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-// Copyright 2010 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#ifndef V8_SPLAY_TREE_H_
-#define V8_SPLAY_TREE_H_
-
-#include "allocation.h"
-
-namespace v8 {
-namespace internal {
-
-
-// A splay tree. The config type parameter encapsulates the different
-// configurations of a concrete splay tree:
-//
-// typedef Key: the key type
-// typedef Value: the value type
-// static const kNoKey: the dummy key used when no key is set
-// static const kNoValue: the dummy value used to initialize nodes
-// int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function
-//
-// The tree is also parameterized by an allocation policy
-// (Allocator). The policy is used for allocating lists in the C free
-// store or the zone; see zone.h.
-
-// Forward defined as
-// template <typename Config, class Allocator = FreeStoreAllocationPolicy>
-// class SplayTree;
-template <typename Config, class AllocationPolicy>
-class SplayTree {
- public:
- typedef typename Config::Key Key;
- typedef typename Config::Value Value;
-
- class Locator;
-
- SplayTree(AllocationPolicy allocator = AllocationPolicy())
- : root_(NULL), allocator_(allocator) { }
- ~SplayTree();
-
- INLINE(void* operator new(size_t size,
- AllocationPolicy allocator = AllocationPolicy())) {
- return allocator.New(static_cast<int>(size));
- }
- INLINE(void operator delete(void* p)) {
- AllocationPolicy::Delete(p);
- }
- // Please the MSVC compiler. We should never have to execute this.
- INLINE(void operator delete(void* p, AllocationPolicy policy)) {
- UNREACHABLE();
- }
-
- // Inserts the given key in this tree with the given value. Returns
- // true if a node was inserted, otherwise false. If found the locator
- // is enabled and provides access to the mapping for the key.
- bool Insert(const Key& key, Locator* locator);
-
- // Looks up the key in this tree and returns true if it was found,
- // otherwise false. If the node is found the locator is enabled and
- // provides access to the mapping for the key.
- bool Find(const Key& key, Locator* locator);
-
- // Finds the mapping with the greatest key less than or equal to the
- // given key.
- bool FindGreatestLessThan(const Key& key, Locator* locator);
-
- // Find the mapping with the greatest key in this tree.
- bool FindGreatest(Locator* locator);
-
- // Finds the mapping with the least key greater than or equal to the
- // given key.
- bool FindLeastGreaterThan(const Key& key, Locator* locator);
-
- // Find the mapping with the least key in this tree.
- bool FindLeast(Locator* locator);
-
- // Move the node from one key to another.
- bool Move(const Key& old_key, const Key& new_key);
-
- // Remove the node with the given key from the tree.
- bool Remove(const Key& key);
-
- bool is_empty() { return root_ == NULL; }
-
- // Perform the splay operation for the given key. Moves the node with
- // the given key to the top of the tree. If no node has the given
- // key, the last node on the search path is moved to the top of the
- // tree.
- void Splay(const Key& key);
-
- class Node {
- public:
- Node(const Key& key, const Value& value)
- : key_(key),
- value_(value),
- left_(NULL),
- right_(NULL) { }
-
- INLINE(void* operator new(size_t size, AllocationPolicy allocator)) {
- return allocator.New(static_cast<int>(size));
- }
- INLINE(void operator delete(void* p)) {
- return AllocationPolicy::Delete(p);
- }
- // Please the MSVC compiler. We should never have to execute
- // this.
- INLINE(void operator delete(void* p, AllocationPolicy allocator)) {
- UNREACHABLE();
- }
-
- Key key() { return key_; }
- Value value() { return value_; }
- Node* left() { return left_; }
- Node* right() { return right_; }
-
- private:
- friend class SplayTree;
- friend class Locator;
- Key key_;
- Value value_;
- Node* left_;
- Node* right_;
- };
-
- // A locator provides access to a node in the tree without actually
- // exposing the node.
- class Locator BASE_EMBEDDED {
- public:
- explicit Locator(Node* node) : node_(node) { }
- Locator() : node_(NULL) { }
- const Key& key() { return node_->key_; }
- Value& value() { return node_->value_; }
- void set_value(const Value& value) { node_->value_ = value; }
- inline void bind(Node* node) { node_ = node; }
-
- private:
- Node* node_;
- };
-
- template <class Callback>
- void ForEach(Callback* callback);
-
- protected:
- // Resets tree root. Existing nodes become unreachable.
- void ResetRoot() { root_ = NULL; }
-
- private:
- // Search for a node with a given key. If found, root_ points
- // to the node.
- bool FindInternal(const Key& key);
-
- // Inserts a node assuming that root_ is already set up.
- void InsertInternal(int cmp, Node* node);
-
- // Removes root_ node.
- void RemoveRootNode(const Key& key);
-
- template<class Callback>
- class NodeToPairAdaptor BASE_EMBEDDED {
- public:
- explicit NodeToPairAdaptor(Callback* callback)
- : callback_(callback) { }
- void Call(Node* node) {
- callback_->Call(node->key(), node->value());
- }
-
- private:
- Callback* callback_;
-
- DISALLOW_COPY_AND_ASSIGN(NodeToPairAdaptor);
- };
-
- class NodeDeleter BASE_EMBEDDED {
- public:
- NodeDeleter() { }
- void Call(Node* node) { AllocationPolicy::Delete(node); }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(NodeDeleter);
- };
-
- template <class Callback>
- void ForEachNode(Callback* callback);
-
- Node* root_;
- AllocationPolicy allocator_;
-
- DISALLOW_COPY_AND_ASSIGN(SplayTree);
-};
-
-
-} } // namespace v8::internal
-
-#endif // V8_SPLAY_TREE_H_