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-rw-r--r--src/3rdparty/v8/src/execution.cc972
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diff --git a/src/3rdparty/v8/src/execution.cc b/src/3rdparty/v8/src/execution.cc
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index fc153b4..0000000
--- a/src/3rdparty/v8/src/execution.cc
+++ /dev/null
@@ -1,972 +0,0 @@
-// Copyright 2012 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#include <stdlib.h>
-
-#include "v8.h"
-
-#include "api.h"
-#include "bootstrapper.h"
-#include "codegen.h"
-#include "debug.h"
-#include "isolate-inl.h"
-#include "runtime-profiler.h"
-#include "simulator.h"
-#include "v8threads.h"
-#include "vm-state-inl.h"
-
-namespace v8 {
-namespace internal {
-
-
-StackGuard::StackGuard()
- : isolate_(NULL) {
-}
-
-
-void StackGuard::set_interrupt_limits(const ExecutionAccess& lock) {
- ASSERT(isolate_ != NULL);
- // Ignore attempts to interrupt when interrupts are postponed.
- if (should_postpone_interrupts(lock)) return;
- thread_local_.jslimit_ = kInterruptLimit;
- thread_local_.climit_ = kInterruptLimit;
- isolate_->heap()->SetStackLimits();
-}
-
-
-void StackGuard::reset_limits(const ExecutionAccess& lock) {
- ASSERT(isolate_ != NULL);
- thread_local_.jslimit_ = thread_local_.real_jslimit_;
- thread_local_.climit_ = thread_local_.real_climit_;
- isolate_->heap()->SetStackLimits();
-}
-
-
-static Handle<Object> Invoke(bool is_construct,
- Handle<JSFunction> function,
- Handle<Object> receiver,
- int argc,
- Handle<Object> args[],
- bool* has_pending_exception,
- Handle<Object> qml) {
- Isolate* isolate = function->GetIsolate();
-
- // Entering JavaScript.
- VMState state(isolate, JS);
-
- // Placeholder for return value.
- MaybeObject* value = reinterpret_cast<Object*>(kZapValue);
-
- typedef Object* (*JSEntryFunction)(byte* entry,
- Object* function,
- Object* receiver,
- int argc,
- Object*** args);
-
- Handle<Code> code = is_construct
- ? isolate->factory()->js_construct_entry_code()
- : isolate->factory()->js_entry_code();
-
- // Convert calls on global objects to be calls on the global
- // receiver instead to avoid having a 'this' pointer which refers
- // directly to a global object.
- if (receiver->IsGlobalObject()) {
- Handle<GlobalObject> global = Handle<GlobalObject>::cast(receiver);
- receiver = Handle<JSObject>(global->global_receiver());
- }
-
- // Make sure that the global object of the context we're about to
- // make the current one is indeed a global object.
- ASSERT(function->context()->global_object()->IsGlobalObject());
-
- Handle<JSObject> oldqml;
- if (!qml.is_null()) {
- oldqml = Handle<JSObject>(function->context()->qml_global_object());
- function->context()->set_qml_global_object(JSObject::cast(*qml));
- }
-
- {
- // Save and restore context around invocation and block the
- // allocation of handles without explicit handle scopes.
- SaveContext save(isolate);
- NoHandleAllocation na(isolate);
- JSEntryFunction stub_entry = FUNCTION_CAST<JSEntryFunction>(code->entry());
-
- // Call the function through the right JS entry stub.
- byte* function_entry = function->code()->entry();
- JSFunction* func = *function;
- Object* recv = *receiver;
- Object*** argv = reinterpret_cast<Object***>(args);
- value =
- CALL_GENERATED_CODE(stub_entry, function_entry, func, recv, argc, argv);
- }
-
- if (!qml.is_null())
- function->context()->set_qml_global_object(*oldqml);
-
-#ifdef VERIFY_HEAP
- value->Verify();
-#endif
-
- // Update the pending exception flag and return the value.
- *has_pending_exception = value->IsException();
- ASSERT(*has_pending_exception == isolate->has_pending_exception());
- if (*has_pending_exception) {
- isolate->ReportPendingMessages();
- if (isolate->pending_exception()->IsOutOfMemory()) {
- if (!isolate->ignore_out_of_memory()) {
- V8::FatalProcessOutOfMemory("JS", true);
- }
- }
-#ifdef ENABLE_DEBUGGER_SUPPORT
- // Reset stepping state when script exits with uncaught exception.
- if (isolate->debugger()->IsDebuggerActive()) {
- isolate->debug()->ClearStepping();
- }
-#endif // ENABLE_DEBUGGER_SUPPORT
- return Handle<Object>();
- } else {
- isolate->clear_pending_message();
- }
-
- return Handle<Object>(value->ToObjectUnchecked(), isolate);
-}
-
-
-Handle<Object> Execution::Call(Handle<Object> callable,
- Handle<Object> receiver,
- int argc,
- Handle<Object> argv[],
- bool* pending_exception,
- bool convert_receiver) {
- return Call(callable, receiver, argc, argv, pending_exception,
- convert_receiver, Handle<Object>());
-}
-
-Handle<Object> Execution::Call(Handle<Object> callable,
- Handle<Object> receiver,
- int argc,
- Handle<Object> argv[],
- bool* pending_exception,
- bool convert_receiver,
- Handle<Object> qml) {
- *pending_exception = false;
-
- if (!callable->IsJSFunction()) {
- callable = TryGetFunctionDelegate(callable, pending_exception);
- if (*pending_exception) return callable;
- }
- Handle<JSFunction> func = Handle<JSFunction>::cast(callable);
-
- // In non-strict mode, convert receiver.
- if (convert_receiver && !receiver->IsJSReceiver() &&
- !func->shared()->native() && func->shared()->is_classic_mode()) {
- if (receiver->IsUndefined() || receiver->IsNull()) {
- Object* global = func->context()->global_object()->global_receiver();
- // Under some circumstances, 'global' can be the JSBuiltinsObject
- // In that case, don't rewrite. (FWIW, the same holds for
- // GetIsolate()->global_object()->global_receiver().)
- if (!global->IsJSBuiltinsObject()) {
- receiver = Handle<Object>(global, func->GetIsolate());
- }
- } else {
- receiver = ToObject(receiver, pending_exception);
- }
- if (*pending_exception) return callable;
- }
-
- return Invoke(false, func, receiver, argc, argv, pending_exception, qml);
-}
-
-
-Handle<Object> Execution::New(Handle<JSFunction> func,
- int argc,
- Handle<Object> argv[],
- bool* pending_exception) {
- return Invoke(true, func, func->GetIsolate()->global_object(), argc, argv,
- pending_exception, Handle<Object>());
-}
-
-
-Handle<Object> Execution::TryCall(Handle<JSFunction> func,
- Handle<Object> receiver,
- int argc,
- Handle<Object> args[],
- bool* caught_exception) {
- // Enter a try-block while executing the JavaScript code. To avoid
- // duplicate error printing it must be non-verbose. Also, to avoid
- // creating message objects during stack overflow we shouldn't
- // capture messages.
- v8::TryCatch catcher;
- catcher.SetVerbose(false);
- catcher.SetCaptureMessage(false);
- *caught_exception = false;
-
- Handle<Object> result = Invoke(false, func, receiver, argc, args,
- caught_exception, Handle<Object>());
-
- Isolate* isolate = func->GetIsolate();
- if (*caught_exception) {
- ASSERT(catcher.HasCaught());
- ASSERT(isolate->has_pending_exception());
- ASSERT(isolate->external_caught_exception());
- if (isolate->is_out_of_memory() && !isolate->ignore_out_of_memory()) {
- V8::FatalProcessOutOfMemory("OOM during Execution::TryCall");
- }
- if (isolate->pending_exception() ==
- isolate->heap()->termination_exception()) {
- result = isolate->factory()->termination_exception();
- } else {
- result = v8::Utils::OpenHandle(*catcher.Exception());
- }
- isolate->OptionalRescheduleException(true);
- }
-
- ASSERT(!isolate->has_pending_exception());
- ASSERT(!isolate->external_caught_exception());
- return result;
-}
-
-
-Handle<Object> Execution::GetFunctionDelegate(Handle<Object> object) {
- ASSERT(!object->IsJSFunction());
- Isolate* isolate = Isolate::Current();
- Factory* factory = isolate->factory();
-
- // If you return a function from here, it will be called when an
- // attempt is made to call the given object as a function.
-
- // If object is a function proxy, get its handler. Iterate if necessary.
- Object* fun = *object;
- while (fun->IsJSFunctionProxy()) {
- fun = JSFunctionProxy::cast(fun)->call_trap();
- }
- if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
-
- // Objects created through the API can have an instance-call handler
- // that should be used when calling the object as a function.
- if (fun->IsHeapObject() &&
- HeapObject::cast(fun)->map()->has_instance_call_handler()) {
- return Handle<JSFunction>(
- isolate->native_context()->call_as_function_delegate());
- }
-
- return factory->undefined_value();
-}
-
-
-Handle<Object> Execution::TryGetFunctionDelegate(Handle<Object> object,
- bool* has_pending_exception) {
- ASSERT(!object->IsJSFunction());
- Isolate* isolate = Isolate::Current();
-
- // If object is a function proxy, get its handler. Iterate if necessary.
- Object* fun = *object;
- while (fun->IsJSFunctionProxy()) {
- fun = JSFunctionProxy::cast(fun)->call_trap();
- }
- if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
-
- // Objects created through the API can have an instance-call handler
- // that should be used when calling the object as a function.
- if (fun->IsHeapObject() &&
- HeapObject::cast(fun)->map()->has_instance_call_handler()) {
- return Handle<JSFunction>(
- isolate->native_context()->call_as_function_delegate());
- }
-
- // If the Object doesn't have an instance-call handler we should
- // throw a non-callable exception.
- i::Handle<i::Object> error_obj = isolate->factory()->NewTypeError(
- "called_non_callable", i::HandleVector<i::Object>(&object, 1));
- isolate->Throw(*error_obj);
- *has_pending_exception = true;
-
- return isolate->factory()->undefined_value();
-}
-
-
-Handle<Object> Execution::GetConstructorDelegate(Handle<Object> object) {
- ASSERT(!object->IsJSFunction());
- Isolate* isolate = Isolate::Current();
-
- // If you return a function from here, it will be called when an
- // attempt is made to call the given object as a constructor.
-
- // If object is a function proxies, get its handler. Iterate if necessary.
- Object* fun = *object;
- while (fun->IsJSFunctionProxy()) {
- fun = JSFunctionProxy::cast(fun)->call_trap();
- }
- if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
-
- // Objects created through the API can have an instance-call handler
- // that should be used when calling the object as a function.
- if (fun->IsHeapObject() &&
- HeapObject::cast(fun)->map()->has_instance_call_handler()) {
- return Handle<JSFunction>(
- isolate->native_context()->call_as_constructor_delegate());
- }
-
- return isolate->factory()->undefined_value();
-}
-
-
-Handle<Object> Execution::TryGetConstructorDelegate(
- Handle<Object> object,
- bool* has_pending_exception) {
- ASSERT(!object->IsJSFunction());
- Isolate* isolate = Isolate::Current();
-
- // If you return a function from here, it will be called when an
- // attempt is made to call the given object as a constructor.
-
- // If object is a function proxies, get its handler. Iterate if necessary.
- Object* fun = *object;
- while (fun->IsJSFunctionProxy()) {
- fun = JSFunctionProxy::cast(fun)->call_trap();
- }
- if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
-
- // Objects created through the API can have an instance-call handler
- // that should be used when calling the object as a function.
- if (fun->IsHeapObject() &&
- HeapObject::cast(fun)->map()->has_instance_call_handler()) {
- return Handle<JSFunction>(
- isolate->native_context()->call_as_constructor_delegate());
- }
-
- // If the Object doesn't have an instance-call handler we should
- // throw a non-callable exception.
- i::Handle<i::Object> error_obj = isolate->factory()->NewTypeError(
- "called_non_callable", i::HandleVector<i::Object>(&object, 1));
- isolate->Throw(*error_obj);
- *has_pending_exception = true;
-
- return isolate->factory()->undefined_value();
-}
-
-
-bool StackGuard::IsStackOverflow() {
- ExecutionAccess access(isolate_);
- return (thread_local_.jslimit_ != kInterruptLimit &&
- thread_local_.climit_ != kInterruptLimit);
-}
-
-
-void StackGuard::EnableInterrupts() {
- ExecutionAccess access(isolate_);
- if (has_pending_interrupts(access)) {
- set_interrupt_limits(access);
- }
-}
-
-
-void StackGuard::SetStackLimit(uintptr_t limit) {
- ExecutionAccess access(isolate_);
- // If the current limits are special (e.g. due to a pending interrupt) then
- // leave them alone.
- uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(isolate_, limit);
- if (thread_local_.jslimit_ == thread_local_.real_jslimit_) {
- thread_local_.jslimit_ = jslimit;
- }
- if (thread_local_.climit_ == thread_local_.real_climit_) {
- thread_local_.climit_ = limit;
- }
- thread_local_.real_climit_ = limit;
- thread_local_.real_jslimit_ = jslimit;
-}
-
-
-void StackGuard::DisableInterrupts() {
- ExecutionAccess access(isolate_);
- reset_limits(access);
-}
-
-
-bool StackGuard::ShouldPostponeInterrupts() {
- ExecutionAccess access(isolate_);
- return should_postpone_interrupts(access);
-}
-
-
-bool StackGuard::IsInterrupted() {
- ExecutionAccess access(isolate_);
- return (thread_local_.interrupt_flags_ & INTERRUPT) != 0;
-}
-
-
-void StackGuard::Interrupt() {
- ExecutionAccess access(isolate_);
- thread_local_.interrupt_flags_ |= INTERRUPT;
- set_interrupt_limits(access);
-}
-
-
-bool StackGuard::IsPreempted() {
- ExecutionAccess access(isolate_);
- return thread_local_.interrupt_flags_ & PREEMPT;
-}
-
-
-void StackGuard::Preempt() {
- ExecutionAccess access(isolate_);
- thread_local_.interrupt_flags_ |= PREEMPT;
- set_interrupt_limits(access);
-}
-
-
-bool StackGuard::IsTerminateExecution() {
- ExecutionAccess access(isolate_);
- return (thread_local_.interrupt_flags_ & TERMINATE) != 0;
-}
-
-
-void StackGuard::TerminateExecution() {
- ExecutionAccess access(isolate_);
- thread_local_.interrupt_flags_ |= TERMINATE;
- set_interrupt_limits(access);
-}
-
-
-void StackGuard::RequestCodeReadyEvent() {
- ASSERT(FLAG_parallel_recompilation);
- if (ExecutionAccess::TryLock(isolate_)) {
- thread_local_.interrupt_flags_ |= CODE_READY;
- if (thread_local_.postpone_interrupts_nesting_ == 0) {
- thread_local_.jslimit_ = thread_local_.climit_ = kInterruptLimit;
- isolate_->heap()->SetStackLimits();
- }
- ExecutionAccess::Unlock(isolate_);
- }
-}
-
-
-bool StackGuard::IsCodeReadyEvent() {
- ExecutionAccess access(isolate_);
- return (thread_local_.interrupt_flags_ & CODE_READY) != 0;
-}
-
-
-bool StackGuard::IsGCRequest() {
- ExecutionAccess access(isolate_);
- return (thread_local_.interrupt_flags_ & GC_REQUEST) != 0;
-}
-
-
-void StackGuard::RequestGC() {
- ExecutionAccess access(isolate_);
- thread_local_.interrupt_flags_ |= GC_REQUEST;
- if (thread_local_.postpone_interrupts_nesting_ == 0) {
- thread_local_.jslimit_ = thread_local_.climit_ = kInterruptLimit;
- isolate_->heap()->SetStackLimits();
- }
-}
-
-
-#ifdef ENABLE_DEBUGGER_SUPPORT
-bool StackGuard::IsDebugBreak() {
- ExecutionAccess access(isolate_);
- return thread_local_.interrupt_flags_ & DEBUGBREAK;
-}
-
-
-void StackGuard::DebugBreak() {
- ExecutionAccess access(isolate_);
- thread_local_.interrupt_flags_ |= DEBUGBREAK;
- set_interrupt_limits(access);
-}
-
-
-bool StackGuard::IsDebugCommand() {
- ExecutionAccess access(isolate_);
- return thread_local_.interrupt_flags_ & DEBUGCOMMAND;
-}
-
-
-void StackGuard::DebugCommand() {
- if (FLAG_debugger_auto_break) {
- ExecutionAccess access(isolate_);
- thread_local_.interrupt_flags_ |= DEBUGCOMMAND;
- set_interrupt_limits(access);
- }
-}
-#endif
-
-void StackGuard::Continue(InterruptFlag after_what) {
- ExecutionAccess access(isolate_);
- thread_local_.interrupt_flags_ &= ~static_cast<int>(after_what);
- if (!should_postpone_interrupts(access) && !has_pending_interrupts(access)) {
- reset_limits(access);
- }
-}
-
-
-char* StackGuard::ArchiveStackGuard(char* to) {
- ExecutionAccess access(isolate_);
- memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
- ThreadLocal blank;
-
- // Set the stack limits using the old thread_local_.
- // TODO(isolates): This was the old semantics of constructing a ThreadLocal
- // (as the ctor called SetStackLimits, which looked at the
- // current thread_local_ from StackGuard)-- but is this
- // really what was intended?
- isolate_->heap()->SetStackLimits();
- thread_local_ = blank;
-
- return to + sizeof(ThreadLocal);
-}
-
-
-char* StackGuard::RestoreStackGuard(char* from) {
- ExecutionAccess access(isolate_);
- memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
- isolate_->heap()->SetStackLimits();
- return from + sizeof(ThreadLocal);
-}
-
-
-void StackGuard::FreeThreadResources() {
- Isolate::PerIsolateThreadData* per_thread =
- isolate_->FindOrAllocatePerThreadDataForThisThread();
- per_thread->set_stack_limit(thread_local_.real_climit_);
-}
-
-
-void StackGuard::ThreadLocal::Clear() {
- real_jslimit_ = kIllegalLimit;
- jslimit_ = kIllegalLimit;
- real_climit_ = kIllegalLimit;
- climit_ = kIllegalLimit;
- nesting_ = 0;
- postpone_interrupts_nesting_ = 0;
- interrupt_flags_ = 0;
-}
-
-
-bool StackGuard::ThreadLocal::Initialize(Isolate* isolate) {
- bool should_set_stack_limits = false;
- if (real_climit_ == kIllegalLimit) {
- // Takes the address of the limit variable in order to find out where
- // the top of stack is right now.
- const uintptr_t kLimitSize = FLAG_stack_size * KB;
- uintptr_t limit = reinterpret_cast<uintptr_t>(&limit) - kLimitSize;
- ASSERT(reinterpret_cast<uintptr_t>(&limit) > kLimitSize);
- real_jslimit_ = SimulatorStack::JsLimitFromCLimit(isolate, limit);
- jslimit_ = SimulatorStack::JsLimitFromCLimit(isolate, limit);
- real_climit_ = limit;
- climit_ = limit;
- should_set_stack_limits = true;
- }
- nesting_ = 0;
- postpone_interrupts_nesting_ = 0;
- interrupt_flags_ = 0;
- return should_set_stack_limits;
-}
-
-
-void StackGuard::ClearThread(const ExecutionAccess& lock) {
- thread_local_.Clear();
- isolate_->heap()->SetStackLimits();
-}
-
-
-void StackGuard::InitThread(const ExecutionAccess& lock) {
- if (thread_local_.Initialize(isolate_)) isolate_->heap()->SetStackLimits();
- Isolate::PerIsolateThreadData* per_thread =
- isolate_->FindOrAllocatePerThreadDataForThisThread();
- uintptr_t stored_limit = per_thread->stack_limit();
- // You should hold the ExecutionAccess lock when you call this.
- if (stored_limit != 0) {
- SetStackLimit(stored_limit);
- }
-}
-
-
-// --- C a l l s t o n a t i v e s ---
-
-#define RETURN_NATIVE_CALL(name, args, has_pending_exception) \
- do { \
- Isolate* isolate = Isolate::Current(); \
- Handle<Object> argv[] = args; \
- ASSERT(has_pending_exception != NULL); \
- return Call(isolate->name##_fun(), \
- isolate->js_builtins_object(), \
- ARRAY_SIZE(argv), argv, \
- has_pending_exception); \
- } while (false)
-
-
-Handle<Object> Execution::ToBoolean(Isolate* isolate, Handle<Object> obj) {
- // See the similar code in runtime.js:ToBoolean.
- if (obj->IsBoolean()) return obj;
- bool result = true;
- if (obj->IsString()) {
- result = Handle<String>::cast(obj)->length() != 0;
- } else if (obj->IsNull() || obj->IsUndefined()) {
- result = false;
- } else if (obj->IsNumber()) {
- double value = obj->Number();
- result = !((value == 0) || isnan(value));
- }
- return Handle<Object>(isolate->heap()->ToBoolean(result), isolate);
-}
-
-
-Handle<Object> Execution::ToNumber(Handle<Object> obj, bool* exc) {
- RETURN_NATIVE_CALL(to_number, { obj }, exc);
-}
-
-
-Handle<Object> Execution::ToString(Handle<Object> obj, bool* exc) {
- RETURN_NATIVE_CALL(to_string, { obj }, exc);
-}
-
-
-Handle<Object> Execution::ToDetailString(Handle<Object> obj, bool* exc) {
- RETURN_NATIVE_CALL(to_detail_string, { obj }, exc);
-}
-
-
-Handle<Object> Execution::ToObject(Handle<Object> obj, bool* exc) {
- if (obj->IsSpecObject()) return obj;
- RETURN_NATIVE_CALL(to_object, { obj }, exc);
-}
-
-
-Handle<Object> Execution::ToInteger(Handle<Object> obj, bool* exc) {
- RETURN_NATIVE_CALL(to_integer, { obj }, exc);
-}
-
-
-Handle<Object> Execution::ToUint32(Handle<Object> obj, bool* exc) {
- RETURN_NATIVE_CALL(to_uint32, { obj }, exc);
-}
-
-
-Handle<Object> Execution::ToInt32(Handle<Object> obj, bool* exc) {
- RETURN_NATIVE_CALL(to_int32, { obj }, exc);
-}
-
-
-Handle<Object> Execution::NewDate(double time, bool* exc) {
- Handle<Object> time_obj = FACTORY->NewNumber(time);
- RETURN_NATIVE_CALL(create_date, { time_obj }, exc);
-}
-
-
-#undef RETURN_NATIVE_CALL
-
-
-Handle<JSRegExp> Execution::NewJSRegExp(Handle<String> pattern,
- Handle<String> flags,
- bool* exc) {
- Handle<JSFunction> function = Handle<JSFunction>(
- pattern->GetIsolate()->native_context()->regexp_function());
- Handle<Object> re_obj = RegExpImpl::CreateRegExpLiteral(
- function, pattern, flags, exc);
- if (*exc) return Handle<JSRegExp>();
- return Handle<JSRegExp>::cast(re_obj);
-}
-
-
-Handle<Object> Execution::CharAt(Handle<String> string, uint32_t index) {
- Isolate* isolate = string->GetIsolate();
- Factory* factory = isolate->factory();
-
- int int_index = static_cast<int>(index);
- if (int_index < 0 || int_index >= string->length()) {
- return factory->undefined_value();
- }
-
- Handle<Object> char_at = GetProperty(
- isolate, isolate->js_builtins_object(), factory->char_at_string());
- if (!char_at->IsJSFunction()) {
- return factory->undefined_value();
- }
-
- bool caught_exception;
- Handle<Object> index_object = factory->NewNumberFromInt(int_index);
- Handle<Object> index_arg[] = { index_object };
- Handle<Object> result = TryCall(Handle<JSFunction>::cast(char_at),
- string,
- ARRAY_SIZE(index_arg),
- index_arg,
- &caught_exception);
- if (caught_exception) {
- return factory->undefined_value();
- }
- return result;
-}
-
-
-Handle<JSFunction> Execution::InstantiateFunction(
- Handle<FunctionTemplateInfo> data,
- bool* exc) {
- Isolate* isolate = data->GetIsolate();
- // Fast case: see if the function has already been instantiated
- int serial_number = Smi::cast(data->serial_number())->value();
- Object* elm =
- isolate->native_context()->function_cache()->
- GetElementNoExceptionThrown(serial_number);
- if (elm->IsJSFunction()) return Handle<JSFunction>(JSFunction::cast(elm));
- // The function has not yet been instantiated in this context; do it.
- Handle<Object> args[] = { data };
- Handle<Object> result = Call(isolate->instantiate_fun(),
- isolate->js_builtins_object(),
- ARRAY_SIZE(args),
- args,
- exc);
- if (*exc) return Handle<JSFunction>::null();
- return Handle<JSFunction>::cast(result);
-}
-
-
-Handle<JSObject> Execution::InstantiateObject(Handle<ObjectTemplateInfo> data,
- bool* exc) {
- Isolate* isolate = data->GetIsolate();
- if (data->property_list()->IsUndefined() &&
- !data->constructor()->IsUndefined()) {
- // Initialization to make gcc happy.
- Object* result = NULL;
- {
- HandleScope scope(isolate);
- Handle<FunctionTemplateInfo> cons_template =
- Handle<FunctionTemplateInfo>(
- FunctionTemplateInfo::cast(data->constructor()));
- Handle<JSFunction> cons = InstantiateFunction(cons_template, exc);
- if (*exc) return Handle<JSObject>::null();
- Handle<Object> value = New(cons, 0, NULL, exc);
- if (*exc) return Handle<JSObject>::null();
- result = *value;
- }
- ASSERT(!*exc);
- return Handle<JSObject>(JSObject::cast(result));
- } else {
- Handle<Object> args[] = { data };
- Handle<Object> result = Call(isolate->instantiate_fun(),
- isolate->js_builtins_object(),
- ARRAY_SIZE(args),
- args,
- exc);
- if (*exc) return Handle<JSObject>::null();
- return Handle<JSObject>::cast(result);
- }
-}
-
-
-void Execution::ConfigureInstance(Handle<Object> instance,
- Handle<Object> instance_template,
- bool* exc) {
- Isolate* isolate = Isolate::Current();
- Handle<Object> args[] = { instance, instance_template };
- Execution::Call(isolate->configure_instance_fun(),
- isolate->js_builtins_object(),
- ARRAY_SIZE(args),
- args,
- exc);
-}
-
-
-Handle<String> Execution::GetStackTraceLine(Handle<Object> recv,
- Handle<JSFunction> fun,
- Handle<Object> pos,
- Handle<Object> is_global) {
- Isolate* isolate = fun->GetIsolate();
- Handle<Object> args[] = { recv, fun, pos, is_global };
- bool caught_exception;
- Handle<Object> result = TryCall(isolate->get_stack_trace_line_fun(),
- isolate->js_builtins_object(),
- ARRAY_SIZE(args),
- args,
- &caught_exception);
- if (caught_exception || !result->IsString()) {
- return isolate->factory()->empty_string();
- }
-
- return Handle<String>::cast(result);
-}
-
-
-static Object* RuntimePreempt() {
- Isolate* isolate = Isolate::Current();
-
- // Clear the preempt request flag.
- isolate->stack_guard()->Continue(PREEMPT);
-
- ContextSwitcher::PreemptionReceived();
-
-#ifdef ENABLE_DEBUGGER_SUPPORT
- if (isolate->debug()->InDebugger()) {
- // If currently in the debugger don't do any actual preemption but record
- // that preemption occoured while in the debugger.
- isolate->debug()->PreemptionWhileInDebugger();
- } else {
- // Perform preemption.
- v8::Unlocker unlocker(reinterpret_cast<v8::Isolate*>(isolate));
- Thread::YieldCPU();
- }
-#else
- { // NOLINT
- // Perform preemption.
- v8::Unlocker unlocker(reinterpret_cast<v8::Isolate*>(isolate));
- Thread::YieldCPU();
- }
-#endif
-
- return isolate->heap()->undefined_value();
-}
-
-
-#ifdef ENABLE_DEBUGGER_SUPPORT
-Object* Execution::DebugBreakHelper() {
- Isolate* isolate = Isolate::Current();
-
- // Just continue if breaks are disabled.
- if (isolate->debug()->disable_break()) {
- return isolate->heap()->undefined_value();
- }
-
- // Ignore debug break during bootstrapping.
- if (isolate->bootstrapper()->IsActive()) {
- return isolate->heap()->undefined_value();
- }
-
- // Ignore debug break if debugger is not active.
- if (!isolate->debugger()->IsDebuggerActive()) {
- return isolate->heap()->undefined_value();
- }
-
- StackLimitCheck check(isolate);
- if (check.HasOverflowed()) {
- return isolate->heap()->undefined_value();
- }
-
- {
- JavaScriptFrameIterator it(isolate);
- ASSERT(!it.done());
- Object* fun = it.frame()->function();
- if (fun && fun->IsJSFunction()) {
- // Don't stop in builtin functions.
- if (JSFunction::cast(fun)->IsBuiltin()) {
- return isolate->heap()->undefined_value();
- }
- GlobalObject* global = JSFunction::cast(fun)->context()->global_object();
- // Don't stop in debugger functions.
- if (isolate->debug()->IsDebugGlobal(global)) {
- return isolate->heap()->undefined_value();
- }
- }
- }
-
- // Collect the break state before clearing the flags.
- bool debug_command_only =
- isolate->stack_guard()->IsDebugCommand() &&
- !isolate->stack_guard()->IsDebugBreak();
-
- // Clear the debug break request flag.
- isolate->stack_guard()->Continue(DEBUGBREAK);
-
- ProcessDebugMessages(debug_command_only);
-
- // Return to continue execution.
- return isolate->heap()->undefined_value();
-}
-
-void Execution::ProcessDebugMessages(bool debug_command_only) {
- Isolate* isolate = Isolate::Current();
- // Clear the debug command request flag.
- isolate->stack_guard()->Continue(DEBUGCOMMAND);
-
- StackLimitCheck check(isolate);
- if (check.HasOverflowed()) {
- return;
- }
-
- HandleScope scope(isolate);
- // Enter the debugger. Just continue if we fail to enter the debugger.
- EnterDebugger debugger;
- if (debugger.FailedToEnter()) {
- return;
- }
-
- // Notify the debug event listeners. Indicate auto continue if the break was
- // a debug command break.
- isolate->debugger()->OnDebugBreak(isolate->factory()->undefined_value(),
- debug_command_only);
-}
-
-
-#endif
-
-MaybeObject* Execution::HandleStackGuardInterrupt(Isolate* isolate) {
- StackGuard* stack_guard = isolate->stack_guard();
- if (stack_guard->ShouldPostponeInterrupts()) {
- return isolate->heap()->undefined_value();
- }
-
- if (stack_guard->IsGCRequest()) {
- isolate->heap()->CollectAllGarbage(Heap::kNoGCFlags,
- "StackGuard GC request");
- stack_guard->Continue(GC_REQUEST);
- }
-
- if (stack_guard->IsCodeReadyEvent()) {
- ASSERT(FLAG_parallel_recompilation);
- if (FLAG_trace_parallel_recompilation) {
- PrintF(" ** CODE_READY event received.\n");
- }
- stack_guard->Continue(CODE_READY);
- }
- if (!stack_guard->IsTerminateExecution() &&
- !FLAG_manual_parallel_recompilation) {
- isolate->optimizing_compiler_thread()->InstallOptimizedFunctions();
- }
-
- isolate->counters()->stack_interrupts()->Increment();
- isolate->counters()->runtime_profiler_ticks()->Increment();
- isolate->runtime_profiler()->OptimizeNow();
-#ifdef ENABLE_DEBUGGER_SUPPORT
- if (stack_guard->IsDebugBreak() || stack_guard->IsDebugCommand()) {
- DebugBreakHelper();
- }
-#endif
- if (stack_guard->IsPreempted()) RuntimePreempt();
- if (stack_guard->IsTerminateExecution()) {
- stack_guard->Continue(TERMINATE);
- return isolate->TerminateExecution();
- }
- if (stack_guard->IsInterrupted()) {
- stack_guard->Continue(INTERRUPT);
- return isolate->StackOverflow();
- }
- return isolate->heap()->undefined_value();
-}
-
-
-} } // namespace v8::internal