// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_BOOTSTRAPPER_H_ #define V8_BOOTSTRAPPER_H_ #include "allocation.h" namespace v8 { namespace internal { // A SourceCodeCache uses a FixedArray to store pairs of // (AsciiString*, JSFunction*), mapping names of native code files // (runtime.js, etc.) to precompiled functions. Instead of mapping // names to functions it might make sense to let the JS2C tool // generate an index for each native JS file. class SourceCodeCache BASE_EMBEDDED { public: explicit SourceCodeCache(Script::Type type): type_(type), cache_(NULL) { } void Initialize(bool create_heap_objects) { cache_ = create_heap_objects ? HEAP->empty_fixed_array() : NULL; } void Iterate(ObjectVisitor* v) { v->VisitPointer(BitCast(&cache_)); } bool Lookup(Vector name, Handle* handle) { for (int i = 0; i < cache_->length(); i+=2) { SeqAsciiString* str = SeqAsciiString::cast(cache_->get(i)); if (str->IsEqualTo(name)) { *handle = Handle( SharedFunctionInfo::cast(cache_->get(i + 1))); return true; } } return false; } void Add(Vector name, Handle shared) { HandleScope scope; int length = cache_->length(); Handle new_array = FACTORY->NewFixedArray(length + 2, TENURED); cache_->CopyTo(0, *new_array, 0, cache_->length()); cache_ = *new_array; Handle str = FACTORY->NewStringFromAscii(name, TENURED); cache_->set(length, *str); cache_->set(length + 1, *shared); Script::cast(shared->script())->set_type(Smi::FromInt(type_)); } private: Script::Type type_; FixedArray* cache_; DISALLOW_COPY_AND_ASSIGN(SourceCodeCache); }; // The Boostrapper is the public interface for creating a JavaScript global // context. class Bootstrapper { public: // Requires: Heap::SetUp has been called. void Initialize(bool create_heap_objects); void TearDown(); // Creates a JavaScript Global Context with initial object graph. // The returned value is a global handle casted to V8Environment*. Handle CreateEnvironment( Isolate* isolate, Handle global_object, v8::Handle global_template, v8::ExtensionConfiguration* extensions); // Detach the environment from its outer global object. void DetachGlobal(Handle env); // Reattach an outer global object to an environment. void ReattachGlobal(Handle env, Handle global_object); // Traverses the pointers for memory management. void Iterate(ObjectVisitor* v); // Accessor for the native scripts source code. Handle NativesSourceLookup(int index); // Tells whether bootstrapping is active. bool IsActive() const { return nesting_ != 0; } // Support for thread preemption. static int ArchiveSpacePerThread(); char* ArchiveState(char* to); char* RestoreState(char* from); void FreeThreadResources(); // This will allocate a char array that is deleted when V8 is shut down. // It should only be used for strictly finite allocations. char* AllocateAutoDeletedArray(int bytes); // Used for new context creation. bool InstallExtensions(Handle global_context, v8::ExtensionConfiguration* extensions); SourceCodeCache* extensions_cache() { return &extensions_cache_; } private: typedef int NestingCounterType; NestingCounterType nesting_; SourceCodeCache extensions_cache_; // This is for delete, not delete[]. List* delete_these_non_arrays_on_tear_down_; // This is for delete[] List* delete_these_arrays_on_tear_down_; friend class BootstrapperActive; friend class Isolate; friend class NativesExternalStringResource; Bootstrapper(); DISALLOW_COPY_AND_ASSIGN(Bootstrapper); }; class BootstrapperActive BASE_EMBEDDED { public: BootstrapperActive() { ++Isolate::Current()->bootstrapper()->nesting_; } ~BootstrapperActive() { --Isolate::Current()->bootstrapper()->nesting_; } private: DISALLOW_COPY_AND_ASSIGN(BootstrapperActive); }; class NativesExternalStringResource : public v8::String::ExternalAsciiStringResource { public: NativesExternalStringResource(Bootstrapper* bootstrapper, const char* source, size_t length); const char* data() const { return data_; } size_t length() const { return length_; } private: const char* data_; size_t length_; }; }} // namespace v8::internal #endif // V8_BOOTSTRAPPER_H_