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diff --git a/src/imports/multimedia/qsgvideonode_rgb.cpp b/src/imports/multimedia/qsgvideonode_rgb.cpp
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--- a/src/imports/multimedia/qsgvideonode_rgb.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#include "qsgvideonode_rgb.h"
-#include <QtDeclarative/qsgtexturematerial.h>
-#include <QtDeclarative/qsgmaterial.h>
-#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLFunctions>
-#include <QtOpenGL/qglshaderprogram.h>
-
-QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_RGB::supportedPixelFormats(
- QAbstractVideoBuffer::HandleType handleType) const
-{
- QList<QVideoFrame::PixelFormat> pixelFormats;
-
- if (handleType == QAbstractVideoBuffer::NoHandle) {
- pixelFormats.append(QVideoFrame::Format_RGB565);
- pixelFormats.append(QVideoFrame::Format_RGB32);
- pixelFormats.append(QVideoFrame::Format_ARGB32);
- pixelFormats.append(QVideoFrame::Format_BGR32);
- pixelFormats.append(QVideoFrame::Format_BGRA32);
- }
-
- return pixelFormats;
-}
-
-QSGVideoNode *QSGVideoNodeFactory_RGB::createNode(const QVideoSurfaceFormat &format)
-{
- if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
- return new QSGVideoNode_RGB(format);
-
- return 0;
-}
-
-
-class QSGVideoMaterialShader_RGB : public QSGMaterialShader
-{
-public:
- QSGVideoMaterialShader_RGB(QVideoFrame::PixelFormat pixelFormat)
- : QSGMaterialShader(),
- m_pixelFormat(pixelFormat)
- {
- }
-
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
-
- virtual char const *const *attributeNames() const {
- static const char *names[] = {
- "qt_VertexPosition",
- "qt_VertexTexCoord",
- 0
- };
- return names;
- }
-
-protected:
-
- virtual const char *vertexShader() const {
- const char *shader =
- "uniform highp mat4 qt_Matrix; \n"
- "attribute highp vec4 qt_VertexPosition; \n"
- "attribute highp vec2 qt_VertexTexCoord; \n"
- "varying highp vec2 qt_TexCoord; \n"
- "void main() { \n"
- " qt_TexCoord = qt_VertexTexCoord; \n"
- " gl_Position = qt_Matrix * qt_VertexPosition; \n"
- "}";
- return shader;
- }
-
- virtual const char *fragmentShader() const {
- static const char *shader =
- "uniform sampler2D rgbTexture;"
- "uniform lowp float opacity;"
- ""
- "varying highp vec2 qt_TexCoord;"
- ""
- "void main()"
- "{"
- " gl_FragColor = texture2D(rgbTexture, qt_TexCoord) * opacity;"
- "}";
-
- static const char *colorsSwapShader =
- "uniform sampler2D rgbTexture;"
- "uniform lowp float opacity;"
- ""
- "varying highp vec2 qt_TexCoord;"
- ""
- "void main()"
- "{"
- " gl_FragColor = vec4(texture2D(rgbTexture, qt_TexCoord).bgr, 1.0) * opacity;"
- "}";
-
-
- switch (m_pixelFormat) {
- case QVideoFrame::Format_RGB32:
- case QVideoFrame::Format_ARGB32:
- return colorsSwapShader;
- default:
- return shader;
- }
- }
-
- virtual void initialize() {
- m_id_matrix = program()->uniformLocation("qt_Matrix");
- m_id_rgbTexture = program()->uniformLocation("rgbTexture");
- m_id_opacity = program()->uniformLocation("opacity");
- }
-
- int m_id_matrix;
- int m_id_rgbTexture;
- int m_id_opacity;
- QVideoFrame::PixelFormat m_pixelFormat;
-};
-
-
-class QSGVideoMaterial_RGB : public QSGMaterial
-{
-public:
- QSGVideoMaterial_RGB(const QVideoSurfaceFormat &format) :
- m_format(format),
- m_textureId(0),
- m_opacity(1.0)
- {
- setFlag(Blending, false);
- }
-
- ~QSGVideoMaterial_RGB()
- {
- if (m_textureId)
- glDeleteTextures(1, &m_textureId);
- }
-
- virtual QSGMaterialType *type() const {
- static QSGMaterialType theType;
- return &theType;
- }
-
- virtual QSGMaterialShader *createShader() const {
- return new QSGVideoMaterialShader_RGB(m_format.pixelFormat());
- }
-
- virtual int compare(const QSGMaterial *other) const {
- const QSGVideoMaterial_RGB *m = static_cast<const QSGVideoMaterial_RGB *>(other);
- return m_textureId - m->m_textureId;
- }
-
- void updateBlending() {
- setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
- }
-
- void setVideoFrame(const QVideoFrame &frame) {
- m_frame = frame;
- }
-
- void bind()
- {
- QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
-
- if (m_frame.isValid() && m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
- if (m_textureSize != m_frame.size()) {
- if (!m_textureSize.isEmpty())
- glDeleteTextures(1, &m_textureId);
- glGenTextures(1, &m_textureId);
- m_textureSize = m_frame.size();
- }
-
- GLint dataType = GL_UNSIGNED_BYTE;
- GLint dataFormat = GL_RGBA;
-
- if (m_frame.pixelFormat() == QVideoFrame::Format_RGB565) {
- dataType = GL_UNSIGNED_SHORT_5_6_5;
- dataFormat = GL_RGB;
- }
-
- functions->glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, m_textureId);
- glTexImage2D(GL_TEXTURE_2D, 0, dataFormat,
- m_textureSize.width(), m_textureSize.height(),
- 0, dataFormat, dataType, m_frame.bits());
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- m_frame.unmap();
- m_frame = QVideoFrame();
- } else {
- functions->glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, m_textureId);
- }
- }
-
- QVideoFrame m_frame;
- QSize m_textureSize;
- QVideoSurfaceFormat m_format;
- GLuint m_textureId;
- qreal m_opacity;
-};
-
-
-QSGVideoNode_RGB::QSGVideoNode_RGB(const QVideoSurfaceFormat &format) :
- m_format(format)
-{
- m_material = new QSGVideoMaterial_RGB(format);
- setMaterial(m_material);
-}
-
-QSGVideoNode_RGB::~QSGVideoNode_RGB()
-{
-}
-
-void QSGVideoNode_RGB::setCurrentFrame(const QVideoFrame &frame)
-{
- m_material->setVideoFrame(frame);
- markDirty(DirtyMaterial);
-}
-
-void QSGVideoMaterialShader_RGB::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
-{
- Q_UNUSED(oldMaterial);
- QSGVideoMaterial_RGB *mat = static_cast<QSGVideoMaterial_RGB *>(newMaterial);
- program()->setUniformValue(m_id_rgbTexture, 0);
-
- mat->bind();
-
- if (state.isOpacityDirty()) {
- mat->m_opacity = state.opacity();
- mat->updateBlending();
- program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
- }
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_id_matrix, state.combinedMatrix());
-}