/* * The 3D Studio File Format Library * Copyright (C) 1996-2007 by Jan Eric Kyprianidis * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: background.c,v 1.12 2007/06/20 17:04:08 jeh Exp $ */ #include #include #include #include #include /*! * \defgroup background Background Settings */ static Lib3dsBool solid_bgnd_read(Lib3dsBackground *background, Lib3dsIo *io) { Lib3dsChunk c; Lib3dsWord chunk; Lib3dsBool have_lin=LIB3DS_FALSE; if (!lib3ds_chunk_read_start(&c, LIB3DS_SOLID_BGND, io)) { return(LIB3DS_FALSE); } while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_LIN_COLOR_F: lib3ds_io_read_rgb(io, background->solid.col); have_lin=LIB3DS_TRUE; break; case LIB3DS_COLOR_F: lib3ds_io_read_rgb(io, background->solid.col); break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, io); return(LIB3DS_TRUE); } static Lib3dsBool v_gradient_read(Lib3dsBackground *background, Lib3dsIo *io) { Lib3dsChunk c; Lib3dsWord chunk; int index[2]; Lib3dsRgb col[2][3]; int have_lin=0; if (!lib3ds_chunk_read_start(&c, LIB3DS_V_GRADIENT, io)) { return(LIB3DS_FALSE); } background->gradient.percent=lib3ds_io_read_float(io); lib3ds_chunk_read_tell(&c, io); index[0]=index[1]=0; while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_COLOR_F: lib3ds_io_read_rgb(io, col[0][index[0]]); index[0]++; break; case LIB3DS_LIN_COLOR_F: lib3ds_io_read_rgb(io, col[1][index[1]]); index[1]++; have_lin=1; break; default: lib3ds_chunk_unknown(chunk); } } { int i; for (i=0; i<3; ++i) { background->gradient.top[i]=col[have_lin][0][i]; background->gradient.middle[i]=col[have_lin][1][i]; background->gradient.bottom[i]=col[have_lin][2][i]; } } lib3ds_chunk_read_end(&c, io); return(LIB3DS_TRUE); } /*! * \ingroup background */ Lib3dsBool lib3ds_background_read(Lib3dsBackground *background, Lib3dsIo *io) { Lib3dsChunk c; if (!lib3ds_chunk_read(&c, io)) { return(LIB3DS_FALSE); } switch (c.chunk) { case LIB3DS_BIT_MAP: { if (!lib3ds_io_read_string(io, background->bitmap.name, 64)) { return(LIB3DS_FALSE); } } break; case LIB3DS_SOLID_BGND: { lib3ds_chunk_read_reset(&c, io); if (!solid_bgnd_read(background, io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_V_GRADIENT: { lib3ds_chunk_read_reset(&c, io); if (!v_gradient_read(background, io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_USE_BIT_MAP: { background->bitmap.use=LIB3DS_TRUE; } break; case LIB3DS_USE_SOLID_BGND: { background->solid.use=LIB3DS_TRUE; } break; case LIB3DS_USE_V_GRADIENT: { background->gradient.use=LIB3DS_TRUE; } break; } return(LIB3DS_TRUE); } static Lib3dsBool colorf_write(Lib3dsRgba rgb, Lib3dsIo *io) { Lib3dsChunk c; c.chunk=LIB3DS_COLOR_F; c.size=18; lib3ds_chunk_write(&c,io); lib3ds_io_write_rgb(io, rgb); c.chunk=LIB3DS_LIN_COLOR_F; c.size=18; lib3ds_chunk_write(&c,io); lib3ds_io_write_rgb(io, rgb); return(LIB3DS_TRUE); } static Lib3dsBool colorf_defined(Lib3dsRgba rgb) { int i; for (i=0; i<3; ++i) { if (fabs(rgb[i])>LIB3DS_EPSILON) { break; } } return(i<3); } /*! * \ingroup background */ Lib3dsBool lib3ds_background_write(Lib3dsBackground *background, Lib3dsIo *io) { if (strlen(background->bitmap.name)) { /*---- LIB3DS_BIT_MAP ----*/ Lib3dsChunk c; c.chunk=LIB3DS_BIT_MAP; c.size=6+1+(Lib3dsDword)strlen(background->bitmap.name); lib3ds_chunk_write(&c,io); lib3ds_io_write_string(io, background->bitmap.name); } if (colorf_defined(background->solid.col)) { /*---- LIB3DS_SOLID_BGND ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SOLID_BGND; c.size=42; lib3ds_chunk_write(&c,io); colorf_write(background->solid.col, io); } if (colorf_defined(background->gradient.top) || colorf_defined(background->gradient.middle) || colorf_defined(background->gradient.bottom)) { /*---- LIB3DS_V_GRADIENT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_V_GRADIENT; c.size=118; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, background->gradient.percent); colorf_write(background->gradient.top,io); colorf_write(background->gradient.middle,io); colorf_write(background->gradient.bottom,io); } if (background->bitmap.use) { /*---- LIB3DS_USE_BIT_MAP ----*/ Lib3dsChunk c; c.chunk=LIB3DS_USE_BIT_MAP; c.size=6; lib3ds_chunk_write(&c,io); } if (background->solid.use) { /*---- LIB3DS_USE_SOLID_BGND ----*/ Lib3dsChunk c; c.chunk=LIB3DS_USE_SOLID_BGND; c.size=6; lib3ds_chunk_write(&c,io); } if (background->gradient.use) { /*---- LIB3DS_USE_V_GRADIENT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_USE_V_GRADIENT; c.size=6; lib3ds_chunk_write(&c,io); } return(LIB3DS_TRUE); }