/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file Implementation of the IrrMesh importer class */ #include "AssimpPCH.h" #include "IRRMeshLoader.h" #include "ParsingUtils.h" #include "fast_atof.h" using namespace Assimp; using namespace irr; using namespace irr::io; // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer IRRMeshImporter::IRRMeshImporter() {} // ------------------------------------------------------------------------------------------------ // Destructor, private as well IRRMeshImporter::~IRRMeshImporter() {} // ------------------------------------------------------------------------------------------------ // Returns whether the class can handle the format of the given file. bool IRRMeshImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const { /* NOTE: A simple check for the file extension is not enough * here. Irrmesh and irr are easy, but xml is too generic * and could be collada, too. So we need to open the file and * search for typical tokens. */ const std::string extension = GetExtension(pFile); if (extension == "irrmesh")return true; else if (extension == "xml" || checkSig) { /* If CanRead() is called to check whether the loader * supports a specific file extension in general we * must return true here. */ if (!pIOHandler)return true; const char* tokens[] = {"irrmesh"}; return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1); } return false; } // ------------------------------------------------------------------------------------------------ // Get a list of all file extensions which are handled by this class void IRRMeshImporter::GetExtensionList(std::set& extensions) { extensions.insert("xml"); extensions.insert("irrmesh"); } // ------------------------------------------------------------------------------------------------ // Imports the given file into the given scene structure. void IRRMeshImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) { boost::scoped_ptr file( pIOHandler->Open( pFile)); // Check whether we can read from the file if ( file.get() == NULL) throw DeadlyImportError( "Failed to open IRRMESH file " + pFile + ""); // Construct the irrXML parser CIrrXML_IOStreamReader st(file.get()); reader = createIrrXMLReader((IFileReadCallBack*) &st); // final data std::vector materials; std::vector meshes; materials.reserve (5); meshes.reserve (5); // temporary data - current mesh buffer aiMaterial* curMat = NULL; aiMesh* curMesh = NULL; unsigned int curMatFlags; std::vector curVertices,curNormals,curTangents,curBitangents; std::vector curColors; std::vector curUVs,curUV2s; // some temporary variables int textMeaning = 0; int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents bool useColors = false; // Parse the XML file while (reader->read()) { switch (reader->getNodeType()) { case EXN_ELEMENT: if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh)) { // end of previous buffer. A material and a mesh should be there if ( !curMat || !curMesh) { DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material"); delete curMat; delete curMesh; } else { materials.push_back(curMat); meshes.push_back(curMesh); } curMat = NULL; curMesh = NULL; curVertices.clear(); curColors.clear(); curNormals.clear(); curUV2s.clear(); curUVs.clear(); curTangents.clear(); curBitangents.clear(); } if (!ASSIMP_stricmp(reader->getNodeName(),"material")) { if (curMat) { DefaultLogger::get()->warn("IRRMESH: Only one material description per buffer, please"); delete curMat;curMat = NULL; } curMat = ParseMaterial(curMatFlags); } /* no else here! */ if (!ASSIMP_stricmp(reader->getNodeName(),"vertices")) { int num = reader->getAttributeValueAsInt("vertexCount"); if (!num) { // This is possible ... remove the mesh from the list and skip further reading DefaultLogger::get()->warn("IRRMESH: Found mesh with zero vertices"); delete curMat;curMat = NULL; curMesh = NULL; textMeaning = 0; continue; } curVertices.reserve (num); curNormals.reserve (num); curColors.reserve (num); curUVs.reserve (num); // Determine the file format const char* t = reader->getAttributeValueSafe("type"); if (!ASSIMP_stricmp("2tcoords", t)) { curUV2s.reserve (num); vertexFormat = 1; if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) { // ********************************************************* // We have a second texture! So use this UV channel // for it. The 2nd texture can be either a normal // texture (solid_2layer or lightmap_xxx) or a normal // map (normal_..., parallax_...) // ********************************************************* int idx = 1; MaterialHelper* mat = ( MaterialHelper* ) curMat; if (curMatFlags & AI_IRRMESH_MAT_lightmap){ mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_LIGHTMAP(0)); } else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid){ mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_NORMALS(0)); } else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) { mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_DIFFUSE(1)); } } } else if (!ASSIMP_stricmp("tangents", t)) { curTangents.reserve (num); curBitangents.reserve (num); vertexFormat = 2; } else if (ASSIMP_stricmp("standard", t)) { delete curMat; DefaultLogger::get()->warn("IRRMESH: Unknown vertex format"); } else vertexFormat = 0; textMeaning = 1; } else if (!ASSIMP_stricmp(reader->getNodeName(),"indices")) { if (curVertices.empty() && curMat) { delete curMat; throw DeadlyImportError("IRRMESH: indices must come after vertices"); } textMeaning = 2; // start a new mesh curMesh = new aiMesh(); // allocate storage for all faces curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount"); if (!curMesh->mNumVertices) { // This is possible ... remove the mesh from the list and skip further reading DefaultLogger::get()->warn("IRRMESH: Found mesh with zero indices"); // mesh - away delete curMesh; curMesh = NULL; // material - away delete curMat;curMat = NULL; textMeaning = 0; continue; } if (curMesh->mNumVertices % 3) { DefaultLogger::get()->warn("IRRMESH: Number if indices isn't divisible by 3"); } curMesh->mNumFaces = curMesh->mNumVertices / 3; curMesh->mFaces = new aiFace[curMesh->mNumFaces]; // setup some members curMesh->mMaterialIndex = (unsigned int)materials.size(); curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; // allocate storage for all vertices curMesh->mVertices = new aiVector3D[curMesh->mNumVertices]; if (curNormals.size() == curVertices.size()) { curMesh->mNormals = new aiVector3D[curMesh->mNumVertices]; } if (curTangents.size() == curVertices.size()) { curMesh->mTangents = new aiVector3D[curMesh->mNumVertices]; } if (curBitangents.size() == curVertices.size()) { curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices]; } if (curColors.size() == curVertices.size() && useColors) { curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices]; } if (curUVs.size() == curVertices.size()) { curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices]; } if (curUV2s.size() == curVertices.size()) { curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices]; } } break; case EXN_TEXT: { const char* sz = reader->getNodeData(); if (textMeaning == 1) { textMeaning = 0; // read vertices do { SkipSpacesAndLineEnd(&sz); aiVector3D temp;aiColor4D c; // Read the vertex position sz = fast_atof_move(sz,(float&)temp.x); SkipSpaces(&sz); sz = fast_atof_move(sz,(float&)temp.y); SkipSpaces(&sz); sz = fast_atof_move(sz,(float&)temp.z); SkipSpaces(&sz); curVertices.push_back(temp); // Read the vertex normals sz = fast_atof_move(sz,(float&)temp.x); SkipSpaces(&sz); sz = fast_atof_move(sz,(float&)temp.y); SkipSpaces(&sz); sz = fast_atof_move(sz,(float&)temp.z); SkipSpaces(&sz); curNormals.push_back(temp); // read the vertex colors uint32_t clr = strtol16(sz,&sz); ColorFromARGBPacked(clr,c); if (!curColors.empty() && c != *(curColors.end()-1)) useColors = true; curColors.push_back(c); SkipSpaces(&sz); // read the first UV coordinate set sz = fast_atof_move(sz,(float&)temp.x); SkipSpaces(&sz); sz = fast_atof_move(sz,(float&)temp.y); SkipSpaces(&sz); temp.z = 0.f; temp.y = 1.f - temp.y; // DX to OGL curUVs.push_back(temp); // read the (optional) second UV coordinate set if (vertexFormat == 1) { sz = fast_atof_move(sz,(float&)temp.x); SkipSpaces(&sz); sz = fast_atof_move(sz,(float&)temp.y); temp.y = 1.f - temp.y; // DX to OGL curUV2s.push_back(temp); } // read optional tangent and bitangent vectors else if (vertexFormat == 2) { // tangents sz = fast_atof_move(sz,(float&)temp.x); SkipSpaces(&sz); sz = fast_atof_move(sz,(float&)temp.z); SkipSpaces(&sz); sz = fast_atof_move(sz,(float&)temp.y); SkipSpaces(&sz); temp.y *= -1.0f; curTangents.push_back(temp); // bitangents sz = fast_atof_move(sz,(float&)temp.x); SkipSpaces(&sz); sz = fast_atof_move(sz,(float&)temp.z); SkipSpaces(&sz); sz = fast_atof_move(sz,(float&)temp.y); SkipSpaces(&sz); temp.y *= -1.0f; curBitangents.push_back(temp); } } /* IMPORTANT: We assume that each vertex is specified in one line. So we can skip the rest of the line - unknown vertex elements are ignored. */ while (SkipLine(&sz)); } else if (textMeaning == 2) { textMeaning = 0; // read indices aiFace* curFace = curMesh->mFaces; aiFace* const faceEnd = curMesh->mFaces + curMesh->mNumFaces; aiVector3D* pcV = curMesh->mVertices; aiVector3D* pcN = curMesh->mNormals; aiVector3D* pcT = curMesh->mTangents; aiVector3D* pcB = curMesh->mBitangents; aiColor4D* pcC0 = curMesh->mColors[0]; aiVector3D* pcT0 = curMesh->mTextureCoords[0]; aiVector3D* pcT1 = curMesh->mTextureCoords[1]; unsigned int curIdx = 0; unsigned int total = 0; while (SkipSpacesAndLineEnd(&sz)) { if (curFace >= faceEnd) { DefaultLogger::get()->error("IRRMESH: Too many indices"); break; } if (!curIdx) { curFace->mNumIndices = 3; curFace->mIndices = new unsigned int[3]; } unsigned int idx = strtol10(sz,&sz); if (idx >= curVertices.size()) { DefaultLogger::get()->error("IRRMESH: Index out of range"); idx = 0; } curFace->mIndices[curIdx] = total++; *pcV++ = curVertices[idx]; if (pcN)*pcN++ = curNormals[idx]; if (pcT)*pcT++ = curTangents[idx]; if (pcB)*pcB++ = curBitangents[idx]; if (pcC0)*pcC0++ = curColors[idx]; if (pcT0)*pcT0++ = curUVs[idx]; if (pcT1)*pcT1++ = curUV2s[idx]; if (++curIdx == 3) { ++curFace; curIdx = 0; } } if (curFace != faceEnd) DefaultLogger::get()->error("IRRMESH: Not enough indices"); // Finish processing the mesh - do some small material workarounds if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) { // Take the opacity value of the current material // from the common vertex color alpha MaterialHelper* mat = (MaterialHelper*)curMat; mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY); } }} break; default: // GCC complains here ... break; }; } // End of the last buffer. A material and a mesh should be there if (curMat || curMesh) { if ( !curMat || !curMesh) { DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material"); delete curMat; delete curMesh; } else { materials.push_back(curMat); meshes.push_back(curMesh); } } if (materials.empty()) throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file"); // now generate the output scene pScene->mNumMeshes = (unsigned int)meshes.size(); pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; for (unsigned int i = 0; i < pScene->mNumMeshes;++i) { pScene->mMeshes[i] = meshes[i]; // clean this value ... pScene->mMeshes[i]->mNumUVComponents[3] = 0; } pScene->mNumMaterials = (unsigned int)materials.size(); pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]; ::memcpy(pScene->mMaterials,&materials[0],sizeof(void*)*pScene->mNumMaterials); pScene->mRootNode = new aiNode(); pScene->mRootNode->mName.Set(""); pScene->mRootNode->mNumMeshes = pScene->mNumMeshes; pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes]; for (unsigned int i = 0; i < pScene->mNumMeshes;++i) pScene->mRootNode->mMeshes[i] = i; // clean up and return delete reader; AI_DEBUG_INVALIDATE_PTR(reader); }