/* * The 3D Studio File Format Library * Copyright (C) 1996-2007 by Jan Eric Kyprianidis * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: node.c,v 1.20 2007/06/20 17:04:08 jeh Exp $ */ #include #include #include #include #include #include #include #include /*! * \defgroup node Animation Nodes */ /*! * Create and return a new ambient node. * * The node is returned with an identity matrix. All other fields * are zero. * * \return Lib3dsNode * * \ingroup node */ Lib3dsNode* lib3ds_node_new_ambient() { Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1); node->type=LIB3DS_AMBIENT_NODE; lib3ds_matrix_identity(node->matrix); return(node); } /*! * Create and return a new object node. * * The node is returned with an identity matrix. All other fields * are zero. * * \return Lib3dsNode * * \ingroup node */ Lib3dsNode* lib3ds_node_new_object() { Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1); node->type=LIB3DS_OBJECT_NODE; lib3ds_matrix_identity(node->matrix); return(node); } /*! * Create and return a new camera node. * * The node is returned with an identity matrix. All other fields * are zero. * * \return Lib3dsNode * * \ingroup node */ Lib3dsNode* lib3ds_node_new_camera() { Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1); node->type=LIB3DS_CAMERA_NODE; lib3ds_matrix_identity(node->matrix); return(node); } /*! * Create and return a new target node. * * The node is returned with an identity matrix. All other fields * are zero. * * \return Lib3dsNode * * \ingroup node */ Lib3dsNode* lib3ds_node_new_target() { Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1); node->type=LIB3DS_TARGET_NODE; lib3ds_matrix_identity(node->matrix); return(node); } /*! * Create and return a new light node. * * The node is returned with an identity matrix. All other fields * are zero. * * \return Lib3dsNode * * \ingroup node */ Lib3dsNode* lib3ds_node_new_light() { Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1); node->type=LIB3DS_LIGHT_NODE; lib3ds_matrix_identity(node->matrix); return(node); } /*! * Create and return a new spot node. * * The node is returned with an identity matrix. All other fields * are zero. * * \return Lib3dsNode * * \ingroup node */ Lib3dsNode* lib3ds_node_new_spot() { Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1); node->type=LIB3DS_SPOT_NODE; lib3ds_matrix_identity(node->matrix); return(node); } static void free_node_and_childs(Lib3dsNode *node) { ASSERT(node); switch (node->type) { case LIB3DS_UNKNOWN_NODE: break; case LIB3DS_AMBIENT_NODE: { Lib3dsAmbientData *n=&node->data.ambient; lib3ds_lin3_track_free_keys(&n->col_track); } break; case LIB3DS_OBJECT_NODE: { Lib3dsObjectData *n=&node->data.object; lib3ds_lin3_track_free_keys(&n->pos_track); lib3ds_quat_track_free_keys(&n->rot_track); lib3ds_lin3_track_free_keys(&n->scl_track); lib3ds_bool_track_free_keys(&n->hide_track); lib3ds_morph_track_free_keys(&n->morph_track); } break; case LIB3DS_CAMERA_NODE: { Lib3dsCameraData *n=&node->data.camera; lib3ds_lin3_track_free_keys(&n->pos_track); lib3ds_lin1_track_free_keys(&n->fov_track); lib3ds_lin1_track_free_keys(&n->roll_track); } break; case LIB3DS_TARGET_NODE: { Lib3dsTargetData *n=&node->data.target; lib3ds_lin3_track_free_keys(&n->pos_track); } break; case LIB3DS_LIGHT_NODE: { Lib3dsLightData *n=&node->data.light; lib3ds_lin3_track_free_keys(&n->pos_track); lib3ds_lin3_track_free_keys(&n->col_track); lib3ds_lin1_track_free_keys(&n->hotspot_track); lib3ds_lin1_track_free_keys(&n->falloff_track); lib3ds_lin1_track_free_keys(&n->roll_track); } break; case LIB3DS_SPOT_NODE: { Lib3dsSpotData *n=&node->data.spot; lib3ds_lin3_track_free_keys(&n->pos_track); } break; } { Lib3dsNode *p,*q; for (p=node->childs; p; p=q) { q=p->next; free_node_and_childs(p); } } node->type=LIB3DS_UNKNOWN_NODE; free(node); } /*! * Free a node and all of its resources. * * \param node Lib3dsNode object to be freed. * * \ingroup node */ void lib3ds_node_free(Lib3dsNode *node) { ASSERT(node); free_node_and_childs(node); } /*! * Evaluate an animation node. * * Recursively sets node and its children to their appropriate values * for this point in the animation. * * \param node Node to be evaluated. * \param t time value, between 0. and file->frames * * \ingroup node */ void lib3ds_node_eval(Lib3dsNode *node, Lib3dsFloat t) { ASSERT(node); switch (node->type) { case LIB3DS_UNKNOWN_NODE: { ASSERT(LIB3DS_FALSE); } break; case LIB3DS_AMBIENT_NODE: { Lib3dsAmbientData *n=&node->data.ambient; if (node->parent) { lib3ds_matrix_copy(node->matrix, node->parent->matrix); } else { lib3ds_matrix_identity(node->matrix); } lib3ds_lin3_track_eval(&n->col_track, n->col, t); } break; case LIB3DS_OBJECT_NODE: { Lib3dsMatrix M; Lib3dsObjectData *n=&node->data.object; lib3ds_lin3_track_eval(&n->pos_track, n->pos, t); lib3ds_quat_track_eval(&n->rot_track, n->rot, t); if (n->scl_track.keyL) { lib3ds_lin3_track_eval(&n->scl_track, n->scl, t); } else { n->scl[0] = n->scl[1] = n->scl[2] = 1.0f; } lib3ds_bool_track_eval(&n->hide_track, &n->hide, t); lib3ds_morph_track_eval(&n->morph_track, n->morph, t); lib3ds_matrix_identity(M); lib3ds_matrix_translate(M, n->pos); lib3ds_matrix_rotate(M, n->rot); lib3ds_matrix_scale(M, n->scl); if (node->parent) { lib3ds_matrix_copy(node->matrix, node->parent->matrix); lib3ds_matrix_mult(node->matrix, M); } else { lib3ds_matrix_copy(node->matrix, M); } } break; case LIB3DS_CAMERA_NODE: { Lib3dsCameraData *n=&node->data.camera; lib3ds_lin3_track_eval(&n->pos_track, n->pos, t); lib3ds_lin1_track_eval(&n->fov_track, &n->fov, t); lib3ds_lin1_track_eval(&n->roll_track, &n->roll, t); if (node->parent) { lib3ds_matrix_copy(node->matrix, node->parent->matrix); } else { lib3ds_matrix_identity(node->matrix); } lib3ds_matrix_translate(node->matrix, n->pos); } break; case LIB3DS_TARGET_NODE: { Lib3dsTargetData *n=&node->data.target; lib3ds_lin3_track_eval(&n->pos_track, n->pos, t); if (node->parent) { lib3ds_matrix_copy(node->matrix, node->parent->matrix); } else { lib3ds_matrix_identity(node->matrix); } lib3ds_matrix_translate(node->matrix, n->pos); } break; case LIB3DS_LIGHT_NODE: { Lib3dsLightData *n=&node->data.light; lib3ds_lin3_track_eval(&n->pos_track, n->pos, t); lib3ds_lin3_track_eval(&n->col_track, n->col, t); lib3ds_lin1_track_eval(&n->hotspot_track, &n->hotspot, t); lib3ds_lin1_track_eval(&n->falloff_track, &n->falloff, t); lib3ds_lin1_track_eval(&n->roll_track, &n->roll, t); if (node->parent) { lib3ds_matrix_copy(node->matrix, node->parent->matrix); } else { lib3ds_matrix_identity(node->matrix); } lib3ds_matrix_translate(node->matrix, n->pos); } break; case LIB3DS_SPOT_NODE: { Lib3dsSpotData *n=&node->data.spot; lib3ds_lin3_track_eval(&n->pos_track, n->pos, t); if (node->parent) { lib3ds_matrix_copy(node->matrix, node->parent->matrix); } else { lib3ds_matrix_identity(node->matrix); } lib3ds_matrix_translate(node->matrix, n->pos); } break; } { Lib3dsNode *p; for (p=node->childs; p!=0; p=p->next) { lib3ds_node_eval(p, t); } } } /*! * Return a node object by name and type. * * This function performs a recursive search for the specified node. * Both name and type must match. * * \param node The parent node for the search * \param name The target node name. * \param type The target node type * * \return A pointer to the first matching node, or NULL if not found. * * \ingroup node */ Lib3dsNode* lib3ds_node_by_name(Lib3dsNode *node, const char* name, Lib3dsNodeTypes type) { Lib3dsNode *p,*q; for (p=node->childs; p!=0; p=p->next) { if ((p->type==type) && (strcmp(p->name, name)==0)) { return(p); } q=lib3ds_node_by_name(p, name, type); if (q) { return(q); } } return(0); } /*! * Return a node object by id. * * This function performs a recursive search for the specified node. * * \param node The parent node for the search * \param node_id The target node id. * * \return A pointer to the first matching node, or NULL if not found. * * \ingroup node */ Lib3dsNode* lib3ds_node_by_id(Lib3dsNode *node, Lib3dsWord node_id) { Lib3dsNode *p,*q; for (p=node->childs; p!=0; p=p->next) { if (p->node_id==node_id) { return(p); } q=lib3ds_node_by_id(p, node_id); if (q) { return(q); } } return(0); } static const char* node_names_table[]= { "***Unknown***", "Ambient", "Object", "Camera", "Target", "Light", "Spot" }; /*! * Dump node and all descendants recursively. * * \param node The top-level node to be dumped. * \param level current recursion depth * * \ingroup node */ void lib3ds_node_dump(Lib3dsNode *node, Lib3dsIntd level) { Lib3dsNode *p; char l[128]; ASSERT(node); memset(l, ' ', 2*level); l[2*level]=0; if (node->type==LIB3DS_OBJECT_NODE) { printf("%s%s [%s] (%s)\n", l, node->name, node->data.object.instance, node_names_table[node->type] ); } else { printf("%s%s (%s)\n", l, node->name, node_names_table[node->type] ); } for (p=node->childs; p!=0; p=p->next) { lib3ds_node_dump(p, level+1); } } /*! * \ingroup node */ Lib3dsBool lib3ds_node_read(Lib3dsNode *node, Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; Lib3dsWord chunk; LIB3DS_UNUSED(file); ASSERT(node); if (!lib3ds_chunk_read_start(&c, 0, io)) { return(LIB3DS_FALSE); } switch (c.chunk) { case LIB3DS_AMBIENT_NODE_TAG: case LIB3DS_OBJECT_NODE_TAG: case LIB3DS_CAMERA_NODE_TAG: case LIB3DS_TARGET_NODE_TAG: case LIB3DS_LIGHT_NODE_TAG: case LIB3DS_SPOTLIGHT_NODE_TAG: case LIB3DS_L_TARGET_NODE_TAG: break; default: return(LIB3DS_FALSE); } while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_NODE_ID: { node->node_id=lib3ds_io_read_word(io); lib3ds_chunk_dump_info(" ID = %d", (short)node->node_id); } break; case LIB3DS_NODE_HDR: { if (!lib3ds_io_read_string(io, node->name, 64)) { return(LIB3DS_FALSE); } node->flags1=lib3ds_io_read_word(io); node->flags2=lib3ds_io_read_word(io); node->parent_id=lib3ds_io_read_word(io); lib3ds_chunk_dump_info(" NAME =%s", node->name); lib3ds_chunk_dump_info(" PARENT=%d", (short)node->parent_id); } break; case LIB3DS_PIVOT: { if (node->type==LIB3DS_OBJECT_NODE) { int i; for (i=0; i<3; ++i) { node->data.object.pivot[i]=lib3ds_io_read_float(io); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_INSTANCE_NAME: { if (node->type==LIB3DS_OBJECT_NODE) { if (!lib3ds_io_read_string(io, node->data.object.instance, 64)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_BOUNDBOX: { if (node->type==LIB3DS_OBJECT_NODE) { int i; for (i=0; i<3; ++i) { node->data.object.bbox_min[i]=lib3ds_io_read_float(io); } for (i=0; i<3; ++i) { node->data.object.bbox_max[i]=lib3ds_io_read_float(io); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_COL_TRACK_TAG: { Lib3dsBool result=LIB3DS_TRUE; switch (node->type) { case LIB3DS_AMBIENT_NODE: result=lib3ds_lin3_track_read(&node->data.ambient.col_track, io); break; case LIB3DS_LIGHT_NODE: result=lib3ds_lin3_track_read(&node->data.light.col_track, io); break; default: lib3ds_chunk_unknown(chunk); } if (!result) { return(LIB3DS_FALSE); } } break; case LIB3DS_POS_TRACK_TAG: { Lib3dsBool result=LIB3DS_TRUE; switch (node->type) { case LIB3DS_OBJECT_NODE: result=lib3ds_lin3_track_read(&node->data.object.pos_track, io); break; case LIB3DS_CAMERA_NODE: result=lib3ds_lin3_track_read(&node->data.camera.pos_track, io); break; case LIB3DS_TARGET_NODE: result=lib3ds_lin3_track_read(&node->data.target.pos_track, io); break; case LIB3DS_LIGHT_NODE: result=lib3ds_lin3_track_read(&node->data.light.pos_track, io); break; case LIB3DS_SPOT_NODE: result=lib3ds_lin3_track_read(&node->data.spot.pos_track, io); break; default: lib3ds_chunk_unknown(chunk); } if (!result) { return(LIB3DS_FALSE); } } break; case LIB3DS_ROT_TRACK_TAG: { if (node->type==LIB3DS_OBJECT_NODE) { if (!lib3ds_quat_track_read(&node->data.object.rot_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_SCL_TRACK_TAG: { if (node->type==LIB3DS_OBJECT_NODE) { if (!lib3ds_lin3_track_read(&node->data.object.scl_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_FOV_TRACK_TAG: { if (node->type==LIB3DS_CAMERA_NODE) { if (!lib3ds_lin1_track_read(&node->data.camera.fov_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_HOT_TRACK_TAG: { if (node->type==LIB3DS_LIGHT_NODE) { if (!lib3ds_lin1_track_read(&node->data.light.hotspot_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_FALL_TRACK_TAG: { if (node->type==LIB3DS_LIGHT_NODE) { if (!lib3ds_lin1_track_read(&node->data.light.falloff_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_ROLL_TRACK_TAG: { Lib3dsBool result=LIB3DS_TRUE; switch (node->type) { case LIB3DS_CAMERA_NODE: result=lib3ds_lin1_track_read(&node->data.camera.roll_track, io); break; case LIB3DS_LIGHT_NODE: result=lib3ds_lin1_track_read(&node->data.light.roll_track, io); break; default: lib3ds_chunk_unknown(chunk); } if (!result) { return(LIB3DS_FALSE); } } break; case LIB3DS_HIDE_TRACK_TAG: { if (node->type==LIB3DS_OBJECT_NODE) { if (!lib3ds_bool_track_read(&node->data.object.hide_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_MORPH_SMOOTH: { if (node->type==LIB3DS_OBJECT_NODE) { node->data.object.morph_smooth=lib3ds_io_read_float(io); } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_MORPH_TRACK_TAG: { if (node->type==LIB3DS_OBJECT_NODE) { if (!lib3ds_morph_track_read(&node->data.object.morph_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, io); return(LIB3DS_TRUE); } /*! * \ingroup node */ Lib3dsBool lib3ds_node_write(Lib3dsNode *node, Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; switch (node->type) { case LIB3DS_AMBIENT_NODE: c.chunk=LIB3DS_AMBIENT_NODE_TAG; break; case LIB3DS_OBJECT_NODE: c.chunk=LIB3DS_OBJECT_NODE_TAG; break; case LIB3DS_CAMERA_NODE: c.chunk=LIB3DS_CAMERA_NODE_TAG; break; case LIB3DS_TARGET_NODE: c.chunk=LIB3DS_TARGET_NODE_TAG; break; case LIB3DS_LIGHT_NODE: if (lib3ds_file_node_by_name(file, node->name, LIB3DS_SPOT_NODE)) { c.chunk=LIB3DS_SPOTLIGHT_NODE_TAG; } else { c.chunk=LIB3DS_LIGHT_NODE_TAG; } break; case LIB3DS_SPOT_NODE: c.chunk=LIB3DS_L_TARGET_NODE_TAG; break; default: return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_NODE_ID ----*/ Lib3dsChunk c; c.chunk=LIB3DS_NODE_ID; c.size=8; lib3ds_chunk_write(&c,io); lib3ds_io_write_intw(io, node->node_id); } { /*---- LIB3DS_NODE_HDR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_NODE_HDR; c.size=6+ 1+(Lib3dsDword)strlen(node->name) +2+2+2; lib3ds_chunk_write(&c,io); lib3ds_io_write_string(io, node->name); lib3ds_io_write_word(io, node->flags1); lib3ds_io_write_word(io, node->flags2); lib3ds_io_write_word(io, node->parent_id); } switch (c.chunk) { case LIB3DS_AMBIENT_NODE_TAG: { /*---- LIB3DS_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.ambient.col_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_OBJECT_NODE_TAG: { /*---- LIB3DS_PIVOT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_PIVOT; c.size=18; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, node->data.object.pivot); } { /*---- LIB3DS_INSTANCE_NAME ----*/ Lib3dsChunk c; const char *name; if (strlen(node->data.object.instance)) { name=node->data.object.instance; c.chunk=LIB3DS_INSTANCE_NAME; c.size=6+1+(Lib3dsDword)strlen(name); lib3ds_chunk_write(&c,io); lib3ds_io_write_string(io, name); } } { int i; for (i=0; i<3; ++i) { if ((fabs(node->data.object.bbox_min[i])>LIB3DS_EPSILON) || (fabs(node->data.object.bbox_max[i])>LIB3DS_EPSILON)) { break; } } if (i<3) { /*---- LIB3DS_BOUNDBOX ----*/ Lib3dsChunk c; c.chunk=LIB3DS_BOUNDBOX; c.size=30; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, node->data.object.bbox_min); lib3ds_io_write_vector(io, node->data.object.bbox_max); } } { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.object.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_ROT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_ROT_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_quat_track_write(&node->data.object.rot_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_SCL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SCL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.object.scl_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (node->data.object.hide_track.keyL) { /*---- LIB3DS_HIDE_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_HIDE_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_bool_track_write(&node->data.object.hide_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (fabs(node->data.object.morph_smooth)>LIB3DS_EPSILON){ /*---- LIB3DS_MORPH_SMOOTH ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MORPH_SMOOTH; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, node->data.object.morph_smooth); } break; case LIB3DS_CAMERA_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.camera.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_FOV_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_FOV_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.camera.fov_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_ROLL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.camera.roll_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_TARGET_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.target.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_LIGHT_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.col_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_SPOTLIGHT_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.col_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_HOT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_HOT_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.light.hotspot_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_FALL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_FALL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.light.falloff_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_ROLL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.light.roll_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_L_TARGET_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.spot.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; default: return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }