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+// Copyright 2012 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_TRANSITIONS_H_
+#define V8_TRANSITIONS_H_
+
+#include "elements-kind.h"
+#include "heap.h"
+#include "isolate.h"
+#include "objects.h"
+#include "v8checks.h"
+
+namespace v8 {
+namespace internal {
+
+
+// TransitionArrays are fixed arrays used to hold map transitions for property,
+// constant, and element changes. They can either be simple transition arrays
+// that store a single property transition, or a full transition array that has
+// space for elements transitions, prototype transitions and multiple property
+// transitons. The details related to property transitions are accessed in the
+// descriptor array of the target map. In the case of a simple transition, the
+// key is also read from the descriptor array of the target map.
+//
+// The simple format of the these objects is:
+// [0] Undefined or back pointer map
+// [1] Single transition
+//
+// The full format is:
+// [0] Undefined or back pointer map
+// [1] Smi(0) or elements transition map
+// [2] Smi(0) or fixed array of prototype transitions
+// [3] First transition
+// [length() - kTransitionSize] Last transition
+class TransitionArray: public FixedArray {
+ public:
+ // Accessors for fetching instance transition at transition number.
+ inline String* GetKey(int transition_number);
+ inline void SetKey(int transition_number, String* value);
+ inline Object** GetKeySlot(int transition_number);
+ int GetSortedKeyIndex(int transition_number) { return transition_number; }
+
+ String* GetSortedKey(int transition_number) {
+ return GetKey(transition_number);
+ }
+
+ inline Map* GetTarget(int transition_number);
+ inline void SetTarget(int transition_number, Map* target);
+
+ inline PropertyDetails GetTargetDetails(int transition_number);
+
+ inline Map* elements_transition();
+ inline void set_elements_transition(
+ Map* target,
+ WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
+ inline bool HasElementsTransition();
+ inline void ClearElementsTransition();
+
+ inline Object* back_pointer_storage();
+ inline void set_back_pointer_storage(
+ Object* back_pointer,
+ WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
+
+ inline FixedArray* GetPrototypeTransitions();
+ inline void SetPrototypeTransitions(
+ FixedArray* prototype_transitions,
+ WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
+ inline Object** GetPrototypeTransitionsSlot();
+ inline bool HasPrototypeTransitions();
+ inline HeapObject* UncheckedPrototypeTransitions();
+
+ // Returns the number of transitions in the array.
+ int number_of_transitions() {
+ if (IsSimpleTransition()) return 1;
+ int len = length();
+ return len <= kFirstIndex ? 0 : (len - kFirstIndex) / kTransitionSize;
+ }
+
+ inline int number_of_entries() { return number_of_transitions(); }
+
+ // Allocate a new transition array with a single entry.
+ static MUST_USE_RESULT MaybeObject* NewWith(
+ SimpleTransitionFlag flag,
+ String* key,
+ Map* target,
+ Object* back_pointer);
+
+ MUST_USE_RESULT MaybeObject* ExtendToFullTransitionArray();
+
+ // Copy the transition array, inserting a new transition.
+ // TODO(verwaest): This should not cause an existing transition to be
+ // overwritten.
+ MUST_USE_RESULT MaybeObject* CopyInsert(String* name, Map* target);
+
+ // Copy a single transition from the origin array.
+ inline void NoIncrementalWriteBarrierCopyFrom(TransitionArray* origin,
+ int origin_transition,
+ int target_transition);
+
+ // Search a transition for a given property name.
+ inline int Search(String* name);
+
+ // Allocates a TransitionArray.
+ MUST_USE_RESULT static MaybeObject* Allocate(int number_of_transitions);
+
+ bool IsSimpleTransition() { return length() == kSimpleTransitionSize; }
+ bool IsFullTransitionArray() { return length() >= kFirstIndex; }
+
+ // Casting.
+ static inline TransitionArray* cast(Object* obj);
+
+ // Constant for denoting key was not found.
+ static const int kNotFound = -1;
+
+ static const int kBackPointerStorageIndex = 0;
+
+ // Layout for full transition arrays.
+ static const int kElementsTransitionIndex = 1;
+ static const int kPrototypeTransitionsIndex = 2;
+ static const int kFirstIndex = 3;
+
+ // Layout for simple transition arrays.
+ static const int kSimpleTransitionTarget = 1;
+ static const int kSimpleTransitionSize = 2;
+ static const int kSimpleTransitionIndex = 0;
+ STATIC_ASSERT(kSimpleTransitionIndex != kNotFound);
+
+ static const int kBackPointerStorageOffset = FixedArray::kHeaderSize;
+
+ // Layout for the full transition array header.
+ static const int kElementsTransitionOffset = kBackPointerStorageOffset +
+ kPointerSize;
+ static const int kPrototypeTransitionsOffset = kElementsTransitionOffset +
+ kPointerSize;
+
+ // Layout of map transition entries in full transition arrays.
+ static const int kTransitionKey = 0;
+ static const int kTransitionTarget = 1;
+ static const int kTransitionSize = 2;
+
+#ifdef OBJECT_PRINT
+ // Print all the transitions.
+ inline void PrintTransitions() {
+ PrintTransitions(stdout);
+ }
+ void PrintTransitions(FILE* out);
+#endif
+
+#ifdef DEBUG
+ bool IsSortedNoDuplicates(int valid_entries = -1);
+ bool IsConsistentWithBackPointers(Map* current_map);
+ bool IsEqualTo(TransitionArray* other);
+#endif
+
+ // The maximum number of transitions we want in a transition array (should
+ // fit in a page).
+ static const int kMaxNumberOfTransitions = 1024 + 512;
+
+ private:
+ // Conversion from transition number to array indices.
+ static int ToKeyIndex(int transition_number) {
+ return kFirstIndex +
+ (transition_number * kTransitionSize) +
+ kTransitionKey;
+ }
+
+ static int ToTargetIndex(int transition_number) {
+ return kFirstIndex +
+ (transition_number * kTransitionSize) +
+ kTransitionTarget;
+ }
+
+ inline void NoIncrementalWriteBarrierSet(int transition_number,
+ String* key,
+ Map* target);
+
+ DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
+};
+
+
+} } // namespace v8::internal
+
+#endif // V8_TRANSITIONS_H_