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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-#include "qaudio.h"
-#include "qaudiodeviceinfo.h"
-#include "qaudiosystem.h"
-#include "qaudioinput.h"
-
-#include "qaudiodevicefactory_p.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QAudioInput
- \brief The QAudioInput class provides an interface for receiving audio data from an audio input device.
-
- \inmodule QtMultimedia
- \ingroup multimedia
- \since 1.0
-
- You can construct an audio input with the system's
- \l{QAudioDeviceInfo::defaultInputDevice()}{default audio input
- device}. It is also possible to create QAudioInput with a
- specific QAudioDeviceInfo. When you create the audio input, you
- should also send in the QAudioFormat to be used for the recording
- (see the QAudioFormat class description for details).
-
- To record to a file:
-
- QAudioInput lets you record audio with an audio input device. The
- default constructor of this class will use the systems default
- audio device, but you can also specify a QAudioDeviceInfo for a
- specific device. You also need to pass in the QAudioFormat in
- which you wish to record.
-
- Starting up the QAudioInput is simply a matter of calling start()
- with a QIODevice opened for writing. For instance, to record to a
- file, you can:
-
- \snippet doc/src/snippets/multimedia-snippets/audio.cpp Audio input class members
-
- \snippet doc/src/snippets/multimedia-snippets/audio.cpp Audio input setup
-
- This will start recording if the format specified is supported by
- the input device (you can check this with
- QAudioDeviceInfo::isFormatSupported(). In case there are any
- snags, use the error() function to check what went wrong. We stop
- recording in the \c stopRecording() slot.
-
- \snippet doc/src/snippets/multimedia-snippets/audio.cpp Audio input stop recording
-
- At any point in time, QAudioInput will be in one of four states:
- active, suspended, stopped, or idle. These states are specified by
- the QAudio::State enum. You can request a state change directly through
- suspend(), resume(), stop(), reset(), and start(). The current
- state is reported by state(). QAudioOutput will also signal you
- when the state changes (stateChanged()).
-
- QAudioInput provides several ways of measuring the time that has
- passed since the start() of the recording. The \c processedUSecs()
- function returns the length of the stream in microseconds written,
- i.e., it leaves out the times the audio input was suspended or idle.
- The elapsedUSecs() function returns the time elapsed since start() was called regardless of
- which states the QAudioInput has been in.
-
- If an error should occur, you can fetch its reason with error().
- The possible error reasons are described by the QAudio::Error
- enum. The QAudioInput will enter the \l{QAudio::}{StoppedState} when
- an error is encountered. Connect to the stateChanged() signal to
- handle the error:
-
- \snippet doc/src/snippets/multimedia-snippets/audio.cpp Audio input state changed
-
- \sa QAudioOutput, QAudioDeviceInfo
-*/
-
-/*!
- Construct a new audio input and attach it to \a parent.
- The default audio input device is used with the output
- \a format parameters.
- \since 1.0
-*/
-
-QAudioInput::QAudioInput(const QAudioFormat &format, QObject *parent):
- QObject(parent)
-{
- d = QAudioDeviceFactory::createDefaultInputDevice(format);
- connect(d, SIGNAL(notify()), SIGNAL(notify()));
- connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
-}
-
-/*!
- Construct a new audio input and attach it to \a parent.
- The device referenced by \a audioDevice is used with the input
- \a format parameters.
- \since 1.0
-*/
-
-QAudioInput::QAudioInput(const QAudioDeviceInfo &audioDevice, const QAudioFormat &format, QObject *parent):
- QObject(parent)
-{
- d = QAudioDeviceFactory::createInputDevice(audioDevice, format);
- connect(d, SIGNAL(notify()), SIGNAL(notify()));
- connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
-}
-
-/*!
- Destroy this audio input.
-*/
-
-QAudioInput::~QAudioInput()
-{
- delete d;
-}
-
-/*!
- Uses the \a device as the QIODevice to transfer data.
- Passing a QIODevice allows the data to be transferred without any extra code.
- All that is required is to open the QIODevice.
-
- If able to successfully get audio data from the systems audio device the
- state() is set to either QAudio::ActiveState or QAudio::IdleState,
- error() is set to QAudio::NoError and the stateChanged() signal is emitted.
-
- If a problem occurs during this process the error() is set to QAudio::OpenError,
- state() is set to QAudio::StoppedState and stateChanged() signal is emitted.
-
- \since 1.0
- \sa QIODevice
-*/
-
-void QAudioInput::start(QIODevice* device)
-{
- d->start(device);
-}
-
-/*!
- Returns a pointer to the QIODevice being used to handle the data
- transfer. This QIODevice can be used to read() audio data
- directly.
-
- If able to access the systems audio device the state() is set to
- QAudio::IdleState, error() is set to QAudio::NoError
- and the stateChanged() signal is emitted.
-
- If a problem occurs during this process the error() is set to QAudio::OpenError,
- state() is set to QAudio::StoppedState and stateChanged() signal is emitted.
-
- \since 1.0
- \sa QIODevice
-*/
-
-QIODevice* QAudioInput::start()
-{
- return d->start();
-}
-
-/*!
- Returns the QAudioFormat being used.
- \since 1.0
-*/
-
-QAudioFormat QAudioInput::format() const
-{
- return d->format();
-}
-
-/*!
- Stops the audio input, detaching from the system resource.
-
- Sets error() to QAudio::NoError, state() to QAudio::StoppedState and
- emit stateChanged() signal.
- \since 1.0
-*/
-
-void QAudioInput::stop()
-{
- d->stop();
-}
-
-/*!
- Drops all audio data in the buffers, resets buffers to zero.
- \since 1.0
-*/
-
-void QAudioInput::reset()
-{
- d->reset();
-}
-
-/*!
- Stops processing audio data, preserving buffered audio data.
-
- Sets error() to QAudio::NoError, state() to QAudio::SuspendedState and
- emit stateChanged() signal.
- \since 1.0
-*/
-
-void QAudioInput::suspend()
-{
- d->suspend();
-}
-
-/*!
- Resumes processing audio data after a suspend().
-
- Sets error() to QAudio::NoError.
- Sets state() to QAudio::ActiveState if you previously called start(QIODevice*).
- Sets state() to QAudio::IdleState if you previously called start().
- emits stateChanged() signal.
- \since 1.0
-*/
-
-void QAudioInput::resume()
-{
- d->resume();
-}
-
-/*!
- Sets the audio buffer size to \a value milliseconds.
-
- Note: This function can be called anytime before start(), calls to this
- are ignored after start(). It should not be assumed that the buffer size
- set is the actual buffer size used, calling bufferSize() anytime after start()
- will return the actual buffer size being used.
-
- \since 1.0
-*/
-
-void QAudioInput::setBufferSize(int value)
-{
- d->setBufferSize(value);
-}
-
-/*!
- Returns the audio buffer size in milliseconds.
-
- If called before start(), returns platform default value.
- If called before start() but setBufferSize() was called prior, returns value set by setBufferSize().
- If called after start(), returns the actual buffer size being used. This may not be what was set previously
- by setBufferSize().
-
- \since 1.0
-*/
-
-int QAudioInput::bufferSize() const
-{
- return d->bufferSize();
-}
-
-/*!
- Returns the amount of audio data available to read in bytes.
-
- NOTE: returned value is only valid while in QAudio::ActiveState or QAudio::IdleState
- state, otherwise returns zero.
- \since 1.0
-*/
-
-int QAudioInput::bytesReady() const
-{
- /*
- -If not ActiveState|IdleState, return 0
- -return amount of audio data available to read
- */
- return d->bytesReady();
-}
-
-/*!
- Returns the period size in bytes.
-
- Note: This is the recommended read size in bytes.
- \since 1.0
-*/
-
-int QAudioInput::periodSize() const
-{
- return d->periodSize();
-}
-
-/*!
- Sets the interval for notify() signal to be emitted.
- This is based on the \a ms of audio data processed
- not on actual real-time.
- The minimum resolution of the timer is platform specific and values
- should be checked with notifyInterval() to confirm actual value
- being used.
- \since 1.0
-*/
-
-void QAudioInput::setNotifyInterval(int ms)
-{
- d->setNotifyInterval(ms);
-}
-
-/*!
- Returns the notify interval in milliseconds.
- \since 1.0
-*/
-
-int QAudioInput::notifyInterval() const
-{
- return d->notifyInterval();
-}
-
-/*!
- Returns the amount of audio data processed since start()
- was called in microseconds.
- \since 1.0
-*/
-
-qint64 QAudioInput::processedUSecs() const
-{
- return d->processedUSecs();
-}
-
-/*!
- Returns the microseconds since start() was called, including time in Idle and
- Suspend states.
- \since 1.0
-*/
-
-qint64 QAudioInput::elapsedUSecs() const
-{
- return d->elapsedUSecs();
-}
-
-/*!
- Returns the error state.
- \since 1.0
-*/
-
-QAudio::Error QAudioInput::error() const
-{
- return d->error();
-}
-
-/*!
- Returns the state of audio processing.
- \since 1.0
-*/
-
-QAudio::State QAudioInput::state() const
-{
- return d->state();
-}
-
-/*!
- \fn QAudioInput::stateChanged(QAudio::State state)
- This signal is emitted when the device \a state has changed.
- \since 1.0
-*/
-
-/*!
- \fn QAudioInput::notify()
- This signal is emitted when x ms of audio data has been processed
- the interval set by setNotifyInterval(x).
- \since 1.0
-*/
-
-QT_END_NAMESPACE
-
-#include "moc_qaudioinput.cpp"
-