/* -*- c -*- */ #ifndef INCLUDED_LIB3DS_SHADOW_H #define INCLUDED_LIB3DS_SHADOW_H /* * The 3D Studio File Format Library * Copyright (C) 1996-2007 by Jan Eric Kyprianidis * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: shadow.h,v 1.11 2007/06/20 17:04:09 jeh Exp $ */ #ifndef INCLUDED_LIB3DS_TYPES_H #include #endif #ifdef __cplusplus extern "C" { #endif /** * Shadow map settings * \ingroup shadow */ struct Lib3dsShadow { Lib3dsIntw map_size; Lib3dsFloat lo_bias; Lib3dsFloat hi_bias; Lib3dsIntw samples; Lib3dsIntd range; Lib3dsFloat filter; Lib3dsFloat ray_bias; }; extern LIB3DSAPI Lib3dsBool lib3ds_shadow_read(Lib3dsShadow *shadow, Lib3dsIo *io); extern LIB3DSAPI Lib3dsBool lib3ds_shadow_write(Lib3dsShadow *shadow, Lib3dsIo *io); #ifdef __cplusplus } #endif #endif