/* * The 3D Studio File Format Library * Copyright (C) 1996-2007 by Jan Eric Kyprianidis * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: tcb.c,v 1.11 2007/06/15 09:33:19 jeh Exp $ */ #include #include #include /*! * \defgroup tcb Tension/Continuity/Bias Splines */ /*! * \ingroup tcb */ void lib3ds_tcb(Lib3dsTcb *p, Lib3dsTcb *pc, Lib3dsTcb *c, Lib3dsTcb *nc, Lib3dsTcb *n, Lib3dsFloat *ksm, Lib3dsFloat *ksp, Lib3dsFloat *kdm, Lib3dsFloat *kdp) { Lib3dsFloat tm,cm,cp,bm,bp,tmcm,tmcp,cc; Lib3dsFloat dt,fp,fn; if (!pc) { pc=c; } if (!nc) { nc=c; } fp=fn=1.0f; if (p&&n) { dt=0.5f*(Lib3dsFloat)(pc->frame-p->frame+n->frame-nc->frame); fp=((Lib3dsFloat)(pc->frame-p->frame))/dt; fn=((Lib3dsFloat)(n->frame-nc->frame))/dt; cc=(Lib3dsFloat)fabs(c->cont); fp=fp+cc-cc*fp; fn=fn+cc-cc*fn; } cm=1.0f-c->cont; tm=0.5f*(1.0f-c->tens); cp=2.0f-cm; bm=1.0f-c->bias; bp=2.0f-bm; tmcm=tm*cm; tmcp=tm*cp; *ksm=tmcm*bp*fp; *ksp=tmcp*bm*fp; *kdm=tmcp*bp*fn; *kdp=tmcm*bm*fn; } /*! * \ingroup tcb */ Lib3dsBool lib3ds_tcb_read(Lib3dsTcb *tcb, Lib3dsIo *io) { Lib3dsWord flags; tcb->frame=lib3ds_io_read_intd(io); tcb->flags=flags=lib3ds_io_read_word(io); if (flags&LIB3DS_USE_TENSION) { tcb->tens=lib3ds_io_read_float(io); } if (flags&LIB3DS_USE_CONTINUITY) { tcb->cont=lib3ds_io_read_float(io); } if (flags&LIB3DS_USE_BIAS) { tcb->bias=lib3ds_io_read_float(io); } if (flags&LIB3DS_USE_EASE_TO) { tcb->ease_to=lib3ds_io_read_float(io); } if (flags&LIB3DS_USE_EASE_FROM) { tcb->ease_from=lib3ds_io_read_float(io); } if (lib3ds_io_error(io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); } /*! * \ingroup tcb */ Lib3dsBool lib3ds_tcb_write(Lib3dsTcb *tcb, Lib3dsIo *io) { lib3ds_io_write_intd(io, tcb->frame); lib3ds_io_write_word(io, tcb->flags); if (tcb->flags&LIB3DS_USE_TENSION) { lib3ds_io_write_float(io, tcb->tens); } if (tcb->flags&LIB3DS_USE_CONTINUITY) { lib3ds_io_write_float(io, tcb->cont); } if (tcb->flags&LIB3DS_USE_BIAS) { lib3ds_io_write_float(io, tcb->bias); } if (tcb->flags&LIB3DS_USE_EASE_TO) { lib3ds_io_write_float(io, tcb->ease_to); } if (tcb->flags&LIB3DS_USE_EASE_FROM) { lib3ds_io_write_float(io, tcb->ease_from); } if (lib3ds_io_error(io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }