var j = 1 ; j <= height; j++ ) {
- var row = j * rowSize;
- var previousRow = (j - 1) * rowSize;
- var prevValue = row - 1;
- var currentRow = row;
- var nextValue = row + 1;
- var nextRow = (j + 1) * rowSize;
- for (var i = 1; i <= width; i++ ) {
- div[++currentRow] = h * (u[++nextValue] - u[++prevValue] + v[++nextRow] - v[++previousRow]);
- p[currentRow] = 0;
- }
- }
- set_bnd(0, div);
- set_bnd(0, p);
-
- lin_solve(0, p, div, 1, 4 );
- var wScale = 0.5 * width;
- var hScale = 0.5 * height;
- for (var j = 1; j<= height; j++ ) {
- var prevPos = j * rowSize - 1;
- var currentPos = j * rowSize;
- var nextPos = j * rowSize + 1;
- var prevRow = (j - 1) * rowSize;
- var currentRow = j * rowSize;
- var nextRow = (j + 1) * rowSize;
-
- for (var i = 1; i<= width; i++) {
- u[++currentPos] -= wScale * (p[++nextPos] - p[++prevPos]);
- v[currentPos] -= hScale * (p[++nextRow] - p[++prevRow]);
- }
- }
- set_bnd(1, u);
- set_bnd(2, v);
- }
-
- function dens_step(x, x0, u, v, dt)
- {
- addFields(x, x0, dt);
- diffuse(0, x0, x, dt );
- advect(0, x, x0, u, v, dt );
- }
-
- function vel_step(u, v, u0, v0, dt)
- {
- addFields(u, u0, dt );
- addFields(v, v0, dt );
- var temp = u0; u0 = u; u = temp;
- var temp = v0; v0 = v; v = temp;
- diffuse2(u,u0,v,v0, dt);
- project(u, v, u0, v0);
- var temp = u0; u0 = u; u = temp;
- var temp = v0; v0 = v; v = temp;
- advect(1, u, u0, u0, v0, dt);
- advect(2, v, v0, u0, v0, dt);
- project(u, v, u0, v0 );
- }
- var uiCallback = function(d,u,v) {};
-
- function Field(dens, u, v) {
- // Just exposing the fields here rather than using accessors is a measurable win during display (maybe 5%)
- // but makes the code ugly.
- this.setDensity = function(x, y, d) {
- dens[(x + 1) + (y + 1) * rowSize] = d;
- }
- this.getDensity = function(x, y) {
- return dens[(x + 1) + (y + 1) * rowSize];
- }
- this.setVelocity = function(x, y, xv, yv) {
- u[(x + 1) + (y + 1) * rowSize] = xv;
- v[(x + 1) + (y + 1) * rowSize] = yv;
- }
- this.getXVelocity = function(x, y) {
- return u[(x + 1) + (y + 1) * rowSize];
- }
- this.getYVelocity = function(x, y) {
- return v[(x + 1) + (y + 1) * rowSize];
- }
- this.width = function() { return width; }
- this.height = function() { return height; }
- }
- function queryUI(d, u, v)
- {
- for (var i = 0; i < size; i++)
- u[i] = v[i] = d[i] = 0.0;
- uiCallback(new Field(d, u, v));
- }
-
- this.update = function () {
- queryUI(dens_prev, u_prev, v_prev);
- vel_step(u, v, u_prev, v_prev, dt);
- dens_step(dens, dens_prev, u, v, dt);
- displayFunc(new Field(dens, u, v));
- }
- this.setDisplayFunction = function(func) {
- displayFunc = func;
- }
-
- this.iterations = function() { return iterations; }
- this.setIterations = function(iters) {
- if (iters > 0 && iters <= 100)
- iterations = iters;
- }
- this.setUICallback = function(callback) {
- uiCallback = callback;
- }
- var iterations = 10;
- var visc = 0.5;
- var dt = 0.1;
- var dens;
- var dens_prev;
- var u;
- var u_prev;
- var v;
- var v_prev;
- var width;
- var height;
- var rowSize;
- var size;
- var displayFunc;
- function reset()
- {
- rowSize = width + 2;
- size = (width+2)*(height+2);
- dens = new Array(size);
- dens_prev = new Array(size);
- u = new Array(size);
- u_prev = new Array(size);
- v = new Array(size);
- v_prev = new Array(size);
- for (var i = 0; i < size; i++)
- dens_prev[i] = u_prev[i] = v_prev[i] = dens[i] = u[i] = v[i] = 0;
- }
- this.reset = reset;
- this.setResolution = function (hRes, wRes)
- {
- var res = wRes * hRes;
- if (res > 0 && res < 1000000 && (wRes != width || hRes != height)) {
- width = wRes;
- height = hRes;
- reset();
- return true;
- }
- return false;
- }
- this.setResolution(64, 64);
-}