/* -*- c -*- */ #ifndef INCLUDED_LIB3DS_ATMOSPHERE_H #define INCLUDED_LIB3DS_ATMOSPHERE_H /* * The 3D Studio File Format Library * Copyright (C) 1996-2007 by Jan Eric Kyprianidis * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: atmosphere.h,v 1.8 2007/06/20 17:04:08 jeh Exp $ */ #ifndef INCLUDED_LIB3DS_TYPES_H #include #endif #ifdef __cplusplus extern "C" { #endif /** * Fog atmosphere settings * \ingroup atmosphere */ typedef struct Lib3dsFog { Lib3dsBool use; Lib3dsRgb col; Lib3dsBool fog_background; Lib3dsFloat near_plane; Lib3dsFloat near_density; Lib3dsFloat far_plane; Lib3dsFloat far_density; } Lib3dsFog; /** * Layer fog atmosphere flags * \ingroup atmosphere */ typedef enum Lib3dsLayerFogFlags { LIB3DS_BOTTOM_FALL_OFF =0x00000001, LIB3DS_TOP_FALL_OFF =0x00000002, LIB3DS_FOG_BACKGROUND =0x00100000 } Lib3dsLayerFogFlags; /** * Layer fog atmosphere settings * \ingroup atmosphere */ typedef struct Lib3dsLayerFog { Lib3dsBool use; Lib3dsDword flags; Lib3dsRgb col; Lib3dsFloat near_y; Lib3dsFloat far_y; Lib3dsFloat density; } Lib3dsLayerFog; /** * Distance cue atmosphere settings * \ingroup atmosphere */ typedef struct Lib3dsDistanceCue { Lib3dsBool use; Lib3dsBool cue_background; Lib3dsFloat near_plane; Lib3dsFloat near_dimming; Lib3dsFloat far_plane; Lib3dsFloat far_dimming; } Lib3dsDistanceCue; /** * Atmosphere settings * \ingroup atmosphere */ struct Lib3dsAtmosphere { Lib3dsFog fog; Lib3dsLayerFog layer_fog; Lib3dsDistanceCue dist_cue; }; extern LIB3DSAPI Lib3dsBool lib3ds_atmosphere_read(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io); extern LIB3DSAPI Lib3dsBool lib3ds_atmosphere_write(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io); #ifdef __cplusplus } #endif #endif